@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
50 lines (47 loc) • 1.39 kB
JavaScript
import { Http, http } from '../../platform/net/http.js';
import { AnimCurve } from '../anim/evaluator/anim-curve.js';
import { AnimData } from '../anim/evaluator/anim-data.js';
import { AnimTrack } from '../anim/evaluator/anim-track.js';
import { ResourceHandler } from './handler.js';
class AnimClipHandler extends ResourceHandler {
constructor(app) {
super(app, 'animclip');
}
load(url, callback) {
if (typeof url === 'string') {
url = {
load: url,
original: url
};
}
const options = {
retry: this.maxRetries > 0,
maxRetries: this.maxRetries
};
if (url.load.startsWith('blob:')) {
options.responseType = Http.ResponseType.JSON;
}
http.get(url.load, options, (err, response) => {
if (err) {
callback(`Error loading animation clip resource: ${url.original} [${err}]`);
} else {
callback(null, response);
}
});
}
open(url, data) {
const name = data.name;
const duration = data.duration;
const inputs = data.inputs.map(input => {
return new AnimData(1, input);
});
const outputs = data.outputs.map(output => {
return new AnimData(output.components, output.data);
});
const curves = data.curves.map(curve => {
return new AnimCurve([curve.path], curve.inputIndex, curve.outputIndex, curve.interpolation);
});
return new AnimTrack(name, duration, inputs, outputs, curves);
}
}
export { AnimClipHandler };