@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
29 lines (27 loc) • 728 B
JavaScript
class StatsTimer {
constructor(app, statNames, decimalPlaces, unitsName, multiplier) {
this.app = app;
this.values = [];
this.statNames = statNames;
if (this.statNames.length > 3) {
this.statNames.length = 3;
}
this.unitsName = unitsName;
this.decimalPlaces = decimalPlaces;
this.multiplier = multiplier || 1;
const resolve = (path, obj) => {
return path.split('.').reduce((prev, curr) => {
return prev ? prev[curr] : null;
}, obj || this);
};
app.on('frameupdate', ms => {
for (let i = 0; i < this.statNames.length; i++) {
this.values[i] = resolve(this.statNames[i], this.app.stats) * this.multiplier;
}
});
}
get timings() {
return this.values;
}
}
export { StatsTimer };