@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
30 lines (22 loc) • 563 B
JavaScript
var clearCoatGlossPS = /* glsl */`
uniform float material_clearCoatGloss;
void getClearCoatGlossiness() {
ccGlossiness = 1.0;
ccGlossiness *= material_clearCoatGloss;
ccGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
ccGlossiness *= saturate(vVertexColor.$VC);
ccGlossiness = 1.0 - ccGlossiness;
ccGlossiness += 0.0000001;
}
`;
export { clearCoatGlossPS as default };