UNPKG

@animech-public/playcanvas

Version:
16 lines (13 loc) 348 B
var gles3VS = /* glsl */` #define attribute in #define varying out #define texture2D texture #define utexture2D texture #define itexture2D texture #define GL2 #define VERTEXSHADER #define TEXTURE_PASS(name) name #define TEXTURE_ACCEPT(name) sampler2D name #define TEXTURE_ACCEPT_HIGHP(name) highp sampler2D name `; export { gles3VS as default };