UNPKG

@animech-public/playcanvas

Version:
128 lines (114 loc) 3.29 kB
import { AnimEvents } from './anim-events.js'; var _AnimTrack; /** * An AnimTrack stores the curve data necessary to animate a set of target nodes. It can be linked * to the nodes it should animate using the {@link AnimComponent#assignAnimation} method. * * @category Animation */ class AnimTrack { /** * Create a new AnimTrack instance. * * @param {string} name - The track name. * @param {number} duration - The duration of the track in seconds. * @param {import('./anim-data.js').AnimData[]} inputs - List of curve key data. * @param {import('./anim-data.js').AnimData[]} outputs - List of curve value data. * @param {import('./anim-curve.js').AnimCurve[]} curves - The list of curves. * @param {AnimEvents} animEvents - A sequence of animation events. * @ignore */ constructor(name, duration, inputs, outputs, curves, animEvents = new AnimEvents([])) { this._name = name; this._duration = duration; this._inputs = inputs; this._outputs = outputs; this._curves = curves; this._animEvents = animEvents; } /** * Gets the name of the AnimTrack. * * @type {string} */ get name() { return this._name; } /** * Gets the duration of the AnimTrack. * * @type {number} */ get duration() { return this._duration; } /** * Gets the list of curve key data contained in the AnimTrack. * * @type {import('./anim-data.js').AnimData[]} */ get inputs() { return this._inputs; } /** * Gets the list of curve values contained in the AnimTrack. * * @type {import('./anim-data.js').AnimData[]} */ get outputs() { return this._outputs; } /** * Gets the list of curves contained in the AnimTrack. * * @type {import('./anim-curve.js').AnimCurve[]} */ get curves() { return this._curves; } /** * Sets the animation events that will fire during the playback of this anim track. * * @type {AnimEvents} */ set events(animEvents) { this._animEvents = animEvents; } /** * Gets the animation events that will fire during the playback of this anim track. * * @type {AnimEvents} */ get events() { return this._animEvents.events; } // evaluate all track curves at the specified time and store results // in the provided snapshot. eval(time, snapshot) { snapshot._time = time; const inputs = this._inputs; const outputs = this._outputs; const curves = this._curves; const cache = snapshot._cache; const results = snapshot._results; // evaluate inputs for (let i = 0; i < inputs.length; ++i) { cache[i].update(time, inputs[i]._data); } // evaluate outputs for (let i = 0; i < curves.length; ++i) { const curve = curves[i]; const output = outputs[curve._output]; const result = results[i]; cache[curve._input].eval(result, curve._interpolation, output); } } } _AnimTrack = AnimTrack; /** * This AnimTrack can be used as a placeholder track when creating a state graph before having all associated animation data available. * * @type {AnimTrack} */ AnimTrack.EMPTY = Object.freeze(new _AnimTrack('empty', Number.MAX_VALUE, [], [], [])); export { AnimTrack };