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@animech-public/playcanvas

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var detailModesPS = /* glsl */` vec3 detailMode_mul(vec3 c1, vec3 c2) { return c1 * c2; } vec3 detailMode_add(vec3 c1, vec3 c2) { return c1 + c2; } // https://en.wikipedia.org/wiki/Blend_modes#Screen vec3 detailMode_screen(vec3 c1, vec3 c2) { return 1.0 - (1.0 - c1)*(1.0 - c2); } // https://en.wikipedia.org/wiki/Blend_modes#Overlay vec3 detailMode_overlay(vec3 c1, vec3 c2) { return mix(1.0 - 2.0*(1.0 - c1)*(1.0 - c2), 2.0*c1*c2, step(c1, vec3(0.5))); } vec3 detailMode_min(vec3 c1, vec3 c2) { return min(c1, c2); } vec3 detailMode_max(vec3 c1, vec3 c2) { return max(c1, c2); } `; export { detailModesPS as default };