@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
18 lines (15 loc) • 445 B
JavaScript
/**
* Specifies different color tints for the hover, pressed and inactive states.
*
* @type {number}
* @category User Interface
*/
const BUTTON_TRANSITION_MODE_TINT = 0;
/**
* Specifies different sprites for the hover, pressed and inactive states.
*
* @type {number}
* @category User Interface
*/
const BUTTON_TRANSITION_MODE_SPRITE_CHANGE = 1;
export { BUTTON_TRANSITION_MODE_SPRITE_CHANGE, BUTTON_TRANSITION_MODE_TINT };