@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
16 lines (12 loc) • 314 B
JavaScript
var lightmapSinglePS = /* glsl */`
void getLightMap() {
dLightmap = vec3(1.0);
#ifdef MAPTEXTURE
dLightmap *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;
#endif
#ifdef MAPVERTEX
dLightmap *= saturate(vVertexColor.$VC);
#endif
}
`;
export { lightmapSinglePS as default };