@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
18 lines (15 loc) • 448 B
JavaScript
var clearCoatNormalPS = /* glsl */`
uniform float material_clearCoatBumpiness;
void getClearCoatNormal() {
vec3 normalMap = unpackNormal(texture2DBias($SAMPLER, $UV, textureBias));
normalMap = mix(vec3(0.0, 0.0, 1.0), normalMap, material_clearCoatBumpiness);
ccNormalW = normalize(dTBN * normalMap);
ccNormalW = dVertexNormalW;
}
`;
export { clearCoatNormalPS as default };