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@animech-public/playcanvas

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var iridescencePS = /* glsl */` #ifdef MAPFLOAT uniform float material_iridescence; #endif void getIridescence() { float iridescence = 1.0; #ifdef MAPFLOAT iridescence *= material_iridescence; #endif #ifdef MAPTEXTURE iridescence *= texture2DBias($SAMPLER, $UV, textureBias).$CH; #endif dIridescence = iridescence; } `; export { iridescencePS as default };