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@angular/material

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/** * @license * Copyright Google Inc. All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { ComponentRef, EmbeddedViewRef, NgZone, OnDestroy, Renderer2, ElementRef, ChangeDetectorRef } from '@angular/core'; import { AnimationEvent } from '@angular/animations'; import { BasePortalHost, ComponentPortal, PortalHostDirective } from '@angular/cdk/portal'; import { Observable } from 'rxjs/Observable'; import { Subject } from 'rxjs/Subject'; import { MatSnackBarConfig } from './snack-bar-config'; export declare const SHOW_ANIMATION = "225ms cubic-bezier(0.4,0.0,1,1)"; export declare const HIDE_ANIMATION = "195ms cubic-bezier(0.0,0.0,0.2,1)"; /** * Internal component that wraps user-provided snack bar content. * @docs-private */ export declare class MatSnackBarContainer extends BasePortalHost implements OnDestroy { private _ngZone; private _renderer; private _elementRef; private _changeDetectorRef; /** Whether the component has been destroyed. */ private _destroyed; /** The portal host inside of this container into which the snack bar content will be loaded. */ _portalHost: PortalHostDirective; /** Subject for notifying that the snack bar has exited from view. */ _onExit: Subject<any>; /** Subject for notifying that the snack bar has finished entering the view. */ _onEnter: Subject<any>; /** The state of the snack bar animations. */ _animationState: string; /** The snack bar configuration. */ snackBarConfig: MatSnackBarConfig; constructor(_ngZone: NgZone, _renderer: Renderer2, _elementRef: ElementRef, _changeDetectorRef: ChangeDetectorRef); /** Attach a component portal as content to this snack bar container. */ attachComponentPortal<T>(portal: ComponentPortal<T>): ComponentRef<T>; /** Attach a template portal as content to this snack bar container. */ attachTemplatePortal(): EmbeddedViewRef<any>; /** Handle end of animations, updating the state of the snackbar. */ onAnimationEnd(event: AnimationEvent): void; /** Begin animation of snack bar entrance into view. */ enter(): void; /** Begin animation of the snack bar exiting from view. */ exit(): Observable<void>; /** Makes sure the exit callbacks have been invoked when the element is destroyed. */ ngOnDestroy(): void; /** * Waits for the zone to settle before removing the element. Helps prevent * errors where we end up removing an element which is in the middle of an animation. */ private _completeExit(); }