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@animech-public/playcanvas

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import { events } from '../core/events.js'; import { getApplication } from './globals.js'; import { ScriptTypes } from './script/script-types.js'; let _legacy = false; let _createdLoadingScreen = false; const script = { app: null, create(name, callback) { if (!_legacy) { return; } const ScriptType = callback(script.app); ScriptType._pcScriptName = name; ScriptTypes.push(ScriptType, _legacy); this.fire('created', name, callback); }, attribute(name, type, defaultValue, options) {}, createLoadingScreen(callback) { if (_createdLoadingScreen) { return; } _createdLoadingScreen = true; const app = getApplication(); callback(app); } }; Object.defineProperty(script, 'legacy', { get: function () { return _legacy; }, set: function (value) { _legacy = value; } }); events.attach(script); export { script };