@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
28 lines (24 loc) • 793 B
JavaScript
import { SceneParser } from '../parsers/scene.js';
import { SceneUtils } from './scene-utils.js';
import { ResourceHandler } from './handler.js';
class HierarchyHandler extends ResourceHandler {
/**
* @param {import('../app-base').AppBase} app - The running {@link AppBase}.
*/
constructor(app) {
super(app, 'hierarchy');
}
load(url, callback) {
SceneUtils.load(url, this.maxRetries, callback);
}
open(url, data) {
// prevent script initialization until entire scene is open
this._app.systems.script.preloading = true;
const parser = new SceneParser(this._app, false);
const parent = parser.parse(data);
// re-enable script initialization
this._app.systems.script.preloading = false;
return parent;
}
}
export { HierarchyHandler };