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@animech-public/playcanvas

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var baseNineSlicedTiledPS = /* glsl */` #define NINESLICED #define NINESLICETILED varying vec2 vMask; varying vec2 vTiledUv; uniform mediump vec4 innerOffset; uniform mediump vec2 outerScale; uniform mediump vec4 atlasRect; vec2 nineSlicedUv; `; export { baseNineSlicedTiledPS as default };