@angular/material
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Angular Material
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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/core'), require('@angular/common'), require('@angular/material/core'), require('@angular/cdk/coercion'), require('@angular/cdk/platform'), require('@angular/platform-browser/animations')) :
typeof define === 'function' && define.amd ? define('@angular/material/progress-spinner', ['exports', '@angular/core', '@angular/common', '@angular/material/core', '@angular/cdk/coercion', '@angular/cdk/platform', '@angular/platform-browser/animations'], factory) :
(global = global || self, factory((global.ng = global.ng || {}, global.ng.material = global.ng.material || {}, global.ng.material.progressSpinner = {}), global.ng.core, global.ng.common, global.ng.material.core, global.ng.cdk.coercion, global.ng.cdk.platform, global.ng.platformBrowser.animations));
}(this, (function (exports, core, common, core$1, coercion, platform, animations) { 'use strict';
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
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/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Base reference size of the spinner.
* @docs-private
*/
var BASE_SIZE = 100;
/**
* Base reference stroke width of the spinner.
* @docs-private
*/
var BASE_STROKE_WIDTH = 10;
// Boilerplate for applying mixins to MatProgressSpinner.
/** @docs-private */
var MatProgressSpinnerBase = /** @class */ (function () {
function MatProgressSpinnerBase(_elementRef) {
this._elementRef = _elementRef;
}
return MatProgressSpinnerBase;
}());
var _MatProgressSpinnerMixinBase = core$1.mixinColor(MatProgressSpinnerBase, 'primary');
/** Injection token to be used to override the default options for `mat-progress-spinner`. */
var MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS = new core.InjectionToken('mat-progress-spinner-default-options', {
providedIn: 'root',
factory: MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS_FACTORY,
});
/** @docs-private */
function MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS_FACTORY() {
return { diameter: BASE_SIZE };
}
// .0001 percentage difference is necessary in order to avoid unwanted animation frames
// for example because the animation duration is 4 seconds, .1% accounts to 4ms
// which are enough to see the flicker described in
// https://github.com/angular/components/issues/8984
var INDETERMINATE_ANIMATION_TEMPLATE = "\n @keyframes mat-progress-spinner-stroke-rotate-DIAMETER {\n 0% { stroke-dashoffset: START_VALUE; transform: rotate(0); }\n 12.5% { stroke-dashoffset: END_VALUE; transform: rotate(0); }\n 12.5001% { stroke-dashoffset: END_VALUE; transform: rotateX(180deg) rotate(72.5deg); }\n 25% { stroke-dashoffset: START_VALUE; transform: rotateX(180deg) rotate(72.5deg); }\n\n 25.0001% { stroke-dashoffset: START_VALUE; transform: rotate(270deg); }\n 37.5% { stroke-dashoffset: END_VALUE; transform: rotate(270deg); }\n 37.5001% { stroke-dashoffset: END_VALUE; transform: rotateX(180deg) rotate(161.5deg); }\n 50% { stroke-dashoffset: START_VALUE; transform: rotateX(180deg) rotate(161.5deg); }\n\n 50.0001% { stroke-dashoffset: START_VALUE; transform: rotate(180deg); }\n 62.5% { stroke-dashoffset: END_VALUE; transform: rotate(180deg); }\n 62.5001% { stroke-dashoffset: END_VALUE; transform: rotateX(180deg) rotate(251.5deg); }\n 75% { stroke-dashoffset: START_VALUE; transform: rotateX(180deg) rotate(251.5deg); }\n\n 75.0001% { stroke-dashoffset: START_VALUE; transform: rotate(90deg); }\n 87.5% { stroke-dashoffset: END_VALUE; transform: rotate(90deg); }\n 87.5001% { stroke-dashoffset: END_VALUE; transform: rotateX(180deg) rotate(341.5deg); }\n 100% { stroke-dashoffset: START_VALUE; transform: rotateX(180deg) rotate(341.5deg); }\n }\n";
/**
* `<mat-progress-spinner>` component.
*/
var MatProgressSpinner = /** @class */ (function (_super) {
__extends(MatProgressSpinner, _super);
function MatProgressSpinner(_elementRef, platform, _document, animationMode, defaults) {
var _this = _super.call(this, _elementRef) || this;
_this._elementRef = _elementRef;
_this._document = _document;
_this._diameter = BASE_SIZE;
_this._value = 0;
_this._fallbackAnimation = false;
/** Mode of the progress circle */
_this.mode = 'determinate';
var trackedDiameters = MatProgressSpinner._diameters;
// The base size is already inserted via the component's structural styles. We still
// need to track it so we don't end up adding the same styles again.
if (!trackedDiameters.has(_document.head)) {
trackedDiameters.set(_document.head, new Set([BASE_SIZE]));
}
_this._fallbackAnimation = platform.EDGE || platform.TRIDENT;
_this._noopAnimations = animationMode === 'NoopAnimations' &&
(!!defaults && !defaults._forceAnimations);
if (defaults) {
if (defaults.diameter) {
_this.diameter = defaults.diameter;
}
if (defaults.strokeWidth) {
_this.strokeWidth = defaults.strokeWidth;
}
}
return _this;
}
Object.defineProperty(MatProgressSpinner.prototype, "diameter", {
/** The diameter of the progress spinner (will set width and height of svg). */
get: function () { return this._diameter; },
set: function (size) {
this._diameter = coercion.coerceNumberProperty(size);
// If this is set before `ngOnInit`, the style root may not have been resolved yet.
if (!this._fallbackAnimation && this._styleRoot) {
this._attachStyleNode();
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatProgressSpinner.prototype, "strokeWidth", {
/** Stroke width of the progress spinner. */
get: function () {
return this._strokeWidth || this.diameter / 10;
},
set: function (value) {
this._strokeWidth = coercion.coerceNumberProperty(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatProgressSpinner.prototype, "value", {
/** Value of the progress circle. */
get: function () {
return this.mode === 'determinate' ? this._value : 0;
},
set: function (newValue) {
this._value = Math.max(0, Math.min(100, coercion.coerceNumberProperty(newValue)));
},
enumerable: true,
configurable: true
});
MatProgressSpinner.prototype.ngOnInit = function () {
var element = this._elementRef.nativeElement;
// Note that we need to look up the root node in ngOnInit, rather than the constructor, because
// Angular seems to create the element outside the shadow root and then moves it inside, if the
// node is inside an `ngIf` and a ShadowDom-encapsulated component.
this._styleRoot = _getShadowRoot(element, this._document) || this._document.head;
this._attachStyleNode();
// On IE and Edge, we can't animate the `stroke-dashoffset`
// reliably so we fall back to a non-spec animation.
var animationClass = "mat-progress-spinner-indeterminate" + (this._fallbackAnimation ? '-fallback' : '') + "-animation";
element.classList.add(animationClass);
};
Object.defineProperty(MatProgressSpinner.prototype, "_circleRadius", {
/** The radius of the spinner, adjusted for stroke width. */
get: function () {
return (this.diameter - BASE_STROKE_WIDTH) / 2;
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatProgressSpinner.prototype, "_viewBox", {
/** The view box of the spinner's svg element. */
get: function () {
var viewBox = this._circleRadius * 2 + this.strokeWidth;
return "0 0 " + viewBox + " " + viewBox;
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatProgressSpinner.prototype, "_strokeCircumference", {
/** The stroke circumference of the svg circle. */
get: function () {
return 2 * Math.PI * this._circleRadius;
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatProgressSpinner.prototype, "_strokeDashOffset", {
/** The dash offset of the svg circle. */
get: function () {
if (this.mode === 'determinate') {
return this._strokeCircumference * (100 - this._value) / 100;
}
// In fallback mode set the circle to 80% and rotate it with CSS.
if (this._fallbackAnimation && this.mode === 'indeterminate') {
return this._strokeCircumference * 0.2;
}
return null;
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatProgressSpinner.prototype, "_circleStrokeWidth", {
/** Stroke width of the circle in percent. */
get: function () {
return this.strokeWidth / this.diameter * 100;
},
enumerable: true,
configurable: true
});
/** Dynamically generates a style tag containing the correct animation for this diameter. */
MatProgressSpinner.prototype._attachStyleNode = function () {
var styleRoot = this._styleRoot;
var currentDiameter = this._diameter;
var diameters = MatProgressSpinner._diameters;
var diametersForElement = diameters.get(styleRoot);
if (!diametersForElement || !diametersForElement.has(currentDiameter)) {
var styleTag = this._document.createElement('style');
styleTag.setAttribute('mat-spinner-animation', currentDiameter + '');
styleTag.textContent = this._getAnimationText();
styleRoot.appendChild(styleTag);
if (!diametersForElement) {
diametersForElement = new Set();
diameters.set(styleRoot, diametersForElement);
}
diametersForElement.add(currentDiameter);
}
};
/** Generates animation styles adjusted for the spinner's diameter. */
MatProgressSpinner.prototype._getAnimationText = function () {
return INDETERMINATE_ANIMATION_TEMPLATE
// Animation should begin at 5% and end at 80%
.replace(/START_VALUE/g, "" + 0.95 * this._strokeCircumference)
.replace(/END_VALUE/g, "" + 0.2 * this._strokeCircumference)
.replace(/DIAMETER/g, "" + this.diameter);
};
/**
* Tracks diameters of existing instances to de-dupe generated styles (default d = 100).
* We need to keep track of which elements the diameters were attached to, because for
* elements in the Shadow DOM the style tags are attached to the shadow root, rather
* than the document head.
*/
MatProgressSpinner._diameters = new WeakMap();
MatProgressSpinner.decorators = [
{ type: core.Component, args: [{
selector: 'mat-progress-spinner',
exportAs: 'matProgressSpinner',
host: {
'role': 'progressbar',
'class': 'mat-progress-spinner',
'[class._mat-animation-noopable]': "_noopAnimations",
'[style.width.px]': 'diameter',
'[style.height.px]': 'diameter',
'[attr.aria-valuemin]': 'mode === "determinate" ? 0 : null',
'[attr.aria-valuemax]': 'mode === "determinate" ? 100 : null',
'[attr.aria-valuenow]': 'mode === "determinate" ? value : null',
'[attr.mode]': 'mode',
},
inputs: ['color'],
template: "<!--\n preserveAspectRatio of xMidYMid meet as the center of the viewport is the circle's\n center. The center of the circle will remain at the center of the mat-progress-spinner\n element containing the SVG. `focusable=\"false\"` prevents IE from allowing the user to\n tab into the SVG element.\n-->\n\n<svg\n [style.width.px]=\"diameter\"\n [style.height.px]=\"diameter\"\n [attr.viewBox]=\"_viewBox\"\n preserveAspectRatio=\"xMidYMid meet\"\n focusable=\"false\"\n [ngSwitch]=\"mode === 'indeterminate'\">\n\n <!--\n Technically we can reuse the same `circle` element, however Safari has an issue that breaks\n the SVG rendering in determinate mode, after switching between indeterminate and determinate.\n Using a different element avoids the issue. An alternative to this is adding `display: none`\n for a split second and then removing it when switching between modes, but it's hard to know\n for how long to hide the element and it can cause the UI to blink.\n -->\n <circle\n *ngSwitchCase=\"true\"\n cx=\"50%\"\n cy=\"50%\"\n [attr.r]=\"_circleRadius\"\n [style.animation-name]=\"'mat-progress-spinner-stroke-rotate-' + diameter\"\n [style.stroke-dashoffset.px]=\"_strokeDashOffset\"\n [style.stroke-dasharray.px]=\"_strokeCircumference\"\n [style.stroke-width.%]=\"_circleStrokeWidth\"></circle>\n\n <circle\n *ngSwitchCase=\"false\"\n cx=\"50%\"\n cy=\"50%\"\n [attr.r]=\"_circleRadius\"\n [style.stroke-dashoffset.px]=\"_strokeDashOffset\"\n [style.stroke-dasharray.px]=\"_strokeCircumference\"\n [style.stroke-width.%]=\"_circleStrokeWidth\"></circle>\n</svg>\n",
changeDetection: core.ChangeDetectionStrategy.OnPush,
encapsulation: core.ViewEncapsulation.None,
styles: [".mat-progress-spinner{display:block;position:relative}.mat-progress-spinner svg{position:absolute;transform:rotate(-90deg);top:0;left:0;transform-origin:center;overflow:visible}.mat-progress-spinner circle{fill:transparent;transform-origin:center;transition:stroke-dashoffset 225ms linear}._mat-animation-noopable.mat-progress-spinner circle{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate]{animation:mat-progress-spinner-linear-rotate 2000ms linear infinite}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate]{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate] circle{transition-property:stroke;animation-duration:4000ms;animation-timing-function:cubic-bezier(0.35, 0, 0.25, 1);animation-iteration-count:infinite}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate] circle{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate]{animation:mat-progress-spinner-stroke-rotate-fallback 10000ms cubic-bezier(0.87, 0.03, 0.33, 1) infinite}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate]{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate] circle{transition-property:stroke}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate] circle{transition:none;animation:none}@keyframes mat-progress-spinner-linear-rotate{0%{transform:rotate(0deg)}100%{transform:rotate(360deg)}}@keyframes mat-progress-spinner-stroke-rotate-100{0%{stroke-dashoffset:268.606171575px;transform:rotate(0)}12.5%{stroke-dashoffset:56.5486677px;transform:rotate(0)}12.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(72.5deg)}25%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(72.5deg)}25.0001%{stroke-dashoffset:268.606171575px;transform:rotate(270deg)}37.5%{stroke-dashoffset:56.5486677px;transform:rotate(270deg)}37.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(161.5deg)}50%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(161.5deg)}50.0001%{stroke-dashoffset:268.606171575px;transform:rotate(180deg)}62.5%{stroke-dashoffset:56.5486677px;transform:rotate(180deg)}62.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(251.5deg)}75%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(251.5deg)}75.0001%{stroke-dashoffset:268.606171575px;transform:rotate(90deg)}87.5%{stroke-dashoffset:56.5486677px;transform:rotate(90deg)}87.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(341.5deg)}100%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(341.5deg)}}@keyframes mat-progress-spinner-stroke-rotate-fallback{0%{transform:rotate(0deg)}25%{transform:rotate(1170deg)}50%{transform:rotate(2340deg)}75%{transform:rotate(3510deg)}100%{transform:rotate(4680deg)}}\n"]
}] }
];
/** @nocollapse */
MatProgressSpinner.ctorParameters = function () { return [
{ type: core.ElementRef },
{ type: platform.Platform },
{ type: undefined, decorators: [{ type: core.Optional }, { type: core.Inject, args: [common.DOCUMENT,] }] },
{ type: String, decorators: [{ type: core.Optional }, { type: core.Inject, args: [animations.ANIMATION_MODULE_TYPE,] }] },
{ type: undefined, decorators: [{ type: core.Inject, args: [MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS,] }] }
]; };
MatProgressSpinner.propDecorators = {
diameter: [{ type: core.Input }],
strokeWidth: [{ type: core.Input }],
mode: [{ type: core.Input }],
value: [{ type: core.Input }]
};
return MatProgressSpinner;
}(_MatProgressSpinnerMixinBase));
/**
* `<mat-spinner>` component.
*
* This is a component definition to be used as a convenience reference to create an
* indeterminate `<mat-progress-spinner>` instance.
*/
var MatSpinner = /** @class */ (function (_super) {
__extends(MatSpinner, _super);
function MatSpinner(elementRef, platform, document, animationMode, defaults) {
var _this = _super.call(this, elementRef, platform, document, animationMode, defaults) || this;
_this.mode = 'indeterminate';
return _this;
}
MatSpinner.decorators = [
{ type: core.Component, args: [{
selector: 'mat-spinner',
host: {
'role': 'progressbar',
'mode': 'indeterminate',
'class': 'mat-spinner mat-progress-spinner',
'[class._mat-animation-noopable]': "_noopAnimations",
'[style.width.px]': 'diameter',
'[style.height.px]': 'diameter',
},
inputs: ['color'],
template: "<!--\n preserveAspectRatio of xMidYMid meet as the center of the viewport is the circle's\n center. The center of the circle will remain at the center of the mat-progress-spinner\n element containing the SVG. `focusable=\"false\"` prevents IE from allowing the user to\n tab into the SVG element.\n-->\n\n<svg\n [style.width.px]=\"diameter\"\n [style.height.px]=\"diameter\"\n [attr.viewBox]=\"_viewBox\"\n preserveAspectRatio=\"xMidYMid meet\"\n focusable=\"false\"\n [ngSwitch]=\"mode === 'indeterminate'\">\n\n <!--\n Technically we can reuse the same `circle` element, however Safari has an issue that breaks\n the SVG rendering in determinate mode, after switching between indeterminate and determinate.\n Using a different element avoids the issue. An alternative to this is adding `display: none`\n for a split second and then removing it when switching between modes, but it's hard to know\n for how long to hide the element and it can cause the UI to blink.\n -->\n <circle\n *ngSwitchCase=\"true\"\n cx=\"50%\"\n cy=\"50%\"\n [attr.r]=\"_circleRadius\"\n [style.animation-name]=\"'mat-progress-spinner-stroke-rotate-' + diameter\"\n [style.stroke-dashoffset.px]=\"_strokeDashOffset\"\n [style.stroke-dasharray.px]=\"_strokeCircumference\"\n [style.stroke-width.%]=\"_circleStrokeWidth\"></circle>\n\n <circle\n *ngSwitchCase=\"false\"\n cx=\"50%\"\n cy=\"50%\"\n [attr.r]=\"_circleRadius\"\n [style.stroke-dashoffset.px]=\"_strokeDashOffset\"\n [style.stroke-dasharray.px]=\"_strokeCircumference\"\n [style.stroke-width.%]=\"_circleStrokeWidth\"></circle>\n</svg>\n",
changeDetection: core.ChangeDetectionStrategy.OnPush,
encapsulation: core.ViewEncapsulation.None,
styles: [".mat-progress-spinner{display:block;position:relative}.mat-progress-spinner svg{position:absolute;transform:rotate(-90deg);top:0;left:0;transform-origin:center;overflow:visible}.mat-progress-spinner circle{fill:transparent;transform-origin:center;transition:stroke-dashoffset 225ms linear}._mat-animation-noopable.mat-progress-spinner circle{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate]{animation:mat-progress-spinner-linear-rotate 2000ms linear infinite}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate]{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate] circle{transition-property:stroke;animation-duration:4000ms;animation-timing-function:cubic-bezier(0.35, 0, 0.25, 1);animation-iteration-count:infinite}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-animation[mode=indeterminate] circle{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate]{animation:mat-progress-spinner-stroke-rotate-fallback 10000ms cubic-bezier(0.87, 0.03, 0.33, 1) infinite}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate]{transition:none;animation:none}.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate] circle{transition-property:stroke}._mat-animation-noopable.mat-progress-spinner.mat-progress-spinner-indeterminate-fallback-animation[mode=indeterminate] circle{transition:none;animation:none}@keyframes mat-progress-spinner-linear-rotate{0%{transform:rotate(0deg)}100%{transform:rotate(360deg)}}@keyframes mat-progress-spinner-stroke-rotate-100{0%{stroke-dashoffset:268.606171575px;transform:rotate(0)}12.5%{stroke-dashoffset:56.5486677px;transform:rotate(0)}12.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(72.5deg)}25%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(72.5deg)}25.0001%{stroke-dashoffset:268.606171575px;transform:rotate(270deg)}37.5%{stroke-dashoffset:56.5486677px;transform:rotate(270deg)}37.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(161.5deg)}50%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(161.5deg)}50.0001%{stroke-dashoffset:268.606171575px;transform:rotate(180deg)}62.5%{stroke-dashoffset:56.5486677px;transform:rotate(180deg)}62.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(251.5deg)}75%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(251.5deg)}75.0001%{stroke-dashoffset:268.606171575px;transform:rotate(90deg)}87.5%{stroke-dashoffset:56.5486677px;transform:rotate(90deg)}87.5001%{stroke-dashoffset:56.5486677px;transform:rotateX(180deg) rotate(341.5deg)}100%{stroke-dashoffset:268.606171575px;transform:rotateX(180deg) rotate(341.5deg)}}@keyframes mat-progress-spinner-stroke-rotate-fallback{0%{transform:rotate(0deg)}25%{transform:rotate(1170deg)}50%{transform:rotate(2340deg)}75%{transform:rotate(3510deg)}100%{transform:rotate(4680deg)}}\n"]
}] }
];
/** @nocollapse */
MatSpinner.ctorParameters = function () { return [
{ type: core.ElementRef },
{ type: platform.Platform },
{ type: undefined, decorators: [{ type: core.Optional }, { type: core.Inject, args: [common.DOCUMENT,] }] },
{ type: String, decorators: [{ type: core.Optional }, { type: core.Inject, args: [animations.ANIMATION_MODULE_TYPE,] }] },
{ type: undefined, decorators: [{ type: core.Inject, args: [MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS,] }] }
]; };
return MatSpinner;
}(MatProgressSpinner));
/** Gets the shadow root of an element, if supported and the element is inside the Shadow DOM. */
function _getShadowRoot(element, _document) {
// TODO(crisbeto): see whether we should move this into the CDK
// feature detection utilities once #15616 gets merged in.
if (typeof window !== 'undefined') {
var head = _document.head;
// Check whether the browser supports Shadow DOM.
if (head && (head.createShadowRoot || head.attachShadow)) {
var rootNode = element.getRootNode ? element.getRootNode() : null;
// We need to take the `ShadowRoot` off of `window`, because the built-in types are
// incorrect. See https://github.com/Microsoft/TypeScript/issues/27929.
if (rootNode instanceof window.ShadowRoot) {
return rootNode;
}
}
}
return null;
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
var MatProgressSpinnerModule = /** @class */ (function () {
function MatProgressSpinnerModule() {
}
MatProgressSpinnerModule.decorators = [
{ type: core.NgModule, args: [{
imports: [core$1.MatCommonModule, common.CommonModule],
exports: [
MatProgressSpinner,
MatSpinner,
core$1.MatCommonModule
],
declarations: [
MatProgressSpinner,
MatSpinner
],
},] }
];
return MatProgressSpinnerModule;
}());
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Generated bundle index. Do not edit.
*/
exports.MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS = MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS;
exports.MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS_FACTORY = MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS_FACTORY;
exports.MatProgressSpinner = MatProgressSpinner;
exports.MatProgressSpinnerModule = MatProgressSpinnerModule;
exports.MatSpinner = MatSpinner;
Object.defineProperty(exports, '__esModule', { value: true });
})));
//# sourceMappingURL=material-progress-spinner.umd.js.map