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@angular/material

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/cdk/overlay'), require('@angular/cdk/portal'), require('@angular/core'), require('@angular/material/core'), require('@angular/cdk/bidi'), require('@angular/common'), require('rxjs'), require('rxjs/operators'), require('@angular/animations'), require('@angular/cdk/a11y'), require('@angular/cdk/keycodes')) : typeof define === 'function' && define.amd ? define('@angular/material/dialog', ['exports', '@angular/cdk/overlay', '@angular/cdk/portal', '@angular/core', '@angular/material/core', '@angular/cdk/bidi', '@angular/common', 'rxjs', 'rxjs/operators', '@angular/animations', '@angular/cdk/a11y', '@angular/cdk/keycodes'], factory) : (global = global || self, factory((global.ng = global.ng || {}, global.ng.material = global.ng.material || {}, global.ng.material.dialog = {}), global.ng.cdk.overlay, global.ng.cdk.portal, global.ng.core, global.ng.material.core, global.ng.cdk.bidi, global.ng.common, global.rxjs, global.rxjs.operators, global.ng.animations, global.ng.cdk.a11y, global.ng.cdk.keycodes)); }(this, (function (exports, overlay, portal, core, core$1, bidi, common, rxjs, operators, animations, a11y, keycodes) { 'use strict'; /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? 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If a number is provided, assumes pixel units. Defaults to 80vw. */ this.maxWidth = '80vw'; /** Data being injected into the child component. */ this.data = null; /** ID of the element that describes the dialog. */ this.ariaDescribedBy = null; /** ID of the element that labels the dialog. */ this.ariaLabelledBy = null; /** Aria label to assign to the dialog element. */ this.ariaLabel = null; /** Whether the dialog should focus the first focusable element on open. */ this.autoFocus = true; /** * Whether the dialog should restore focus to the * previously-focused element, after it's closed. */ this.restoreFocus = true; /** * Whether the dialog should close when the user goes backwards/forwards in history. * Note that this usually doesn't include clicking on links (unless the user is using * the `HashLocationStrategy`). */ this.closeOnNavigation = true; // TODO(jelbourn): add configuration for lifecycle hooks, ARIA labelling. } return MatDialogConfig; }()); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Animations used by MatDialog. * @docs-private */ var matDialogAnimations = { /** Animation that is applied on the dialog container by defalt. */ dialogContainer: animations.trigger('dialogContainer', [ // Note: The `enter` animation transitions to `transform: none`, because for some reason // specifying the transform explicitly, causes IE both to blur the dialog content and // decimate the animation performance. Leaving it as `none` solves both issues. animations.state('void, exit', animations.style({ opacity: 0, transform: 'scale(0.7)' })), animations.state('enter', animations.style({ transform: 'none' })), animations.transition('* => enter', animations.animate('150ms cubic-bezier(0, 0, 0.2, 1)', animations.style({ transform: 'none', opacity: 1 }))), animations.transition('* => void, * => exit', animations.animate('75ms cubic-bezier(0.4, 0.0, 0.2, 1)', animations.style({ opacity: 0 }))), ]) }; /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Throws an exception for the case when a ComponentPortal is * attached to a DomPortalOutlet without an origin. * @docs-private */ function throwMatDialogContentAlreadyAttachedError() { throw Error('Attempting to attach dialog content after content is already attached'); } /** * Internal component that wraps user-provided dialog content. * Animation is based on https://material.io/guidelines/motion/choreography.html. * @docs-private */ var MatDialogContainer = /** @class */ (function (_super) { __extends(MatDialogContainer, _super); function MatDialogContainer(_elementRef, _focusTrapFactory, _changeDetectorRef, _document, /** The dialog configuration. */ _config) { var _this = _super.call(this) || this; _this._elementRef = _elementRef; _this._focusTrapFactory = _focusTrapFactory; _this._changeDetectorRef = _changeDetectorRef; _this._config = _config; /** Element that was focused before the dialog was opened. Save this to restore upon close. */ _this._elementFocusedBeforeDialogWasOpened = null; /** State of the dialog animation. */ _this._state = 'enter'; /** Emits when an animation state changes. */ _this._animationStateChanged = new core.EventEmitter(); /** * Attaches a DOM portal to the dialog container. * @param portal Portal to be attached. * @deprecated To be turned into a method. * @breaking-change 10.0.0 */ _this.attachDomPortal = function (portal) { if (_this._portalOutlet.hasAttached()) { throwMatDialogContentAlreadyAttachedError(); } _this._savePreviouslyFocusedElement(); return _this._portalOutlet.attachDomPortal(portal); }; _this._ariaLabelledBy = _config.ariaLabelledBy || null; _this._document = _document; return _this; } /** * Attach a ComponentPortal as content to this dialog container. * @param portal Portal to be attached as the dialog content. */ MatDialogContainer.prototype.attachComponentPortal = function (portal) { if (this._portalOutlet.hasAttached()) { throwMatDialogContentAlreadyAttachedError(); } this._savePreviouslyFocusedElement(); return this._portalOutlet.attachComponentPortal(portal); }; /** * Attach a TemplatePortal as content to this dialog container. * @param portal Portal to be attached as the dialog content. */ MatDialogContainer.prototype.attachTemplatePortal = function (portal) { if (this._portalOutlet.hasAttached()) { throwMatDialogContentAlreadyAttachedError(); } this._savePreviouslyFocusedElement(); return this._portalOutlet.attachTemplatePortal(portal); }; /** Moves the focus inside the focus trap. */ MatDialogContainer.prototype._trapFocus = function () { var element = this._elementRef.nativeElement; if (!this._focusTrap) { this._focusTrap = this._focusTrapFactory.create(element); } // If we were to attempt to focus immediately, then the content of the dialog would not yet be // ready in instances where change detection has to run first. To deal with this, we simply // wait for the microtask queue to be empty. if (this._config.autoFocus) { this._focusTrap.focusInitialElementWhenReady(); } else { var activeElement = this._document.activeElement; // Otherwise ensure that focus is on the dialog container. It's possible that a different // component tried to move focus while the open animation was running. See: // https://github.com/angular/components/issues/16215. Note that we only want to do this // if the focus isn't inside the dialog already, because it's possible that the consumer // turned off `autoFocus` in order to move focus themselves. if (activeElement !== element && !element.contains(activeElement)) { element.focus(); } } }; /** Restores focus to the element that was focused before the dialog opened. */ MatDialogContainer.prototype._restoreFocus = function () { var toFocus = this._elementFocusedBeforeDialogWasOpened; // We need the extra check, because IE can set the `activeElement` to null in some cases. if (this._config.restoreFocus && toFocus && typeof toFocus.focus === 'function') { var activeElement = this._document.activeElement; var element = this._elementRef.nativeElement; // Make sure that focus is still inside the dialog or is on the body (usually because a // non-focusable element like the backdrop was clicked) before moving it. It's possible that // the consumer moved it themselves before the animation was done, in which case we shouldn't // do anything. if (!activeElement || activeElement === this._document.body || activeElement === element || element.contains(activeElement)) { toFocus.focus(); } } if (this._focusTrap) { this._focusTrap.destroy(); } }; /** Saves a reference to the element that was focused before the dialog was opened. */ MatDialogContainer.prototype._savePreviouslyFocusedElement = function () { var _this = this; if (this._document) { this._elementFocusedBeforeDialogWasOpened = this._document.activeElement; // Note that there is no focus method when rendering on the server. if (this._elementRef.nativeElement.focus) { // Move focus onto the dialog immediately in order to prevent the user from accidentally // opening multiple dialogs at the same time. Needs to be async, because the element // may not be focusable immediately. Promise.resolve().then(function () { return _this._elementRef.nativeElement.focus(); }); } } }; /** Callback, invoked whenever an animation on the host completes. */ MatDialogContainer.prototype._onAnimationDone = function (event) { if (event.toState === 'enter') { this._trapFocus(); } else if (event.toState === 'exit') { this._restoreFocus(); } this._animationStateChanged.emit(event); }; /** Callback, invoked when an animation on the host starts. */ MatDialogContainer.prototype._onAnimationStart = function (event) { this._animationStateChanged.emit(event); }; /** Starts the dialog exit animation. */ MatDialogContainer.prototype._startExitAnimation = function () { this._state = 'exit'; // Mark the container for check so it can react if the // view container is using OnPush change detection. this._changeDetectorRef.markForCheck(); }; MatDialogContainer.decorators = [ { type: core.Component, args: [{ selector: 'mat-dialog-container', template: "<ng-template cdkPortalOutlet></ng-template>\n", encapsulation: core.ViewEncapsulation.None, // Using OnPush for dialogs caused some G3 sync issues. Disabled until we can track them down. // tslint:disable-next-line:validate-decorators changeDetection: core.ChangeDetectionStrategy.Default, animations: [matDialogAnimations.dialogContainer], host: { 'class': 'mat-dialog-container', 'tabindex': '-1', 'aria-modal': 'true', '[attr.id]': '_id', '[attr.role]': '_config.role', '[attr.aria-labelledby]': '_config.ariaLabel ? null : _ariaLabelledBy', '[attr.aria-label]': '_config.ariaLabel', '[attr.aria-describedby]': '_config.ariaDescribedBy || null', '[@dialogContainer]': '_state', '(@dialogContainer.start)': '_onAnimationStart($event)', '(@dialogContainer.done)': '_onAnimationDone($event)', }, styles: [".mat-dialog-container{display:block;padding:24px;border-radius:4px;box-sizing:border-box;overflow:auto;outline:0;width:100%;height:100%;min-height:inherit;max-height:inherit}.cdk-high-contrast-active .mat-dialog-container{outline:solid 1px}.mat-dialog-content{display:block;margin:0 -24px;padding:0 24px;max-height:65vh;overflow:auto;-webkit-overflow-scrolling:touch}.mat-dialog-title{margin:0 0 20px;display:block}.mat-dialog-actions{padding:8px 0;display:flex;flex-wrap:wrap;min-height:52px;align-items:center;margin-bottom:-24px}.mat-dialog-actions[align=end]{justify-content:flex-end}.mat-dialog-actions[align=center]{justify-content:center}.mat-dialog-actions .mat-button-base+.mat-button-base,.mat-dialog-actions .mat-mdc-button-base+.mat-mdc-button-base{margin-left:8px}[dir=rtl] .mat-dialog-actions .mat-button-base+.mat-button-base,[dir=rtl] .mat-dialog-actions .mat-mdc-button-base+.mat-mdc-button-base{margin-left:0;margin-right:8px}\n"] }] } ]; /** @nocollapse */ MatDialogContainer.ctorParameters = function () { return [ { type: core.ElementRef }, { type: a11y.FocusTrapFactory }, { type: core.ChangeDetectorRef }, { type: undefined, decorators: [{ type: core.Optional }, { type: core.Inject, args: [common.DOCUMENT,] }] }, { type: MatDialogConfig } ]; }; MatDialogContainer.propDecorators = { _portalOutlet: [{ type: core.ViewChild, args: [portal.CdkPortalOutlet, { static: true },] }] }; return MatDialogContainer; }(portal.BasePortalOutlet)); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ // TODO(jelbourn): resizing // Counter for unique dialog ids. var uniqueId = 0; /** * Reference to a dialog opened via the MatDialog service. */ var MatDialogRef = /** @class */ (function () { function MatDialogRef(_overlayRef, _containerInstance, id) { var _this = this; if (id === void 0) { id = "mat-dialog-" + uniqueId++; } this._overlayRef = _overlayRef; this._containerInstance = _containerInstance; this.id = id; /** Whether the user is allowed to close the dialog. */ this.disableClose = this._containerInstance._config.disableClose; /** Subject for notifying the user that the dialog has finished opening. */ this._afterOpened = new rxjs.Subject(); /** Subject for notifying the user that the dialog has finished closing. */ this._afterClosed = new rxjs.Subject(); /** Subject for notifying the user that the dialog has started closing. */ this._beforeClosed = new rxjs.Subject(); /** Current state of the dialog. */ this._state = 0 /* OPEN */; // Pass the id along to the container. _containerInstance._id = id; // Emit when opening animation completes _containerInstance._animationStateChanged.pipe(operators.filter(function (event) { return event.phaseName === 'done' && event.toState === 'enter'; }), operators.take(1)) .subscribe(function () { _this._afterOpened.next(); _this._afterOpened.complete(); }); // Dispose overlay when closing animation is complete _containerInstance._animationStateChanged.pipe(operators.filter(function (event) { return event.phaseName === 'done' && event.toState === 'exit'; }), operators.take(1)).subscribe(function () { clearTimeout(_this._closeFallbackTimeout); _this._overlayRef.dispose(); }); _overlayRef.detachments().subscribe(function () { _this._beforeClosed.next(_this._result); _this._beforeClosed.complete(); _this._afterClosed.next(_this._result); _this._afterClosed.complete(); _this.componentInstance = null; _this._overlayRef.dispose(); }); _overlayRef.keydownEvents() .pipe(operators.filter(function (event) { return event.keyCode === keycodes.ESCAPE && !_this.disableClose && !keycodes.hasModifierKey(event); })) .subscribe(function (event) { event.preventDefault(); _this.close(); }); } /** * Close the dialog. * @param dialogResult Optional result to return to the dialog opener. */ MatDialogRef.prototype.close = function (dialogResult) { var _this = this; this._result = dialogResult; // Transition the backdrop in parallel to the dialog. this._containerInstance._animationStateChanged.pipe(operators.filter(function (event) { return event.phaseName === 'start'; }), operators.take(1)) .subscribe(function (event) { _this._beforeClosed.next(dialogResult); _this._beforeClosed.complete(); _this._state = 2 /* CLOSED */; _this._overlayRef.detachBackdrop(); // The logic that disposes of the overlay depends on the exit animation completing, however // it isn't guaranteed if the parent view is destroyed while it's running. Add a fallback // timeout which will clean everything up if the animation hasn't fired within the specified // amount of time plus 100ms. We don't need to run this outside the NgZone, because for the // vast majority of cases the timeout will have been cleared before it has the chance to fire. _this._closeFallbackTimeout = setTimeout(function () { _this._overlayRef.dispose(); }, event.totalTime + 100); }); this._containerInstance._startExitAnimation(); this._state = 1 /* CLOSING */; }; /** * Gets an observable that is notified when the dialog is finished opening. */ MatDialogRef.prototype.afterOpened = function () { return this._afterOpened.asObservable(); }; /** * Gets an observable that is notified when the dialog is finished closing. */ MatDialogRef.prototype.afterClosed = function () { return this._afterClosed.asObservable(); }; /** * Gets an observable that is notified when the dialog has started closing. */ MatDialogRef.prototype.beforeClosed = function () { return this._beforeClosed.asObservable(); }; /** * Gets an observable that emits when the overlay's backdrop has been clicked. */ MatDialogRef.prototype.backdropClick = function () { return this._overlayRef.backdropClick(); }; /** * Gets an observable that emits when keydown events are targeted on the overlay. */ MatDialogRef.prototype.keydownEvents = function () { return this._overlayRef.keydownEvents(); }; /** * Updates the dialog's position. * @param position New dialog position. */ MatDialogRef.prototype.updatePosition = function (position) { var strategy = this._getPositionStrategy(); if (position && (position.left || position.right)) { position.left ? strategy.left(position.left) : strategy.right(position.right); } else { strategy.centerHorizontally(); } if (position && (position.top || position.bottom)) { position.top ? strategy.top(position.top) : strategy.bottom(position.bottom); } else { strategy.centerVertically(); } this._overlayRef.updatePosition(); return this; }; /** * Updates the dialog's width and height. * @param width New width of the dialog. * @param height New height of the dialog. */ MatDialogRef.prototype.updateSize = function (width, height) { if (width === void 0) { width = ''; } if (height === void 0) { height = ''; } this._getPositionStrategy().width(width).height(height); this._overlayRef.updatePosition(); return this; }; /** Add a CSS class or an array of classes to the overlay pane. */ MatDialogRef.prototype.addPanelClass = function (classes) { this._overlayRef.addPanelClass(classes); return this; }; /** Remove a CSS class or an array of classes from the overlay pane. */ MatDialogRef.prototype.removePanelClass = function (classes) { this._overlayRef.removePanelClass(classes); return this; }; /** Gets the current state of the dialog's lifecycle. */ MatDialogRef.prototype.getState = function () { return this._state; }; /** Fetches the position strategy object from the overlay ref. */ MatDialogRef.prototype._getPositionStrategy = function () { return this._overlayRef.getConfig().positionStrategy; }; return MatDialogRef; }()); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** Injection token that can be used to access the data that was passed in to a dialog. */ var MAT_DIALOG_DATA = new core.InjectionToken('MatDialogData'); /** Injection token that can be used to specify default dialog options. */ var MAT_DIALOG_DEFAULT_OPTIONS = new core.InjectionToken('mat-dialog-default-options'); /** Injection token that determines the scroll handling while the dialog is open. */ var MAT_DIALOG_SCROLL_STRATEGY = new core.InjectionToken('mat-dialog-scroll-strategy'); /** @docs-private */ function MAT_DIALOG_SCROLL_STRATEGY_FACTORY(overlay) { return function () { return overlay.scrollStrategies.block(); }; } /** @docs-private */ function MAT_DIALOG_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay) { return function () { return overlay.scrollStrategies.block(); }; } /** @docs-private */ var MAT_DIALOG_SCROLL_STRATEGY_PROVIDER = { provide: MAT_DIALOG_SCROLL_STRATEGY, deps: [overlay.Overlay], useFactory: MAT_DIALOG_SCROLL_STRATEGY_PROVIDER_FACTORY, }; /** * Service to open Material Design modal dialogs. */ var MatDialog = /** @class */ (function () { function MatDialog(_overlay, _injector, /** * @deprecated `_location` parameter to be removed. * @breaking-change 10.0.0 */ _location, _defaultOptions, scrollStrategy, _parentDialog, _overlayContainer) { var _this = this; this._overlay = _overlay; this._injector = _injector; this._defaultOptions = _defaultOptions; this._parentDialog = _parentDialog; this._overlayContainer = _overlayContainer; this._openDialogsAtThisLevel = []; this._afterAllClosedAtThisLevel = new rxjs.Subject(); this._afterOpenedAtThisLevel = new rxjs.Subject(); this._ariaHiddenElements = new Map(); // TODO (jelbourn): tighten the typing right-hand side of this expression. /** * Stream that emits when all open dialog have finished closing. * Will emit on subscribe if there are no open dialogs to begin with. */ this.afterAllClosed = rxjs.defer(function () { return _this.openDialogs.length ? _this._afterAllClosed : _this._afterAllClosed.pipe(operators.startWith(undefined)); }); this._scrollStrategy = scrollStrategy; } Object.defineProperty(MatDialog.prototype, "openDialogs", { /** Keeps track of the currently-open dialogs. */ get: function () { return this._parentDialog ? this._parentDialog.openDialogs : this._openDialogsAtThisLevel; }, enumerable: true, configurable: true }); Object.defineProperty(MatDialog.prototype, "afterOpened", { /** Stream that emits when a dialog has been opened. */ get: function () { return this._parentDialog ? this._parentDialog.afterOpened : this._afterOpenedAtThisLevel; }, enumerable: true, configurable: true }); Object.defineProperty(MatDialog.prototype, "_afterAllClosed", { get: function () { var parent = this._parentDialog; return parent ? parent._afterAllClosed : this._afterAllClosedAtThisLevel; }, enumerable: true, configurable: true }); /** * Opens a modal dialog containing the given component. * @param componentOrTemplateRef Type of the component to load into the dialog, * or a TemplateRef to instantiate as the dialog content. * @param config Extra configuration options. * @returns Reference to the newly-opened dialog. */ MatDialog.prototype.open = function (componentOrTemplateRef, config) { var _this = this; config = _applyConfigDefaults(config, this._defaultOptions || new MatDialogConfig()); if (config.id && this.getDialogById(config.id)) { throw Error("Dialog with id \"" + config.id + "\" exists already. The dialog id must be unique."); } var overlayRef = this._createOverlay(config); var dialogContainer = this._attachDialogContainer(overlayRef, config); var dialogRef = this._attachDialogContent(componentOrTemplateRef, dialogContainer, overlayRef, config); // If this is the first dialog that we're opening, hide all the non-overlay content. if (!this.openDialogs.length) { this._hideNonDialogContentFromAssistiveTechnology(); } this.openDialogs.push(dialogRef); dialogRef.afterClosed().subscribe(function () { return _this._removeOpenDialog(dialogRef); }); this.afterOpened.next(dialogRef); return dialogRef; }; /** * Closes all of the currently-open dialogs. */ MatDialog.prototype.closeAll = function () { this._closeDialogs(this.openDialogs); }; /** * Finds an open dialog by its id. * @param id ID to use when looking up the dialog. */ MatDialog.prototype.getDialogById = function (id) { return this.openDialogs.find(function (dialog) { return dialog.id === id; }); }; MatDialog.prototype.ngOnDestroy = function () { // Only close the dialogs at this level on destroy // since the parent service may still be active. this._closeDialogs(this._openDialogsAtThisLevel); this._afterAllClosedAtThisLevel.complete(); this._afterOpenedAtThisLevel.complete(); }; /** * Creates the overlay into which the dialog will be loaded. * @param config The dialog configuration. * @returns A promise resolving to the OverlayRef for the created overlay. */ MatDialog.prototype._createOverlay = function (config) { var overlayConfig = this._getOverlayConfig(config); return this._overlay.create(overlayConfig); }; /** * Creates an overlay config from a dialog config. * @param dialogConfig The dialog configuration. * @returns The overlay configuration. */ MatDialog.prototype._getOverlayConfig = function (dialogConfig) { var state = new overlay.OverlayConfig({ positionStrategy: this._overlay.position().global(), scrollStrategy: dialogConfig.scrollStrategy || this._scrollStrategy(), panelClass: dialogConfig.panelClass, hasBackdrop: dialogConfig.hasBackdrop, direction: dialogConfig.direction, minWidth: dialogConfig.minWidth, minHeight: dialogConfig.minHeight, maxWidth: dialogConfig.maxWidth, maxHeight: dialogConfig.maxHeight, disposeOnNavigation: dialogConfig.closeOnNavigation }); if (dialogConfig.backdropClass) { state.backdropClass = dialogConfig.backdropClass; } return state; }; /** * Attaches an MatDialogContainer to a dialog's already-created overlay. * @param overlay Reference to the dialog's underlying overlay. * @param config The dialog configuration. * @returns A promise resolving to a ComponentRef for the attached container. */ MatDialog.prototype._attachDialogContainer = function (overlay, config) { var userInjector = config && config.viewContainerRef && config.viewContainerRef.injector; var injector = core.Injector.create({ parent: userInjector || this._injector, providers: [{ provide: MatDialogConfig, useValue: config }] }); var containerPortal = new portal.ComponentPortal(MatDialogContainer, config.viewContainerRef, injector, config.componentFactoryResolver); var containerRef = overlay.attach(containerPortal); return containerRef.instance; }; /** * Attaches the user-provided component to the already-created MatDialogContainer. * @param componentOrTemplateRef The type of component being loaded into the dialog, * or a TemplateRef to instantiate as the content. * @param dialogContainer Reference to the wrapping MatDialogContainer. * @param overlayRef Reference to the overlay in which the dialog resides. * @param config The dialog configuration. * @returns A promise resolving to the MatDialogRef that should be returned to the user. */ MatDialog.prototype._attachDialogContent = function (componentOrTemplateRef, dialogContainer, overlayRef, config) { // Create a reference to the dialog we're creating in order to give the user a handle // to modify and close it. var dialogRef = new MatDialogRef(overlayRef, dialogContainer, config.id); // When the dialog backdrop is clicked, we want to close it. if (config.hasBackdrop) { overlayRef.backdropClick().subscribe(function () { if (!dialogRef.disableClose) { dialogRef.close(); } }); } if (componentOrTemplateRef instanceof core.TemplateRef) { dialogContainer.attachTemplatePortal(new portal.TemplatePortal(componentOrTemplateRef, null, { $implicit: config.data, dialogRef: dialogRef })); } else { var injector = this._createInjector(config, dialogRef, dialogContainer); var contentRef = dialogContainer.attachComponentPortal(new portal.ComponentPortal(componentOrTemplateRef, config.viewContainerRef, injector)); dialogRef.componentInstance = contentRef.instance; } dialogRef .updateSize(config.width, config.height) .updatePosition(config.position); return dialogRef; }; /** * Creates a custom injector to be used inside the dialog. This allows a component loaded inside * of a dialog to close itself and, optionally, to return a value. * @param config Config object that is used to construct the dialog. * @param dialogRef Reference to the dialog. * @param container Dialog container element that wraps all of the contents. * @returns The custom injector that can be used inside the dialog. */ MatDialog.prototype._createInjector = function (config, dialogRef, dialogContainer) { var userInjector = config && config.viewContainerRef && config.viewContainerRef.injector; // The MatDialogContainer is injected in the portal as the MatDialogContainer and the dialog's // content are created out of the same ViewContainerRef and as such, are siblings for injector // purposes. To allow the hierarchy that is expected, the MatDialogContainer is explicitly // added to the injection tokens. var providers = [ { provide: MatDialogContainer, useValue: dialogContainer }, { provide: MAT_DIALOG_DATA, useValue: config.data }, { provide: MatDialogRef, useValue: dialogRef } ]; if (config.direction && (!userInjector || !userInjector.get(bidi.Directionality, null))) { providers.push({ provide: bidi.Directionality, useValue: { value: config.direction, change: rxjs.of() } }); } return core.Injector.create({ parent: userInjector || this._injector, providers: providers }); }; /** * Removes a dialog from the array of open dialogs. * @param dialogRef Dialog to be removed. */ MatDialog.prototype._removeOpenDialog = function (dialogRef) { var index = this.openDialogs.indexOf(dialogRef); if (index > -1) { this.openDialogs.splice(index, 1); // If all the dialogs were closed, remove/restore the `aria-hidden` // to a the siblings and emit to the `afterAllClosed` stream. if (!this.openDialogs.length) { this._ariaHiddenElements.forEach(function (previousValue, element) { if (previousValue) { element.setAttribute('aria-hidden', previousValue); } else { element.removeAttribute('aria-hidden'); } }); this._ariaHiddenElements.clear(); this._afterAllClosed.next(); } } }; /** * Hides all of the content that isn't an overlay from assistive technology. */ MatDialog.prototype._hideNonDialogContentFromAssistiveTechnology = function () { var overlayContainer = this._overlayContainer.getContainerElement(); // Ensure that the overlay container is attached to the DOM. if (overlayContainer.parentElement) { var siblings = overlayContainer.parentElement.children; for (var i = siblings.length - 1; i > -1; i--) { var sibling = siblings[i]; if (sibling !== overlayContainer && sibling.nodeName !== 'SCRIPT' && sibling.nodeName !== 'STYLE' && !sibling.hasAttribute('aria-live')) { this._ariaHiddenElements.set(sibling, sibling.getAttribute('aria-hidden')); sibling.setAttribute('aria-hidden', 'true'); } } } }; /** Closes all of the dialogs in an array. */ MatDialog.prototype._closeDialogs = function (dialogs) { var i = dialogs.length; while (i--) { // The `_openDialogs` property isn't updated after close until the rxjs subscription // runs on the next microtask, in addition to modifying the array as we're going // through it. We loop through all of them and call close without assuming that // they'll be removed from the list instantaneously. dialogs[i].close(); } }; MatDialog.decorators = [ { type: core.Injectable } ]; /** @nocollapse */ MatDialog.ctorParameters = function () { return [ { type: overlay.Overlay }, { type: core.Injector }, { type: common.Location, decorators: [{ type: core.Optional }] }, { type: MatDialogConfig, decorators: [{ type: core.Optional }, { type: core.Inject, args: [MAT_DIALOG_DEFAULT_OPTIONS,] }] }, { type: undefined, decorators: [{ type: core.Inject, args: [MAT_DIALOG_SCROLL_STRATEGY,] }] }, { type: MatDialog, decorators: [{ type: core.Optional }, { type: core.SkipSelf }] }, { type: overlay.OverlayContainer } ]; }; return MatDialog; }()); /** * Applies default options to the dialog config. * @param config Config to be modified. * @param defaultOptions Default options provided. * @returns The new configuration object. */ function _applyConfigDefaults(config, defaultOptions) { re