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@animech-public/playcanvas

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var twoSidedLightingPS = /* glsl */` uniform float twoSidedLightingNegScaleFactor; void handleTwoSidedLighting() { dTBN[2] *= gl_FrontFacing ? twoSidedLightingNegScaleFactor : -twoSidedLightingNegScaleFactor; } `; export { twoSidedLightingPS as default };