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@animech-public/playcanvas

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var cubeMapRotatePS = /* glsl */` #ifdef CUBEMAP_ROTATION uniform mat3 cubeMapRotationMatrix; #endif vec3 cubeMapRotate(vec3 refDir) { #ifdef CUBEMAP_ROTATION return refDir * cubeMapRotationMatrix; #else return refDir; #endif } `; export { cubeMapRotatePS as default };