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@animech-public/playcanvas

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var clearCoatGlossPS = /* glsl */` #ifdef MAPFLOAT uniform float material_clearCoatGloss; #endif void getClearCoatGlossiness() { ccGlossiness = 1.0; #ifdef MAPFLOAT ccGlossiness *= material_clearCoatGloss; #endif #ifdef MAPTEXTURE ccGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH; #endif #ifdef MAPVERTEX ccGlossiness *= saturate(vVertexColor.$VC); #endif #ifdef MAPINVERT ccGlossiness = 1.0 - ccGlossiness; #endif ccGlossiness += 0.0000001; } `; export { clearCoatGlossPS as default };