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@animech-public/playcanvas

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var webgpuVS = /* glsl */` // texelFetch support and others #extension GL_EXT_samplerless_texture_functions : require #define texture2D(res, uv) texture(sampler2D(res, res ## _sampler), uv) #define itexture2D(res, uv) texture(isampler2D(res, res ## _sampler), uv) #define utexture2D(res, uv) texture(usampler2D(res, res ## _sampler), uv) #define TEXTURE_PASS(name) name, name ## _sampler #define TEXTURE_ACCEPT(name) texture2D name, sampler name ## _sampler #define TEXTURE_ACCEPT_HIGHP TEXTURE_ACCEPT #define GL2 #define WEBGPU #define VERTEXSHADER #define gl_VertexID gl_VertexIndex `; export { webgpuVS as default };