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@animech-public/playcanvas

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var baseVS = /* glsl */` attribute vec3 vertex_position; attribute vec3 vertex_normal; attribute vec4 vertex_tangent; attribute vec2 vertex_texCoord0; attribute vec2 vertex_texCoord1; attribute vec4 vertex_color; uniform mat4 matrix_viewProjection; uniform mat4 matrix_model; uniform mat3 matrix_normal; vec3 dPositionW; mat4 dModelMatrix; mat3 dNormalMatrix; `; export { baseVS as default };