@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
27 lines (19 loc) • 469 B
JavaScript
var transmissionPS = /* glsl */`
uniform float material_refraction;
void getRefraction() {
float refraction = 1.0;
refraction = material_refraction;
refraction *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
refraction *= saturate(vVertexColor.$VC);
dTransmission = refraction;
}
`;
export { transmissionPS as default };