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@animech-public/playcanvas

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/** * Always use the application's resolution as the resolution for the {@link ScreenComponent}. * * @type {string} * @category User Interface */ const SCALEMODE_NONE = 'none'; /** * Scale the {@link ScreenComponent} when the application's resolution is different than the * ScreenComponent's referenceResolution. * * @type {string} * @category User Interface */ const SCALEMODE_BLEND = 'blend'; export { SCALEMODE_BLEND, SCALEMODE_NONE };