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@animech-public/playcanvas

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var sharedFS = ` vec2 getGrabScreenPos(vec4 clipPos) { vec2 uv = (clipPos.xy / clipPos.w) * 0.5 + 0.5; #ifdef WEBGPU uv.y = 1.0 - uv.y; #endif return uv; } vec2 getImageEffectUV(vec2 uv) { #ifdef WEBGPU uv.y = 1.0 - uv.y; #endif return uv; } `; export { sharedFS as default };