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@angular/material

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/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { InjectionToken } from '@angular/core'; import { HammerGestureConfig } from '@angular/platform-browser'; import { MatCommonModule } from '../common-behaviors/common-module'; import { HammerInstance, HammerOptions } from './gesture-annotations'; /** * Injection token that can be used to provide options to the Hammerjs instance. * More info at http://hammerjs.github.io/api/. */ export declare const MAT_HAMMER_OPTIONS: InjectionToken<HammerOptions>; /** Adjusts configuration of our gesture library, Hammer. */ export declare class GestureConfig extends HammerGestureConfig { private _hammerOptions?; /** List of new event names to add to the gesture support list */ events: string[]; constructor(_hammerOptions?: HammerOptions | undefined, commonModule?: MatCommonModule); /** * Builds Hammer instance manually to add custom recognizers that match the Material Design spec. * * Our gesture names come from the Material Design gestures spec: * https://material.io/design/#gestures-touch-mechanics * * More information on default recognizers can be found in Hammer docs: * http://hammerjs.github.io/recognizer-pan/ * http://hammerjs.github.io/recognizer-press/ * * @param element Element to which to assign the new HammerJS gestures. * @returns Newly-created HammerJS instance. */ buildHammer(element: HTMLElement): HammerInstance; /** Creates a new recognizer, without affecting the default recognizers of HammerJS */ private _createRecognizer; }