@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
79 lines (73 loc) • 2.37 kB
JavaScript
import { Entity } from '../entity.js';
import { GSplatInstance } from '../../scene/gsplat/gsplat-instance.js';
import { GSplat } from '../../scene/gsplat/gsplat.js';
import { GSplatCompressed } from '../../scene/gsplat/gsplat-compressed.js';
/**
* The resource for the gsplat asset type.
*
* @category Graphics
*/
class GSplatResource {
/**
* @param {import('../../platform/graphics/graphics-device.js').GraphicsDevice} device - The graphics device.
* @param {import('../../scene/gsplat/gsplat-data.js').GSplatData} splatData - The splat data.
* @ignore
*/
constructor(device, splatData) {
/**
* @type {import('../../platform/graphics/graphics-device.js').GraphicsDevice}
* @ignore
*/
this.device = void 0;
/**
* @type {import('../../scene/gsplat/gsplat-data.js').GSplatData}
* @ignore
*/
this.splatData = void 0;
/**
* @type {GSplat | GSplatCompressed | null}
* @ignore
*/
this.splat = null;
this.device = device;
this.splatData = splatData;
}
destroy() {
var _this$splat;
this.device = null;
this.splatData = null;
(_this$splat = this.splat) == null || _this$splat.destroy();
this.splat = null;
}
createSplat() {
if (!this.splat) {
this.splat = this.splatData.isCompressed ? new GSplatCompressed(this.device, this.splatData) : new GSplat(this.device, this.splatData);
}
return this.splat;
}
/**
* Instantiates an entity with a {@link GSplatComponent}.
*
* @param {import('../../scene/gsplat/gsplat-material.js').SplatMaterialOptions} [options] - The options.
* @returns {Entity} The entity with {@link GSplatComponent}.
*/
instantiate(options = {}) {
const splatInstance = this.createInstance(options);
const entity = new Entity();
const component = entity.addComponent('gsplat', {
instance: splatInstance
});
// the ply scene data no longer gets automatically rotated on load, so do
// it here instead.
entity.setLocalEulerAngles(0, 0, 180);
// set custom aabb
component.customAabb = splatInstance.splat.aabb.clone();
return entity;
}
createInstance(options = {}) {
// shared splat between instances
const splat = this.createSplat();
return new GSplatInstance(splat, options);
}
}
export { GSplatResource };