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@animech-public/playcanvas

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14 lines (11 loc) 294 B
var aoSpecOccConstSimplePS = /* glsl */` void occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) { dSpecularLight *= ao; dReflection *= ao; #ifdef LIT_SHEEN sSpecularLight *= ao; sReflection *= ao; #endif } `; export { aoSpecOccConstSimplePS as default };