@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
39 lines (36 loc) • 919 B
JavaScript
import { Http, http } from '../../platform/net/http.js';
import { ResourceHandler } from './handler.js';
class JsonHandler extends ResourceHandler {
constructor(app) {
super(app, 'json');
this.decoder = null;
}
load(url, callback) {
if (typeof url === 'string') {
url = {
load: url,
original: url
};
}
const options = {
retry: this.maxRetries > 0,
maxRetries: this.maxRetries
};
if (url.load.startsWith('blob:')) {
options.responseType = Http.ResponseType.JSON;
}
http.get(url.load, options, (err, response) => {
if (!err) {
callback(null, response);
} else {
callback(`Error loading JSON resource: ${url.original} [${err}]`);
}
});
}
openBinary(data) {
var _this$decoder;
(_this$decoder = this.decoder) != null ? _this$decoder : this.decoder = new TextDecoder('utf-8');
return JSON.parse(this.decoder.decode(data));
}
}
export { JsonHandler };