@angular/material
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Angular Material
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JavaScript
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/animations'), require('@angular/cdk/a11y'), require('@angular/cdk/bidi'), require('@angular/cdk/coercion'), require('@angular/cdk/keycodes'), require('@angular/cdk/layout'), require('@angular/cdk/overlay'), require('@angular/cdk/platform'), require('@angular/cdk/portal'), require('rxjs/operators'), require('@angular/core'), require('rxjs'), require('@angular/common'), require('@angular/material/core')) :
typeof define === 'function' && define.amd ? define('@angular/material/tooltip', ['exports', '@angular/animations', '@angular/cdk/a11y', '@angular/cdk/bidi', '@angular/cdk/coercion', '@angular/cdk/keycodes', '@angular/cdk/layout', '@angular/cdk/overlay', '@angular/cdk/platform', '@angular/cdk/portal', 'rxjs/operators', '@angular/core', 'rxjs', '@angular/common', '@angular/material/core'], factory) :
(factory((global.ng = global.ng || {}, global.ng.material = global.ng.material || {}, global.ng.material.tooltip = {}),global.ng.animations,global.ng.cdk.a11y,global.ng.cdk.bidi,global.ng.cdk.coercion,global.ng.cdk.keycodes,global.ng.cdk.layout,global.ng.cdk.overlay,global.ng.cdk.platform,global.ng.cdk.portal,global.Rx.operators,global.ng.core,global.Rx,global.ng.common,global.ng.material.core));
}(this, (function (exports,animations,a11y,bidi,coercion,keycodes,layout,overlay,platform,portal,operators,core,rxjs,common,core$1) { 'use strict';
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
var __assign = Object.assign || function __assign(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
}
return t;
};
/**
* @fileoverview added by tsickle
* @suppress {checkTypes} checked by tsc
*/
/**
* Animations used by MatTooltip.
*/
var /** @type {?} */ matTooltipAnimations = {
/** Animation that transitions a tooltip in and out. */
tooltipState: animations.trigger('state', [
animations.state('initial, void, hidden', animations.style({ transform: 'scale(0)' })),
animations.state('visible', animations.style({ transform: 'scale(1)' })),
animations.transition('* => visible', animations.animate('150ms cubic-bezier(0.0, 0.0, 0.2, 1)')),
animations.transition('* => hidden', animations.animate('150ms cubic-bezier(0.4, 0.0, 1, 1)')),
])
};
/**
* @fileoverview added by tsickle
* @suppress {checkTypes} checked by tsc
*/
/**
* Time in ms to throttle repositioning after scroll events.
*/
var /** @type {?} */ SCROLL_THROTTLE_MS = 20;
/**
* CSS class that will be attached to the overlay panel.
*/
var /** @type {?} */ TOOLTIP_PANEL_CLASS = 'mat-tooltip-panel';
/**
* Creates an error to be thrown if the user supplied an invalid tooltip position.
* @param {?} position
* @return {?}
*/
function getMatTooltipInvalidPositionError(position) {
return Error("Tooltip position \"" + position + "\" is invalid.");
}
/**
* Injection token that determines the scroll handling while a tooltip is visible.
*/
var /** @type {?} */ MAT_TOOLTIP_SCROLL_STRATEGY = new core.InjectionToken('mat-tooltip-scroll-strategy', {
providedIn: 'root',
factory: function () {
var /** @type {?} */ overlay$$1 = core.inject(overlay.Overlay);
return function () { return overlay$$1.scrollStrategies.reposition({ scrollThrottle: SCROLL_THROTTLE_MS }); };
}
});
/**
* Injection token to be used to override the default options for `matTooltip`.
*/
var /** @type {?} */ MAT_TOOLTIP_DEFAULT_OPTIONS = new core.InjectionToken('mat-tooltip-default-options', {
providedIn: 'root',
factory: function () {
return ({
showDelay: 0,
hideDelay: 0,
touchendHideDelay: 1500,
});
}
});
/**
* Directive that attaches a material design tooltip to the host element. Animates the showing and
* hiding of a tooltip provided position (defaults to below the element).
*
* https://material.google.com/components/tooltips.html
*/
var MatTooltip = /** @class */ (function () {
function MatTooltip(_overlay, _elementRef, _scrollDispatcher, _viewContainerRef, _ngZone, _platform, _ariaDescriber, _focusMonitor, _scrollStrategy, _dir, _defaultOptions) {
var _this = this;
this._overlay = _overlay;
this._elementRef = _elementRef;
this._scrollDispatcher = _scrollDispatcher;
this._viewContainerRef = _viewContainerRef;
this._ngZone = _ngZone;
this._platform = _platform;
this._ariaDescriber = _ariaDescriber;
this._focusMonitor = _focusMonitor;
this._scrollStrategy = _scrollStrategy;
this._dir = _dir;
this._defaultOptions = _defaultOptions;
this._position = 'below';
this._disabled = false;
/**
* The default delay in ms before showing the tooltip after show is called
*/
this.showDelay = this._defaultOptions.showDelay;
/**
* The default delay in ms before hiding the tooltip after hide is called
*/
this.hideDelay = this._defaultOptions.hideDelay;
this._message = '';
this._manualListeners = new Map();
/**
* Emits when the component is destroyed.
*/
this._destroyed = new rxjs.Subject();
var /** @type {?} */ element = _elementRef.nativeElement;
// The mouse events shouldn't be bound on iOS devices, because
// they can prevent the first tap from firing its click event.
if (!_platform.IOS) {
this._manualListeners.set('mouseenter', function () { return _this.show(); });
this._manualListeners.set('mouseleave', function () { return _this.hide(); });
this._manualListeners
.forEach(function (listener, event) { return _elementRef.nativeElement.addEventListener(event, listener); });
}
else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {
// When we bind a gesture event on an element (in this case `longpress`), HammerJS
// will add some inline styles by default, including `user-select: none`. This is
// problematic on iOS, because it will prevent users from typing in inputs. If
// we're on iOS and the tooltip is attached on an input or textarea, we clear
// the `user-select` to avoid these issues.
element.style.webkitUserSelect = element.style.userSelect = '';
}
_focusMonitor.monitor(element).pipe(operators.takeUntil(this._destroyed)).subscribe(function (origin) {
// Note that the focus monitor runs outside the Angular zone.
if (!origin) {
_ngZone.run(function () { return _this.hide(0); });
}
else if (origin !== 'program') {
_ngZone.run(function () { return _this.show(); });
}
});
}
Object.defineProperty(MatTooltip.prototype, "position", {
get: /**
* Allows the user to define the position of the tooltip relative to the parent element
* @return {?}
*/
function () { return this._position; },
set: /**
* @param {?} value
* @return {?}
*/
function (value) {
if (value !== this._position) {
this._position = value;
if (this._overlayRef) {
this._updatePosition();
if (this._tooltipInstance) {
/** @type {?} */ ((this._tooltipInstance)).show(value, 0);
}
this._overlayRef.updatePosition();
}
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatTooltip.prototype, "disabled", {
get: /**
* Disables the display of the tooltip.
* @return {?}
*/
function () { return this._disabled; },
set: /**
* @param {?} value
* @return {?}
*/
function (value) {
this._disabled = coercion.coerceBooleanProperty(value);
// If tooltip is disabled, hide immediately.
if (this._disabled) {
this.hide(0);
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatTooltip.prototype, "message", {
get: /**
* The message to be displayed in the tooltip
* @return {?}
*/
function () { return this._message; },
set: /**
* @param {?} value
* @return {?}
*/
function (value) {
this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this._message);
// If the message is not a string (e.g. number), convert it to a string and trim it.
this._message = value != null ? ("" + value).trim() : '';
if (!this._message && this._isTooltipVisible()) {
this.hide(0);
}
else {
this._updateTooltipMessage();
this._ariaDescriber.describe(this._elementRef.nativeElement, this.message);
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(MatTooltip.prototype, "tooltipClass", {
get: /**
* Classes to be passed to the tooltip. Supports the same syntax as `ngClass`.
* @return {?}
*/
function () { return this._tooltipClass; },
set: /**
* @param {?} value
* @return {?}
*/
function (value) {
this._tooltipClass = value;
if (this._tooltipInstance) {
this._setTooltipClass(this._tooltipClass);
}
},
enumerable: true,
configurable: true
});
/**
* Dispose the tooltip when destroyed.
*/
/**
* Dispose the tooltip when destroyed.
* @return {?}
*/
MatTooltip.prototype.ngOnDestroy = /**
* Dispose the tooltip when destroyed.
* @return {?}
*/
function () {
var _this = this;
if (this._overlayRef) {
this._overlayRef.dispose();
this._tooltipInstance = null;
}
// Clean up the event listeners set in the constructor
if (!this._platform.IOS) {
this._manualListeners.forEach(function (listener, event) {
return _this._elementRef.nativeElement.removeEventListener(event, listener);
});
this._manualListeners.clear();
}
this._destroyed.next();
this._destroyed.complete();
this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this.message);
this._focusMonitor.stopMonitoring(this._elementRef.nativeElement);
};
/** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */
/**
* Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input
* @param {?=} delay
* @return {?}
*/
MatTooltip.prototype.show = /**
* Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input
* @param {?=} delay
* @return {?}
*/
function (delay) {
var _this = this;
if (delay === void 0) { delay = this.showDelay; }
if (this.disabled || !this.message) {
return;
}
var /** @type {?} */ overlayRef = this._createOverlay();
this._detach();
this._portal = this._portal || new portal.ComponentPortal(TooltipComponent, this._viewContainerRef);
this._tooltipInstance = overlayRef.attach(this._portal).instance;
this._tooltipInstance.afterHidden()
.pipe(operators.takeUntil(this._destroyed))
.subscribe(function () { return _this._detach(); });
this._setTooltipClass(this._tooltipClass);
this._updateTooltipMessage(); /** @type {?} */
((this._tooltipInstance)).show(this._position, delay);
};
/** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */
/**
* Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input
* @param {?=} delay
* @return {?}
*/
MatTooltip.prototype.hide = /**
* Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input
* @param {?=} delay
* @return {?}
*/
function (delay) {
if (delay === void 0) { delay = this.hideDelay; }
if (this._tooltipInstance) {
this._tooltipInstance.hide(delay);
}
};
/** Shows/hides the tooltip */
/**
* Shows/hides the tooltip
* @return {?}
*/
MatTooltip.prototype.toggle = /**
* Shows/hides the tooltip
* @return {?}
*/
function () {
this._isTooltipVisible() ? this.hide() : this.show();
};
/** Returns true if the tooltip is currently visible to the user */
/**
* Returns true if the tooltip is currently visible to the user
* @return {?}
*/
MatTooltip.prototype._isTooltipVisible = /**
* Returns true if the tooltip is currently visible to the user
* @return {?}
*/
function () {
return !!this._tooltipInstance && this._tooltipInstance.isVisible();
};
/** Handles the keydown events on the host element. */
/**
* Handles the keydown events on the host element.
* @param {?} e
* @return {?}
*/
MatTooltip.prototype._handleKeydown = /**
* Handles the keydown events on the host element.
* @param {?} e
* @return {?}
*/
function (e) {
if (this._isTooltipVisible() && e.keyCode === keycodes.ESCAPE) {
e.stopPropagation();
this.hide(0);
}
};
/** Handles the touchend events on the host element. */
/**
* Handles the touchend events on the host element.
* @return {?}
*/
MatTooltip.prototype._handleTouchend = /**
* Handles the touchend events on the host element.
* @return {?}
*/
function () {
this.hide(this._defaultOptions.touchendHideDelay);
};
/**
* Create the overlay config and position strategy
* @return {?}
*/
MatTooltip.prototype._createOverlay = /**
* Create the overlay config and position strategy
* @return {?}
*/
function () {
var _this = this;
if (this._overlayRef) {
return this._overlayRef;
}
var /** @type {?} */ origin = this._getOrigin();
var /** @type {?} */ overlay$$1 = this._getOverlayPosition();
var /** @type {?} */ direction = this._dir ? this._dir.value : 'ltr';
// Create connected position strategy that listens for scroll events to reposition.
var /** @type {?} */ strategy = this._overlay.position()
.flexibleConnectedTo(this._elementRef)
.withFlexibleDimensions(false)
.withViewportMargin(8)
.withPositions([
__assign({}, origin.main, overlay$$1.main),
__assign({}, origin.fallback, overlay$$1.fallback)
]);
var /** @type {?} */ scrollableAncestors = this._scrollDispatcher
.getAncestorScrollContainers(this._elementRef);
strategy.withScrollableContainers(scrollableAncestors);
strategy.positionChanges.pipe(operators.takeUntil(this._destroyed)).subscribe(function (change) {
if (_this._tooltipInstance) {
if (change.scrollableViewProperties.isOverlayClipped && _this._tooltipInstance.isVisible()) {
// After position changes occur and the overlay is clipped by
// a parent scrollable then close the tooltip.
// After position changes occur and the overlay is clipped by
// a parent scrollable then close the tooltip.
_this._ngZone.run(function () { return _this.hide(0); });
}
else {
// Otherwise recalculate the origin based on the new position.
// Otherwise recalculate the origin based on the new position.
_this._tooltipInstance._setTransformOrigin(change.connectionPair, direction);
}
}
});
this._overlayRef = this._overlay.create({
direction: direction,
positionStrategy: strategy,
panelClass: TOOLTIP_PANEL_CLASS,
scrollStrategy: this._scrollStrategy()
});
this._overlayRef.detachments()
.pipe(operators.takeUntil(this._destroyed))
.subscribe(function () { return _this._detach(); });
return this._overlayRef;
};
/**
* Detaches the currently-attached tooltip.
* @return {?}
*/
MatTooltip.prototype._detach = /**
* Detaches the currently-attached tooltip.
* @return {?}
*/
function () {
if (this._overlayRef && this._overlayRef.hasAttached()) {
this._overlayRef.detach();
}
this._tooltipInstance = null;
};
/**
* Updates the position of the current tooltip.
* @return {?}
*/
MatTooltip.prototype._updatePosition = /**
* Updates the position of the current tooltip.
* @return {?}
*/
function () {
var /** @type {?} */ position = /** @type {?} */ (((this._overlayRef)).getConfig().positionStrategy);
var /** @type {?} */ origin = this._getOrigin();
var /** @type {?} */ overlay$$1 = this._getOverlayPosition();
position
.withPositions([
__assign({}, origin.main, overlay$$1.main),
__assign({}, origin.fallback, overlay$$1.fallback)
]);
};
/**
* Returns the origin position and a fallback position based on the user's position preference.
* The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).
*/
/**
* Returns the origin position and a fallback position based on the user's position preference.
* The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).
* @return {?}
*/
MatTooltip.prototype._getOrigin = /**
* Returns the origin position and a fallback position based on the user's position preference.
* The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).
* @return {?}
*/
function () {
var /** @type {?} */ isLtr = !this._dir || this._dir.value == 'ltr';
var /** @type {?} */ position = this.position;
var /** @type {?} */ originPosition;
if (position == 'above' || position == 'below') {
originPosition = { originX: 'center', originY: position == 'above' ? 'top' : 'bottom' };
}
else if (position == 'before' ||
(position == 'left' && isLtr) ||
(position == 'right' && !isLtr)) {
originPosition = { originX: 'start', originY: 'center' };
}
else if (position == 'after' ||
(position == 'right' && isLtr) ||
(position == 'left' && !isLtr)) {
originPosition = { originX: 'end', originY: 'center' };
}
else {
throw getMatTooltipInvalidPositionError(position);
}
var _a = this._invertPosition(originPosition.originX, originPosition.originY), x = _a.x, y = _a.y;
return {
main: originPosition,
fallback: { originX: x, originY: y }
};
};
/** Returns the overlay position and a fallback position based on the user's preference */
/**
* Returns the overlay position and a fallback position based on the user's preference
* @return {?}
*/
MatTooltip.prototype._getOverlayPosition = /**
* Returns the overlay position and a fallback position based on the user's preference
* @return {?}
*/
function () {
var /** @type {?} */ isLtr = !this._dir || this._dir.value == 'ltr';
var /** @type {?} */ position = this.position;
var /** @type {?} */ overlayPosition;
if (position == 'above') {
overlayPosition = { overlayX: 'center', overlayY: 'bottom' };
}
else if (position == 'below') {
overlayPosition = { overlayX: 'center', overlayY: 'top' };
}
else if (position == 'before' ||
(position == 'left' && isLtr) ||
(position == 'right' && !isLtr)) {
overlayPosition = { overlayX: 'end', overlayY: 'center' };
}
else if (position == 'after' ||
(position == 'right' && isLtr) ||
(position == 'left' && !isLtr)) {
overlayPosition = { overlayX: 'start', overlayY: 'center' };
}
else {
throw getMatTooltipInvalidPositionError(position);
}
var _a = this._invertPosition(overlayPosition.overlayX, overlayPosition.overlayY), x = _a.x, y = _a.y;
return {
main: overlayPosition,
fallback: { overlayX: x, overlayY: y }
};
};
/**
* Updates the tooltip message and repositions the overlay according to the new message length
* @return {?}
*/
MatTooltip.prototype._updateTooltipMessage = /**
* Updates the tooltip message and repositions the overlay according to the new message length
* @return {?}
*/
function () {
var _this = this;
// Must wait for the message to be painted to the tooltip so that the overlay can properly
// calculate the correct positioning based on the size of the text.
if (this._tooltipInstance) {
this._tooltipInstance.message = this.message;
this._tooltipInstance._markForCheck();
this._ngZone.onMicrotaskEmpty.asObservable().pipe(operators.take(1), operators.takeUntil(this._destroyed)).subscribe(function () {
if (_this._tooltipInstance) {
/** @type {?} */ ((_this._overlayRef)).updatePosition();
}
});
}
};
/**
* Updates the tooltip class
* @param {?} tooltipClass
* @return {?}
*/
MatTooltip.prototype._setTooltipClass = /**
* Updates the tooltip class
* @param {?} tooltipClass
* @return {?}
*/
function (tooltipClass) {
if (this._tooltipInstance) {
this._tooltipInstance.tooltipClass = tooltipClass;
this._tooltipInstance._markForCheck();
}
};
/**
* Inverts an overlay position.
* @param {?} x
* @param {?} y
* @return {?}
*/
MatTooltip.prototype._invertPosition = /**
* Inverts an overlay position.
* @param {?} x
* @param {?} y
* @return {?}
*/
function (x, y) {
if (this.position === 'above' || this.position === 'below') {
if (y === 'top') {
y = 'bottom';
}
else if (y === 'bottom') {
y = 'top';
}
}
else {
if (x === 'end') {
x = 'start';
}
else if (x === 'start') {
x = 'end';
}
}
return { x: x, y: y };
};
MatTooltip.decorators = [
{ type: core.Directive, args: [{
selector: '[matTooltip]',
exportAs: 'matTooltip',
host: {
'(longpress)': 'show()',
'(keydown)': '_handleKeydown($event)',
'(touchend)': '_handleTouchend()',
},
},] },
];
/** @nocollapse */
MatTooltip.ctorParameters = function () { return [
{ type: overlay.Overlay, },
{ type: core.ElementRef, },
{ type: overlay.ScrollDispatcher, },
{ type: core.ViewContainerRef, },
{ type: core.NgZone, },
{ type: platform.Platform, },
{ type: a11y.AriaDescriber, },
{ type: a11y.FocusMonitor, },
{ type: undefined, decorators: [{ type: core.Inject, args: [MAT_TOOLTIP_SCROLL_STRATEGY,] },] },
{ type: bidi.Directionality, decorators: [{ type: core.Optional },] },
{ type: undefined, decorators: [{ type: core.Optional }, { type: core.Inject, args: [MAT_TOOLTIP_DEFAULT_OPTIONS,] },] },
]; };
MatTooltip.propDecorators = {
"position": [{ type: core.Input, args: ['matTooltipPosition',] },],
"disabled": [{ type: core.Input, args: ['matTooltipDisabled',] },],
"showDelay": [{ type: core.Input, args: ['matTooltipShowDelay',] },],
"hideDelay": [{ type: core.Input, args: ['matTooltipHideDelay',] },],
"message": [{ type: core.Input, args: ['matTooltip',] },],
"tooltipClass": [{ type: core.Input, args: ['matTooltipClass',] },],
};
return MatTooltip;
}());
/**
* Internal component that wraps the tooltip's content.
* \@docs-private
*/
var TooltipComponent = /** @class */ (function () {
function TooltipComponent(_changeDetectorRef, _breakpointObserver) {
this._changeDetectorRef = _changeDetectorRef;
this._breakpointObserver = _breakpointObserver;
/**
* Property watched by the animation framework to show or hide the tooltip
*/
this._visibility = 'initial';
/**
* Whether interactions on the page should close the tooltip
*/
this._closeOnInteraction = false;
/**
* The transform origin used in the animation for showing and hiding the tooltip
*/
this._transformOrigin = 'bottom';
/**
* Subject for notifying that the tooltip has been hidden from the view
*/
this._onHide = new rxjs.Subject();
/**
* Stream that emits whether the user has a handset-sized display.
*/
this._isHandset = this._breakpointObserver.observe(layout.Breakpoints.Handset);
}
/**
* Shows the tooltip with an animation originating from the provided origin
* @param position Position of the tooltip.
* @param delay Amount of milliseconds to the delay showing the tooltip.
*/
/**
* Shows the tooltip with an animation originating from the provided origin
* @param {?} position Position of the tooltip.
* @param {?} delay Amount of milliseconds to the delay showing the tooltip.
* @return {?}
*/
TooltipComponent.prototype.show = /**
* Shows the tooltip with an animation originating from the provided origin
* @param {?} position Position of the tooltip.
* @param {?} delay Amount of milliseconds to the delay showing the tooltip.
* @return {?}
*/
function (position, delay) {
var _this = this;
// Cancel the delayed hide if it is scheduled
if (this._hideTimeoutId) {
clearTimeout(this._hideTimeoutId);
}
// Body interactions should cancel the tooltip if there is a delay in showing.
this._closeOnInteraction = true;
this._position = position;
this._showTimeoutId = setTimeout(function () {
_this._visibility = 'visible';
// Mark for check so if any parent component has set the
// ChangeDetectionStrategy to OnPush it will be checked anyways
// Mark for check so if any parent component has set the
// ChangeDetectionStrategy to OnPush it will be checked anyways
_this._markForCheck();
}, delay);
};
/**
* Begins the animation to hide the tooltip after the provided delay in ms.
* @param delay Amount of milliseconds to delay showing the tooltip.
*/
/**
* Begins the animation to hide the tooltip after the provided delay in ms.
* @param {?} delay Amount of milliseconds to delay showing the tooltip.
* @return {?}
*/
TooltipComponent.prototype.hide = /**
* Begins the animation to hide the tooltip after the provided delay in ms.
* @param {?} delay Amount of milliseconds to delay showing the tooltip.
* @return {?}
*/
function (delay) {
var _this = this;
// Cancel the delayed show if it is scheduled
if (this._showTimeoutId) {
clearTimeout(this._showTimeoutId);
}
this._hideTimeoutId = setTimeout(function () {
_this._visibility = 'hidden';
// Mark for check so if any parent component has set the
// ChangeDetectionStrategy to OnPush it will be checked anyways
// Mark for check so if any parent component has set the
// ChangeDetectionStrategy to OnPush it will be checked anyways
_this._markForCheck();
}, delay);
};
/** Returns an observable that notifies when the tooltip has been hidden from view. */
/**
* Returns an observable that notifies when the tooltip has been hidden from view.
* @return {?}
*/
TooltipComponent.prototype.afterHidden = /**
* Returns an observable that notifies when the tooltip has been hidden from view.
* @return {?}
*/
function () {
return this._onHide.asObservable();
};
/** Whether the tooltip is being displayed. */
/**
* Whether the tooltip is being displayed.
* @return {?}
*/
TooltipComponent.prototype.isVisible = /**
* Whether the tooltip is being displayed.
* @return {?}
*/
function () {
return this._visibility === 'visible';
};
/** Sets the tooltip transform origin according to the position of the tooltip overlay. */
/**
* Sets the tooltip transform origin according to the position of the tooltip overlay.
* @param {?} overlayPosition
* @param {?} direction
* @return {?}
*/
TooltipComponent.prototype._setTransformOrigin = /**
* Sets the tooltip transform origin according to the position of the tooltip overlay.
* @param {?} overlayPosition
* @param {?} direction
* @return {?}
*/
function (overlayPosition, direction) {
var /** @type {?} */ axis = (this._position === 'above' || this._position === 'below') ? 'Y' : 'X';
var /** @type {?} */ position = axis == 'X' ? overlayPosition.overlayX : overlayPosition.overlayY;
if (position === 'top' || position === 'bottom') {
this._transformOrigin = position;
}
else if (position === 'start') {
this._transformOrigin = direction === 'ltr' ? 'left' : 'right';
}
else if (position === 'end') {
this._transformOrigin = direction === 'ltr' ? 'right' : 'left';
}
else {
throw getMatTooltipInvalidPositionError(this._position);
}
};
/**
* @return {?}
*/
TooltipComponent.prototype._animationStart = /**
* @return {?}
*/
function () {
this._closeOnInteraction = false;
};
/**
* @param {?} event
* @return {?}
*/
TooltipComponent.prototype._animationDone = /**
* @param {?} event
* @return {?}
*/
function (event) {
var /** @type {?} */ toState = /** @type {?} */ (event.toState);
if (toState === 'hidden' && !this.isVisible()) {
this._onHide.next();
}
if (toState === 'visible' || toState === 'hidden') {
this._closeOnInteraction = true;
}
};
/**
* Interactions on the HTML body should close the tooltip immediately as defined in the
* material design spec.
* https://material.google.com/components/tooltips.html#tooltips-interaction
*/
/**
* Interactions on the HTML body should close the tooltip immediately as defined in the
* material design spec.
* https://material.google.com/components/tooltips.html#tooltips-interaction
* @return {?}
*/
TooltipComponent.prototype._handleBodyInteraction = /**
* Interactions on the HTML body should close the tooltip immediately as defined in the
* material design spec.
* https://material.google.com/components/tooltips.html#tooltips-interaction
* @return {?}
*/
function () {
if (this._closeOnInteraction) {
this.hide(0);
}
};
/**
* Marks that the tooltip needs to be checked in the next change detection run.
* Mainly used for rendering the initial text before positioning a tooltip, which
* can be problematic in components with OnPush change detection.
*/
/**
* Marks that the tooltip needs to be checked in the next change detection run.
* Mainly used for rendering the initial text before positioning a tooltip, which
* can be problematic in components with OnPush change detection.
* @return {?}
*/
TooltipComponent.prototype._markForCheck = /**
* Marks that the tooltip needs to be checked in the next change detection run.
* Mainly used for rendering the initial text before positioning a tooltip, which
* can be problematic in components with OnPush change detection.
* @return {?}
*/
function () {
this._changeDetectorRef.markForCheck();
};
TooltipComponent.decorators = [
{ type: core.Component, args: [{selector: 'mat-tooltip-component',
template: "<div class=\"mat-tooltip\" [ngClass]=\"tooltipClass\" [class.mat-tooltip-handset]=\"(_isHandset | async)!.matches\" [style.transform-origin]=\"_transformOrigin\" [@state]=\"_visibility\" (@state.start)=\"_animationStart()\" (@state.done)=\"_animationDone($event)\">{{message}}</div>",
styles: [".mat-tooltip-panel{pointer-events:none!important}.mat-tooltip{color:#fff;border-radius:2px;margin:14px;max-width:250px;padding-left:8px;padding-right:8px}@media screen and (-ms-high-contrast:active){.mat-tooltip{outline:solid 1px}}.mat-tooltip-handset{margin:24px;padding-left:16px;padding-right:16px}"],
encapsulation: core.ViewEncapsulation.None,
changeDetection: core.ChangeDetectionStrategy.OnPush,
animations: [matTooltipAnimations.tooltipState],
host: {
// Forces the element to have a layout in IE and Edge. This fixes issues where the element
// won't be rendered if the animations are disabled or there is no web animations polyfill.
'[style.zoom]': '_visibility === "visible" ? 1 : null',
'(body:click)': 'this._handleBodyInteraction()',
'aria-hidden': 'true',
}
},] },
];
/** @nocollapse */
TooltipComponent.ctorParameters = function () { return [
{ type: core.ChangeDetectorRef, },
{ type: layout.BreakpointObserver, },
]; };
return TooltipComponent;
}());
/**
* @fileoverview added by tsickle
* @suppress {checkTypes} checked by tsc
*/
var MatTooltipModule = /** @class */ (function () {
function MatTooltipModule() {
}
MatTooltipModule.decorators = [
{ type: core.NgModule, args: [{
imports: [
common.CommonModule,
overlay.OverlayModule,
core$1.MatCommonModule,
],
exports: [MatTooltip, TooltipComponent, core$1.MatCommonModule],
declarations: [MatTooltip, TooltipComponent],
entryComponents: [TooltipComponent],
},] },
];
return MatTooltipModule;
}());
exports.MatTooltipModule = MatTooltipModule;
exports.SCROLL_THROTTLE_MS = SCROLL_THROTTLE_MS;
exports.TOOLTIP_PANEL_CLASS = TOOLTIP_PANEL_CLASS;
exports.getMatTooltipInvalidPositionError = getMatTooltipInvalidPositionError;
exports.MAT_TOOLTIP_SCROLL_STRATEGY = MAT_TOOLTIP_SCROLL_STRATEGY;
exports.MAT_TOOLTIP_DEFAULT_OPTIONS = MAT_TOOLTIP_DEFAULT_OPTIONS;
exports.MatTooltip = MatTooltip;
exports.TooltipComponent = TooltipComponent;
exports.matTooltipAnimations = matTooltipAnimations;
Object.defineProperty(exports, '__esModule', { value: true });
})));
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