@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
24 lines (18 loc) • 402 B
JavaScript
var opacityPS = /* glsl */`
uniform float material_opacity;
void getOpacity() {
dAlpha = 1.0;
dAlpha *= material_opacity;
dAlpha *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
dAlpha *= clamp(vVertexColor.$VC, 0.0, 1.0);
}
`;
export { opacityPS as default };