@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
11 lines (9 loc) • 355 B
JavaScript
/**
* Get current time in milliseconds. Use it to measure time difference. Reference time may differ
* on different platforms.
*
* @returns {number} The time in milliseconds.
* @ignore
*/
const now = typeof window !== 'undefined' && window.performance && window.performance.now ? performance.now.bind(performance) : Date.now;
export { now };