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@angular/material

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/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/animations'), require('@angular/cdk/a11y'), require('@angular/cdk/bidi'), require('@angular/cdk/coercion'), require('@angular/cdk/keycodes'), require('@angular/cdk/layout'), require('@angular/cdk/overlay'), require('@angular/cdk/platform'), require('@angular/cdk/portal'), require('rxjs/operators'), require('@angular/core'), require('rxjs'), require('@angular/common'), require('@angular/material/core')) : typeof define === 'function' && define.amd ? define('@angular/material/tooltip', ['exports', '@angular/animations', '@angular/cdk/a11y', '@angular/cdk/bidi', '@angular/cdk/coercion', '@angular/cdk/keycodes', '@angular/cdk/layout', '@angular/cdk/overlay', '@angular/cdk/platform', '@angular/cdk/portal', 'rxjs/operators', '@angular/core', 'rxjs', '@angular/common', '@angular/material/core'], factory) : (factory((global.ng = global.ng || {}, global.ng.material = global.ng.material || {}, global.ng.material.tooltip = {}),global.ng.animations,global.ng.cdk.a11y,global.ng.cdk.bidi,global.ng.cdk.coercion,global.ng.cdk.keycodes,global.ng.cdk.layout,global.ng.cdk.overlay,global.ng.cdk.platform,global.ng.cdk.portal,global.Rx.operators,global.ng.core,global.Rx,global.ng.common,global.ng.material.core)); }(this, (function (exports,animations,a11y,bidi,coercion,keycodes,layout,overlay,platform,portal,operators,core,rxjs,common,core$1) { 'use strict'; /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ var __assign = Object.assign || function __assign(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; /** * @fileoverview added by tsickle * @suppress {checkTypes} checked by tsc */ /** * Animations used by MatTooltip. */ var /** @type {?} */ matTooltipAnimations = { /** Animation that transitions a tooltip in and out. */ tooltipState: animations.trigger('state', [ animations.state('initial, void, hidden', animations.style({ transform: 'scale(0)' })), animations.state('visible', animations.style({ transform: 'scale(1)' })), animations.transition('* => visible', animations.animate('150ms cubic-bezier(0.0, 0.0, 0.2, 1)')), animations.transition('* => hidden', animations.animate('150ms cubic-bezier(0.4, 0.0, 1, 1)')), ]) }; /** * @fileoverview added by tsickle * @suppress {checkTypes} checked by tsc */ /** * Time in ms to throttle repositioning after scroll events. */ var /** @type {?} */ SCROLL_THROTTLE_MS = 20; /** * CSS class that will be attached to the overlay panel. */ var /** @type {?} */ TOOLTIP_PANEL_CLASS = 'mat-tooltip-panel'; /** * Creates an error to be thrown if the user supplied an invalid tooltip position. * @param {?} position * @return {?} */ function getMatTooltipInvalidPositionError(position) { return Error("Tooltip position \"" + position + "\" is invalid."); } /** * Injection token that determines the scroll handling while a tooltip is visible. */ var /** @type {?} */ MAT_TOOLTIP_SCROLL_STRATEGY = new core.InjectionToken('mat-tooltip-scroll-strategy', { providedIn: 'root', factory: function () { var /** @type {?} */ overlay$$1 = core.inject(overlay.Overlay); return function () { return overlay$$1.scrollStrategies.reposition({ scrollThrottle: SCROLL_THROTTLE_MS }); }; } }); /** * Injection token to be used to override the default options for `matTooltip`. */ var /** @type {?} */ MAT_TOOLTIP_DEFAULT_OPTIONS = new core.InjectionToken('mat-tooltip-default-options', { providedIn: 'root', factory: function () { return ({ showDelay: 0, hideDelay: 0, touchendHideDelay: 1500, }); } }); /** * Directive that attaches a material design tooltip to the host element. Animates the showing and * hiding of a tooltip provided position (defaults to below the element). * * https://material.google.com/components/tooltips.html */ var MatTooltip = /** @class */ (function () { function MatTooltip(_overlay, _elementRef, _scrollDispatcher, _viewContainerRef, _ngZone, _platform, _ariaDescriber, _focusMonitor, _scrollStrategy, _dir, _defaultOptions) { var _this = this; this._overlay = _overlay; this._elementRef = _elementRef; this._scrollDispatcher = _scrollDispatcher; this._viewContainerRef = _viewContainerRef; this._ngZone = _ngZone; this._platform = _platform; this._ariaDescriber = _ariaDescriber; this._focusMonitor = _focusMonitor; this._scrollStrategy = _scrollStrategy; this._dir = _dir; this._defaultOptions = _defaultOptions; this._position = 'below'; this._disabled = false; /** * The default delay in ms before showing the tooltip after show is called */ this.showDelay = this._defaultOptions.showDelay; /** * The default delay in ms before hiding the tooltip after hide is called */ this.hideDelay = this._defaultOptions.hideDelay; this._message = ''; this._manualListeners = new Map(); /** * Emits when the component is destroyed. */ this._destroyed = new rxjs.Subject(); var /** @type {?} */ element = _elementRef.nativeElement; // The mouse events shouldn't be bound on iOS devices, because // they can prevent the first tap from firing its click event. if (!_platform.IOS) { this._manualListeners.set('mouseenter', function () { return _this.show(); }); this._manualListeners.set('mouseleave', function () { return _this.hide(); }); this._manualListeners .forEach(function (listener, event) { return _elementRef.nativeElement.addEventListener(event, listener); }); } else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') { // When we bind a gesture event on an element (in this case `longpress`), HammerJS // will add some inline styles by default, including `user-select: none`. This is // problematic on iOS, because it will prevent users from typing in inputs. If // we're on iOS and the tooltip is attached on an input or textarea, we clear // the `user-select` to avoid these issues. element.style.webkitUserSelect = element.style.userSelect = ''; } _focusMonitor.monitor(element).pipe(operators.takeUntil(this._destroyed)).subscribe(function (origin) { // Note that the focus monitor runs outside the Angular zone. if (!origin) { _ngZone.run(function () { return _this.hide(0); }); } else if (origin !== 'program') { _ngZone.run(function () { return _this.show(); }); } }); } Object.defineProperty(MatTooltip.prototype, "position", { get: /** * Allows the user to define the position of the tooltip relative to the parent element * @return {?} */ function () { return this._position; }, set: /** * @param {?} value * @return {?} */ function (value) { if (value !== this._position) { this._position = value; if (this._overlayRef) { this._updatePosition(); if (this._tooltipInstance) { /** @type {?} */ ((this._tooltipInstance)).show(value, 0); } this._overlayRef.updatePosition(); } } }, enumerable: true, configurable: true }); Object.defineProperty(MatTooltip.prototype, "disabled", { get: /** * Disables the display of the tooltip. * @return {?} */ function () { return this._disabled; }, set: /** * @param {?} value * @return {?} */ function (value) { this._disabled = coercion.coerceBooleanProperty(value); // If tooltip is disabled, hide immediately. if (this._disabled) { this.hide(0); } }, enumerable: true, configurable: true }); Object.defineProperty(MatTooltip.prototype, "message", { get: /** * The message to be displayed in the tooltip * @return {?} */ function () { return this._message; }, set: /** * @param {?} value * @return {?} */ function (value) { this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this._message); // If the message is not a string (e.g. number), convert it to a string and trim it. this._message = value != null ? ("" + value).trim() : ''; if (!this._message && this._isTooltipVisible()) { this.hide(0); } else { this._updateTooltipMessage(); this._ariaDescriber.describe(this._elementRef.nativeElement, this.message); } }, enumerable: true, configurable: true }); Object.defineProperty(MatTooltip.prototype, "tooltipClass", { get: /** * Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. * @return {?} */ function () { return this._tooltipClass; }, set: /** * @param {?} value * @return {?} */ function (value) { this._tooltipClass = value; if (this._tooltipInstance) { this._setTooltipClass(this._tooltipClass); } }, enumerable: true, configurable: true }); /** * Dispose the tooltip when destroyed. */ /** * Dispose the tooltip when destroyed. * @return {?} */ MatTooltip.prototype.ngOnDestroy = /** * Dispose the tooltip when destroyed. * @return {?} */ function () { var _this = this; if (this._overlayRef) { this._overlayRef.dispose(); this._tooltipInstance = null; } // Clean up the event listeners set in the constructor if (!this._platform.IOS) { this._manualListeners.forEach(function (listener, event) { return _this._elementRef.nativeElement.removeEventListener(event, listener); }); this._manualListeners.clear(); } this._destroyed.next(); this._destroyed.complete(); this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this.message); this._focusMonitor.stopMonitoring(this._elementRef.nativeElement); }; /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */ /** * Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input * @param {?=} delay * @return {?} */ MatTooltip.prototype.show = /** * Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input * @param {?=} delay * @return {?} */ function (delay) { var _this = this; if (delay === void 0) { delay = this.showDelay; } if (this.disabled || !this.message) { return; } var /** @type {?} */ overlayRef = this._createOverlay(); this._detach(); this._portal = this._portal || new portal.ComponentPortal(TooltipComponent, this._viewContainerRef); this._tooltipInstance = overlayRef.attach(this._portal).instance; this._tooltipInstance.afterHidden() .pipe(operators.takeUntil(this._destroyed)) .subscribe(function () { return _this._detach(); }); this._setTooltipClass(this._tooltipClass); this._updateTooltipMessage(); /** @type {?} */ ((this._tooltipInstance)).show(this._position, delay); }; /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */ /** * Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input * @param {?=} delay * @return {?} */ MatTooltip.prototype.hide = /** * Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input * @param {?=} delay * @return {?} */ function (delay) { if (delay === void 0) { delay = this.hideDelay; } if (this._tooltipInstance) { this._tooltipInstance.hide(delay); } }; /** Shows/hides the tooltip */ /** * Shows/hides the tooltip * @return {?} */ MatTooltip.prototype.toggle = /** * Shows/hides the tooltip * @return {?} */ function () { this._isTooltipVisible() ? this.hide() : this.show(); }; /** Returns true if the tooltip is currently visible to the user */ /** * Returns true if the tooltip is currently visible to the user * @return {?} */ MatTooltip.prototype._isTooltipVisible = /** * Returns true if the tooltip is currently visible to the user * @return {?} */ function () { return !!this._tooltipInstance && this._tooltipInstance.isVisible(); }; /** Handles the keydown events on the host element. */ /** * Handles the keydown events on the host element. * @param {?} e * @return {?} */ MatTooltip.prototype._handleKeydown = /** * Handles the keydown events on the host element. * @param {?} e * @return {?} */ function (e) { if (this._isTooltipVisible() && e.keyCode === keycodes.ESCAPE) { e.stopPropagation(); this.hide(0); } }; /** Handles the touchend events on the host element. */ /** * Handles the touchend events on the host element. * @return {?} */ MatTooltip.prototype._handleTouchend = /** * Handles the touchend events on the host element. * @return {?} */ function () { this.hide(this._defaultOptions.touchendHideDelay); }; /** * Create the overlay config and position strategy * @return {?} */ MatTooltip.prototype._createOverlay = /** * Create the overlay config and position strategy * @return {?} */ function () { var _this = this; if (this._overlayRef) { return this._overlayRef; } var /** @type {?} */ origin = this._getOrigin(); var /** @type {?} */ overlay$$1 = this._getOverlayPosition(); var /** @type {?} */ direction = this._dir ? this._dir.value : 'ltr'; // Create connected position strategy that listens for scroll events to reposition. var /** @type {?} */ strategy = this._overlay.position() .flexibleConnectedTo(this._elementRef) .withFlexibleDimensions(false) .withViewportMargin(8) .withPositions([ __assign({}, origin.main, overlay$$1.main), __assign({}, origin.fallback, overlay$$1.fallback) ]); var /** @type {?} */ scrollableAncestors = this._scrollDispatcher .getAncestorScrollContainers(this._elementRef); strategy.withScrollableContainers(scrollableAncestors); strategy.positionChanges.pipe(operators.takeUntil(this._destroyed)).subscribe(function (change) { if (_this._tooltipInstance) { if (change.scrollableViewProperties.isOverlayClipped && _this._tooltipInstance.isVisible()) { // After position changes occur and the overlay is clipped by // a parent scrollable then close the tooltip. // After position changes occur and the overlay is clipped by // a parent scrollable then close the tooltip. _this._ngZone.run(function () { return _this.hide(0); }); } else { // Otherwise recalculate the origin based on the new position. // Otherwise recalculate the origin based on the new position. _this._tooltipInstance._setTransformOrigin(change.connectionPair, direction); } } }); this._overlayRef = this._overlay.create({ direction: direction, positionStrategy: strategy, panelClass: TOOLTIP_PANEL_CLASS, scrollStrategy: this._scrollStrategy() }); this._overlayRef.detachments() .pipe(operators.takeUntil(this._destroyed)) .subscribe(function () { return _this._detach(); }); return this._overlayRef; }; /** * Detaches the currently-attached tooltip. * @return {?} */ MatTooltip.prototype._detach = /** * Detaches the currently-attached tooltip. * @return {?} */ function () { if (this._overlayRef && this._overlayRef.hasAttached()) { this._overlayRef.detach(); } this._tooltipInstance = null; }; /** * Updates the position of the current tooltip. * @return {?} */ MatTooltip.prototype._updatePosition = /** * Updates the position of the current tooltip. * @return {?} */ function () { var /** @type {?} */ position = /** @type {?} */ (((this._overlayRef)).getConfig().positionStrategy); var /** @type {?} */ origin = this._getOrigin(); var /** @type {?} */ overlay$$1 = this._getOverlayPosition(); position .withPositions([ __assign({}, origin.main, overlay$$1.main), __assign({}, origin.fallback, overlay$$1.fallback) ]); }; /** * Returns the origin position and a fallback position based on the user's position preference. * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`). */ /** * Returns the origin position and a fallback position based on the user's position preference. * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`). * @return {?} */ MatTooltip.prototype._getOrigin = /** * Returns the origin position and a fallback position based on the user's position preference. * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`). * @return {?} */ function () { var /** @type {?} */ isLtr = !this._dir || this._dir.value == 'ltr'; var /** @type {?} */ position = this.position; var /** @type {?} */ originPosition; if (position == 'above' || position == 'below') { originPosition = { originX: 'center', originY: position == 'above' ? 'top' : 'bottom' }; } else if (position == 'before' || (position == 'left' && isLtr) || (position == 'right' && !isLtr)) { originPosition = { originX: 'start', originY: 'center' }; } else if (position == 'after' || (position == 'right' && isLtr) || (position == 'left' && !isLtr)) { originPosition = { originX: 'end', originY: 'center' }; } else { throw getMatTooltipInvalidPositionError(position); } var _a = this._invertPosition(originPosition.originX, originPosition.originY), x = _a.x, y = _a.y; return { main: originPosition, fallback: { originX: x, originY: y } }; }; /** Returns the overlay position and a fallback position based on the user's preference */ /** * Returns the overlay position and a fallback position based on the user's preference * @return {?} */ MatTooltip.prototype._getOverlayPosition = /** * Returns the overlay position and a fallback position based on the user's preference * @return {?} */ function () { var /** @type {?} */ isLtr = !this._dir || this._dir.value == 'ltr'; var /** @type {?} */ position = this.position; var /** @type {?} */ overlayPosition; if (position == 'above') { overlayPosition = { overlayX: 'center', overlayY: 'bottom' }; } else if (position == 'below') { overlayPosition = { overlayX: 'center', overlayY: 'top' }; } else if (position == 'before' || (position == 'left' && isLtr) || (position == 'right' && !isLtr)) { overlayPosition = { overlayX: 'end', overlayY: 'center' }; } else if (position == 'after' || (position == 'right' && isLtr) || (position == 'left' && !isLtr)) { overlayPosition = { overlayX: 'start', overlayY: 'center' }; } else { throw getMatTooltipInvalidPositionError(position); } var _a = this._invertPosition(overlayPosition.overlayX, overlayPosition.overlayY), x = _a.x, y = _a.y; return { main: overlayPosition, fallback: { overlayX: x, overlayY: y } }; }; /** * Updates the tooltip message and repositions the overlay according to the new message length * @return {?} */ MatTooltip.prototype._updateTooltipMessage = /** * Updates the tooltip message and repositions the overlay according to the new message length * @return {?} */ function () { var _this = this; // Must wait for the message to be painted to the tooltip so that the overlay can properly // calculate the correct positioning based on the size of the text. if (this._tooltipInstance) { this._tooltipInstance.message = this.message; this._tooltipInstance._markForCheck(); this._ngZone.onMicrotaskEmpty.asObservable().pipe(operators.take(1), operators.takeUntil(this._destroyed)).subscribe(function () { if (_this._tooltipInstance) { /** @type {?} */ ((_this._overlayRef)).updatePosition(); } }); } }; /** * Updates the tooltip class * @param {?} tooltipClass * @return {?} */ MatTooltip.prototype._setTooltipClass = /** * Updates the tooltip class * @param {?} tooltipClass * @return {?} */ function (tooltipClass) { if (this._tooltipInstance) { this._tooltipInstance.tooltipClass = tooltipClass; this._tooltipInstance._markForCheck(); } }; /** * Inverts an overlay position. * @param {?} x * @param {?} y * @return {?} */ MatTooltip.prototype._invertPosition = /** * Inverts an overlay position. * @param {?} x * @param {?} y * @return {?} */ function (x, y) { if (this.position === 'above' || this.position === 'below') { if (y === 'top') { y = 'bottom'; } else if (y === 'bottom') { y = 'top'; } } else { if (x === 'end') { x = 'start'; } else if (x === 'start') { x = 'end'; } } return { x: x, y: y }; }; MatTooltip.decorators = [ { type: core.Directive, args: [{ selector: '[matTooltip]', exportAs: 'matTooltip', host: { '(longpress)': 'show()', '(keydown)': '_handleKeydown($event)', '(touchend)': '_handleTouchend()', }, },] }, ]; /** @nocollapse */ MatTooltip.ctorParameters = function () { return [ { type: overlay.Overlay, }, { type: core.ElementRef, }, { type: overlay.ScrollDispatcher, }, { type: core.ViewContainerRef, }, { type: core.NgZone, }, { type: platform.Platform, }, { type: a11y.AriaDescriber, }, { type: a11y.FocusMonitor, }, { type: undefined, decorators: [{ type: core.Inject, args: [MAT_TOOLTIP_SCROLL_STRATEGY,] },] }, { type: bidi.Directionality, decorators: [{ type: core.Optional },] }, { type: undefined, decorators: [{ type: core.Optional }, { type: core.Inject, args: [MAT_TOOLTIP_DEFAULT_OPTIONS,] },] }, ]; }; MatTooltip.propDecorators = { "position": [{ type: core.Input, args: ['matTooltipPosition',] },], "disabled": [{ type: core.Input, args: ['matTooltipDisabled',] },], "showDelay": [{ type: core.Input, args: ['matTooltipShowDelay',] },], "hideDelay": [{ type: core.Input, args: ['matTooltipHideDelay',] },], "message": [{ type: core.Input, args: ['matTooltip',] },], "tooltipClass": [{ type: core.Input, args: ['matTooltipClass',] },], }; return MatTooltip; }()); /** * Internal component that wraps the tooltip's content. * \@docs-private */ var TooltipComponent = /** @class */ (function () { function TooltipComponent(_changeDetectorRef, _breakpointObserver) { this._changeDetectorRef = _changeDetectorRef; this._breakpointObserver = _breakpointObserver; /** * Property watched by the animation framework to show or hide the tooltip */ this._visibility = 'initial'; /** * Whether interactions on the page should close the tooltip */ this._closeOnInteraction = false; /** * The transform origin used in the animation for showing and hiding the tooltip */ this._transformOrigin = 'bottom'; /** * Subject for notifying that the tooltip has been hidden from the view */ this._onHide = new rxjs.Subject(); /** * Stream that emits whether the user has a handset-sized display. */ this._isHandset = this._breakpointObserver.observe(layout.Breakpoints.Handset); } /** * Shows the tooltip with an animation originating from the provided origin * @param position Position of the tooltip. * @param delay Amount of milliseconds to the delay showing the tooltip. */ /** * Shows the tooltip with an animation originating from the provided origin * @param {?} position Position of the tooltip. * @param {?} delay Amount of milliseconds to the delay showing the tooltip. * @return {?} */ TooltipComponent.prototype.show = /** * Shows the tooltip with an animation originating from the provided origin * @param {?} position Position of the tooltip. * @param {?} delay Amount of milliseconds to the delay showing the tooltip. * @return {?} */ function (position, delay) { var _this = this; // Cancel the delayed hide if it is scheduled if (this._hideTimeoutId) { clearTimeout(this._hideTimeoutId); } // Body interactions should cancel the tooltip if there is a delay in showing. this._closeOnInteraction = true; this._position = position; this._showTimeoutId = setTimeout(function () { _this._visibility = 'visible'; // Mark for check so if any parent component has set the // ChangeDetectionStrategy to OnPush it will be checked anyways // Mark for check so if any parent component has set the // ChangeDetectionStrategy to OnPush it will be checked anyways _this._markForCheck(); }, delay); }; /** * Begins the animation to hide the tooltip after the provided delay in ms. * @param delay Amount of milliseconds to delay showing the tooltip. */ /** * Begins the animation to hide the tooltip after the provided delay in ms. * @param {?} delay Amount of milliseconds to delay showing the tooltip. * @return {?} */ TooltipComponent.prototype.hide = /** * Begins the animation to hide the tooltip after the provided delay in ms. * @param {?} delay Amount of milliseconds to delay showing the tooltip. * @return {?} */ function (delay) { var _this = this; // Cancel the delayed show if it is scheduled if (this._showTimeoutId) { clearTimeout(this._showTimeoutId); } this._hideTimeoutId = setTimeout(function () { _this._visibility = 'hidden'; // Mark for check so if any parent component has set the // ChangeDetectionStrategy to OnPush it will be checked anyways // Mark for check so if any parent component has set the // ChangeDetectionStrategy to OnPush it will be checked anyways _this._markForCheck(); }, delay); }; /** Returns an observable that notifies when the tooltip has been hidden from view. */ /** * Returns an observable that notifies when the tooltip has been hidden from view. * @return {?} */ TooltipComponent.prototype.afterHidden = /** * Returns an observable that notifies when the tooltip has been hidden from view. * @return {?} */ function () { return this._onHide.asObservable(); }; /** Whether the tooltip is being displayed. */ /** * Whether the tooltip is being displayed. * @return {?} */ TooltipComponent.prototype.isVisible = /** * Whether the tooltip is being displayed. * @return {?} */ function () { return this._visibility === 'visible'; }; /** Sets the tooltip transform origin according to the position of the tooltip overlay. */ /** * Sets the tooltip transform origin according to the position of the tooltip overlay. * @param {?} overlayPosition * @param {?} direction * @return {?} */ TooltipComponent.prototype._setTransformOrigin = /** * Sets the tooltip transform origin according to the position of the tooltip overlay. * @param {?} overlayPosition * @param {?} direction * @return {?} */ function (overlayPosition, direction) { var /** @type {?} */ axis = (this._position === 'above' || this._position === 'below') ? 'Y' : 'X'; var /** @type {?} */ position = axis == 'X' ? overlayPosition.overlayX : overlayPosition.overlayY; if (position === 'top' || position === 'bottom') { this._transformOrigin = position; } else if (position === 'start') { this._transformOrigin = direction === 'ltr' ? 'left' : 'right'; } else if (position === 'end') { this._transformOrigin = direction === 'ltr' ? 'right' : 'left'; } else { throw getMatTooltipInvalidPositionError(this._position); } }; /** * @return {?} */ TooltipComponent.prototype._animationStart = /** * @return {?} */ function () { this._closeOnInteraction = false; }; /** * @param {?} event * @return {?} */ TooltipComponent.prototype._animationDone = /** * @param {?} event * @return {?} */ function (event) { var /** @type {?} */ toState = /** @type {?} */ (event.toState); if (toState === 'hidden' && !this.isVisible()) { this._onHide.next(); } if (toState === 'visible' || toState === 'hidden') { this._closeOnInteraction = true; } }; /** * Interactions on the HTML body should close the tooltip immediately as defined in the * material design spec. * https://material.google.com/components/tooltips.html#tooltips-interaction */ /** * Interactions on the HTML body should close the tooltip immediately as defined in the * material design spec. * https://material.google.com/components/tooltips.html#tooltips-interaction * @return {?} */ TooltipComponent.prototype._handleBodyInteraction = /** * Interactions on the HTML body should close the tooltip immediately as defined in the * material design spec. * https://material.google.com/components/tooltips.html#tooltips-interaction * @return {?} */ function () { if (this._closeOnInteraction) { this.hide(0); } }; /** * Marks that the tooltip needs to be checked in the next change detection run. * Mainly used for rendering the initial text before positioning a tooltip, which * can be problematic in components with OnPush change detection. */ /** * Marks that the tooltip needs to be checked in the next change detection run. * Mainly used for rendering the initial text before positioning a tooltip, which * can be problematic in components with OnPush change detection. * @return {?} */ TooltipComponent.prototype._markForCheck = /** * Marks that the tooltip needs to be checked in the next change detection run. * Mainly used for rendering the initial text before positioning a tooltip, which * can be problematic in components with OnPush change detection. * @return {?} */ function () { this._changeDetectorRef.markForCheck(); }; TooltipComponent.decorators = [ { type: core.Component, args: [{selector: 'mat-tooltip-component', template: "<div class=\"mat-tooltip\" [ngClass]=\"tooltipClass\" [class.mat-tooltip-handset]=\"(_isHandset | async)!.matches\" [style.transform-origin]=\"_transformOrigin\" [@state]=\"_visibility\" (@state.start)=\"_animationStart()\" (@state.done)=\"_animationDone($event)\">{{message}}</div>", styles: [".mat-tooltip-panel{pointer-events:none!important}.mat-tooltip{color:#fff;border-radius:2px;margin:14px;max-width:250px;padding-left:8px;padding-right:8px}@media screen and (-ms-high-contrast:active){.mat-tooltip{outline:solid 1px}}.mat-tooltip-handset{margin:24px;padding-left:16px;padding-right:16px}"], encapsulation: core.ViewEncapsulation.None, changeDetection: core.ChangeDetectionStrategy.OnPush, animations: [matTooltipAnimations.tooltipState], host: { // Forces the element to have a layout in IE and Edge. This fixes issues where the element // won't be rendered if the animations are disabled or there is no web animations polyfill. '[style.zoom]': '_visibility === "visible" ? 1 : null', '(body:click)': 'this._handleBodyInteraction()', 'aria-hidden': 'true', } },] }, ]; /** @nocollapse */ TooltipComponent.ctorParameters = function () { return [ { type: core.ChangeDetectorRef, }, { type: layout.BreakpointObserver, }, ]; }; return TooltipComponent; }()); /** * @fileoverview added by tsickle * @suppress {checkTypes} checked by tsc */ var MatTooltipModule = /** @class */ (function () { function MatTooltipModule() { } MatTooltipModule.decorators = [ { type: core.NgModule, args: [{ imports: [ common.CommonModule, overlay.OverlayModule, core$1.MatCommonModule, ], exports: [MatTooltip, TooltipComponent, core$1.MatCommonModule], declarations: [MatTooltip, TooltipComponent], entryComponents: [TooltipComponent], },] }, ]; return MatTooltipModule; }()); exports.MatTooltipModule = MatTooltipModule; exports.SCROLL_THROTTLE_MS = SCROLL_THROTTLE_MS; exports.TOOLTIP_PANEL_CLASS = TOOLTIP_PANEL_CLASS; exports.getMatTooltipInvalidPositionError = getMatTooltipInvalidPositionError; exports.MAT_TOOLTIP_SCROLL_STRATEGY = MAT_TOOLTIP_SCROLL_STRATEGY; exports.MAT_TOOLTIP_DEFAULT_OPTIONS = MAT_TOOLTIP_DEFAULT_OPTIONS; exports.MatTooltip = MatTooltip; exports.TooltipComponent = TooltipComponent; exports.matTooltipAnimations = matTooltipAnimations; Object.defineProperty(exports, '__esModule', { value: true }); }))); //# sourceMappingURL=material-tooltip.umd.js.map