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@animech-public/playcanvas

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import { uniformTypeToName, SHADERSTAGE_VERTEX, SHADERSTAGE_FRAGMENT, BINDGROUP_MESH, semanticToLocation, TYPE_FLOAT32, TYPE_FLOAT16, TEXTUREDIMENSION_2D, TEXTUREDIMENSION_3D, TEXTUREDIMENSION_CUBE, TEXTUREDIMENSION_2D_ARRAY, UNIFORM_BUFFER_DEFAULT_SLOT_NAME, SAMPLETYPE_FLOAT, SAMPLETYPE_INT, SAMPLETYPE_UINT, SAMPLETYPE_UNFILTERABLE_FLOAT, SAMPLETYPE_DEPTH, TYPE_INT8, TYPE_INT16, TYPE_INT32 } from './constants.js'; import { UniformFormat, UniformBufferFormat } from './uniform-buffer-format.js'; import { BindTextureFormat, BindGroupFormat, BindUniformBufferFormat } from './bind-group-format.js'; const KEYWORD = /[ \t]*(\battribute\b|\bvarying\b|\buniform\b)/g; const KEYWORD_LINE = /(\battribute\b|\bvarying\b|\bout\b|\buniform\b)[ \t]*([^;]+)(;+)/g; const MARKER = '@@@'; const ARRAY_IDENTIFIER = /([\w-]+)\[(.*?)\]/; const precisionQualifiers = new Set(['highp', 'mediump', 'lowp']); const shadowSamplers = new Set(['sampler2DShadow', 'samplerCubeShadow', 'sampler2DArrayShadow']); const textureDimensions = { sampler2D: TEXTUREDIMENSION_2D, sampler3D: TEXTUREDIMENSION_3D, samplerCube: TEXTUREDIMENSION_CUBE, samplerCubeShadow: TEXTUREDIMENSION_CUBE, sampler2DShadow: TEXTUREDIMENSION_2D, sampler2DArray: TEXTUREDIMENSION_2D_ARRAY, sampler2DArrayShadow: TEXTUREDIMENSION_2D_ARRAY, isampler2D: TEXTUREDIMENSION_2D, usampler2D: TEXTUREDIMENSION_2D, isampler3D: TEXTUREDIMENSION_3D, usampler3D: TEXTUREDIMENSION_3D, isamplerCube: TEXTUREDIMENSION_CUBE, usamplerCube: TEXTUREDIMENSION_CUBE, isampler2DArray: TEXTUREDIMENSION_2D_ARRAY, usampler2DArray: TEXTUREDIMENSION_2D_ARRAY }; class UniformLine { constructor(line, shader) { this.line = line; const words = line.trim().split(/\s+/); if (precisionQualifiers.has(words[0])) { this.precision = words.shift(); } this.type = words.shift(); if (line.includes(',')) ; if (line.includes('[')) { const rest = words.join(' '); const match = ARRAY_IDENTIFIER.exec(rest); this.name = match[1]; this.arraySize = Number(match[2]); if (isNaN(this.arraySize)) { shader.failed = true; } } else { this.name = words.shift(); this.arraySize = 0; } this.isSampler = this.type.indexOf('sampler') !== -1; this.isSignedInt = this.type.indexOf('isampler') !== -1; this.isUnsignedInt = this.type.indexOf('usampler') !== -1; } } class ShaderProcessor { static run(device, shaderDefinition, shader) { const varyingMap = new Map(); const vertexExtracted = ShaderProcessor.extract(shaderDefinition.vshader); const fragmentExtracted = ShaderProcessor.extract(shaderDefinition.fshader); const attributesBlock = ShaderProcessor.processAttributes(vertexExtracted.attributes, shaderDefinition.attributes, shaderDefinition.processingOptions); const vertexVaryingsBlock = ShaderProcessor.processVaryings(vertexExtracted.varyings, varyingMap, true); const fragmentVaryingsBlock = ShaderProcessor.processVaryings(fragmentExtracted.varyings, varyingMap, false); const outBlock = ShaderProcessor.processOuts(fragmentExtracted.outs); const concatUniforms = vertexExtracted.uniforms.concat(fragmentExtracted.uniforms); const uniforms = Array.from(new Set(concatUniforms)); const parsedUniforms = uniforms.map(line => new UniformLine(line, shader)); const uniformsData = ShaderProcessor.processUniforms(device, parsedUniforms, shaderDefinition.processingOptions, shader); const vBlock = `${attributesBlock}\n${vertexVaryingsBlock}\n${uniformsData.code}`; const vshader = vertexExtracted.src.replace(MARKER, vBlock); const fBlock = `${fragmentVaryingsBlock}\n${outBlock}\n${uniformsData.code}`; const fshader = fragmentExtracted.src.replace(MARKER, fBlock); return { vshader: vshader, fshader: fshader, meshUniformBufferFormat: uniformsData.meshUniformBufferFormat, meshBindGroupFormat: uniformsData.meshBindGroupFormat }; } static extract(src) { const attributes = []; const varyings = []; const outs = []; const uniforms = []; let replacement = `${MARKER}\n`; let match; while ((match = KEYWORD.exec(src)) !== null) { const keyword = match[1]; switch (keyword) { case 'attribute': case 'varying': case 'uniform': case 'out': { KEYWORD_LINE.lastIndex = match.index; const lineMatch = KEYWORD_LINE.exec(src); if (keyword === 'attribute') { attributes.push(lineMatch[2]); } else if (keyword === 'varying') { varyings.push(lineMatch[2]); } else if (keyword === 'out') { outs.push(lineMatch[2]); } else if (keyword === 'uniform') { uniforms.push(lineMatch[2]); } src = ShaderProcessor.cutOut(src, match.index, KEYWORD_LINE.lastIndex, replacement); KEYWORD.lastIndex = match.index + replacement.length; replacement = ''; break; } } } return { src, attributes, varyings, outs, uniforms }; } static processUniforms(device, uniforms, processingOptions, shader) { const uniformLinesSamplers = []; const uniformLinesNonSamplers = []; uniforms.forEach(uniform => { if (uniform.isSampler) { uniformLinesSamplers.push(uniform); } else { uniformLinesNonSamplers.push(uniform); } }); const meshUniforms = []; uniformLinesNonSamplers.forEach(uniform => { if (!processingOptions.hasUniform(uniform.name)) { const uniformType = uniformTypeToName.indexOf(uniform.type); const uniformFormat = new UniformFormat(uniform.name, uniformType, uniform.arraySize); meshUniforms.push(uniformFormat); } }); const meshUniformBufferFormat = meshUniforms.length ? new UniformBufferFormat(device, meshUniforms) : null; const uniformBufferFormats = []; if (meshUniformBufferFormat) { uniformBufferFormats.push(new BindUniformBufferFormat(UNIFORM_BUFFER_DEFAULT_SLOT_NAME, SHADERSTAGE_VERTEX | SHADERSTAGE_FRAGMENT)); } const textureFormats = []; uniformLinesSamplers.forEach(uniform => { if (!processingOptions.hasTexture(uniform.name)) { let sampleType = SAMPLETYPE_FLOAT; if (uniform.isSignedInt) { sampleType = SAMPLETYPE_INT; } else if (uniform.isUnsignedInt) { sampleType = SAMPLETYPE_UINT; } else { if (uniform.precision === 'highp') { sampleType = SAMPLETYPE_UNFILTERABLE_FLOAT; } if (shadowSamplers.has(uniform.type)) { sampleType = SAMPLETYPE_DEPTH; } } const dimension = textureDimensions[uniform.type]; textureFormats.push(new BindTextureFormat(uniform.name, SHADERSTAGE_VERTEX | SHADERSTAGE_FRAGMENT, dimension, sampleType)); } }); const meshBindGroupFormat = new BindGroupFormat(device, [...uniformBufferFormats, ...textureFormats]); let code = ''; processingOptions.uniformFormats.forEach((format, bindGroupIndex) => { if (format) { code += format.getShaderDeclaration(bindGroupIndex, 0); } }); if (meshUniformBufferFormat) { code += meshUniformBufferFormat.getShaderDeclaration(BINDGROUP_MESH, 0); } processingOptions.bindGroupFormats.forEach((format, bindGroupIndex) => { if (format) { code += format.getShaderDeclarationTextures(bindGroupIndex); } }); code += meshBindGroupFormat.getShaderDeclarationTextures(BINDGROUP_MESH); return { code, meshUniformBufferFormat, meshBindGroupFormat }; } static processVaryings(varyingLines, varyingMap, isVertex) { let block = ''; const op = isVertex ? 'out' : 'in'; varyingLines.forEach((line, index) => { const words = ShaderProcessor.splitToWords(line); const type = words[0]; const name = words[1]; if (isVertex) { varyingMap.set(name, index); } else { index = varyingMap.get(name); } block += `layout(location = ${index}) ${op} ${type} ${name};\n`; }); return block; } static processOuts(outsLines) { let block = ''; outsLines.forEach((line, index) => { block += `layout(location = ${index}) out ${line};\n`; }); return block; } static getTypeCount(type) { const lastChar = type.substring(type.length - 1); const num = parseInt(lastChar, 10); return isNaN(num) ? 1 : num; } static processAttributes(attributeLines, shaderDefinitionAttributes, processingOptions) { let block = ''; attributeLines.forEach(line => { const words = ShaderProcessor.splitToWords(line); let type = words[0]; let name = words[1]; if (shaderDefinitionAttributes.hasOwnProperty(name)) { const semantic = shaderDefinitionAttributes[name]; const location = semanticToLocation[semantic]; let copyCode; const element = processingOptions.getVertexElement(semantic); if (element) { const dataType = element.dataType; if (dataType !== TYPE_FLOAT32 && dataType !== TYPE_FLOAT16 && !element.normalize && !element.asInt) { const attribNumElements = ShaderProcessor.getTypeCount(type); const newName = `_private_${name}`; copyCode = `vec${attribNumElements} ${name} = vec${attribNumElements}(${newName});\n`; name = newName; const isSignedType = dataType === TYPE_INT8 || dataType === TYPE_INT16 || dataType === TYPE_INT32; if (attribNumElements === 1) { type = isSignedType ? 'int' : 'uint'; } else { type = isSignedType ? `ivec${attribNumElements}` : `uvec${attribNumElements}`; } } } block += `layout(location = ${location}) in ${type} ${name};\n`; if (copyCode) { block += copyCode; } } }); return block; } static splitToWords(line) { line = line.replace(/\s+/g, ' ').trim(); return line.split(' '); } static cutOut(src, start, end, replacement) { return src.substring(0, start) + replacement + src.substring(end); } } export { ShaderProcessor };