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@animech-public/playcanvas

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16 lines (13 loc) 274 B
var debugProcessFrontendPS = /* glsl */` #ifdef DEBUG_LIGHTING_PASS litArgs_albedo = vec3(0.5); #endif #ifdef DEBUG_UV0_PASS #ifdef VARYING_VUV0 litArgs_albedo = vec3(vUv0, 0); #else litArgs_albedo = vec3(0); #endif #endif `; export { debugProcessFrontendPS as default };