UNPKG

@animech-public/playcanvas

Version:
10 lines (7 loc) 266 B
var particle_meshVS = /* glsl */` vec3 localPos = meshLocalPos; localPos.xy = rotate(localPos.xy, inAngle, rotMatrix); localPos.yz = rotate(localPos.yz, inAngle, rotMatrix); billboard(particlePos, quadXY); `; export { particle_meshVS as default };