@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
119 lines (111 loc) • 3.47 kB
JavaScript
import { platform } from '../../core/platform.js';
/**
* DOM Overlay provides the ability to use DOM elements as an overlay in a WebXR AR session. It
* requires that the root DOM element is provided for session start. That way, input source select
* events are first tested against DOM Elements and then propagated down to the XR Session. If this
* propagation is not desirable, use the `beforexrselect` event on a DOM element and the
* `preventDefault` function to stop propagation.
*
* ```javascript
* app.xr.domOverlay.root = element;
* app.xr.start(camera, pc.XRTYPE_AR, pc.XRSPACE_LOCALFLOOR);
* ```
*
* ```javascript
* // Disable input source firing `select` event when some descendant element of DOM overlay root
* // is touched/clicked. This is useful when the user interacts with UI elements and there should
* // not be `select` events behind UI.
* someElement.addEventListener('beforexrselect', function (evt) {
* evt.preventDefault();
* });
* ```
*
* @category XR
*/
class XrDomOverlay {
/**
* Create a new XrDomOverlay instance.
*
* @param {import('./xr-manager.js').XrManager} manager - WebXR Manager.
* @ignore
*/
constructor(manager) {
/**
* @type {import('./xr-manager.js').XrManager}
* @private
*/
this._manager = void 0;
/**
* @type {boolean}
* @private
*/
this._supported = platform.browser && !!window.XRDOMOverlayState;
/**
* @type {Element|null}
* @private
*/
this._root = null;
this._manager = manager;
}
/**
* True if DOM Overlay is supported.
*
* @type {boolean}
*/
get supported() {
return this._supported;
}
/**
* True if DOM Overlay is available. This information becomes available only when the session has
* started and a valid root DOM element has been provided.
*
* @type {boolean}
*/
get available() {
return this._supported && this._manager.active && this._manager._session.domOverlayState !== null;
}
/**
* State of the DOM Overlay, which defines how the root DOM element is rendered. Possible
* options:
*
* - screen - indicates that the DOM element is covering whole physical screen,
* matching XR viewports.
* - floating - indicates that the underlying platform renders the DOM element as
* floating in space, which can move during the WebXR session or allow the application to move
* the element.
* - head-locked - indicates that the DOM element follows the user's head movement
* consistently, appearing similar to a helmet heads-up display.
*
* @type {string|null}
*/
get state() {
if (!this._supported || !this._manager.active || !this._manager._session.domOverlayState) {
return null;
}
return this._manager._session.domOverlayState.type;
}
/**
* Sets the DOM element to be used as the root for DOM Overlay. Can be changed only when XR
* session is not running.
*
* @type {Element|null}
* @example
* app.xr.domOverlay.root = element;
* app.xr.start(camera, pc.XRTYPE_AR, pc.XRSPACE_LOCALFLOOR);
*/
set root(value) {
if (!this._supported || this._manager.active) {
return;
}
this._root = value;
}
/**
* Gets the DOM element to be used as the root for DOM Overlay.
*
* @type {Element|null}
*/
get root() {
return this._root;
}
}
export { XrDomOverlay };