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@animech-public/playcanvas

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/** * Basically a very large random number (128-bit) which means the probability of creating two that * clash is vanishingly small. GUIDs are used as the unique identifiers for Entities. * * @namespace */ const guid = { /** * Create an RFC4122 version 4 compliant GUID. * * @returns {string} A new GUID. */ create() { return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => { const r = Math.random() * 16 | 0; const v = c === 'x' ? r : r & 0x3 | 0x8; return v.toString(16); }); } }; export { guid };