@angular/material
Version:
Angular Material
116 lines (115 loc) • 4.95 kB
TypeScript
import { Direction, Directionality } from '@angular/cdk/bidi';
import { Overlay, RepositionScrollStrategy, ScrollStrategy } from '@angular/cdk/overlay';
import { AfterContentInit, ElementRef, EventEmitter, InjectionToken, OnDestroy, ViewContainerRef } from '@angular/core';
import { MatMenu } from './menu-directive';
import { MatMenuItem } from './menu-item';
import { MatMenuPanel } from './menu-panel';
/** Injection token that determines the scroll handling while the menu is open. */
export declare const MAT_MENU_SCROLL_STRATEGY: InjectionToken<() => ScrollStrategy>;
/** @docs-private */
export declare function MAT_MENU_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay): () => RepositionScrollStrategy;
/** @docs-private */
export declare const MAT_MENU_SCROLL_STRATEGY_PROVIDER: {
provide: InjectionToken<() => ScrollStrategy>;
deps: typeof Overlay[];
useFactory: (overlay: Overlay) => () => RepositionScrollStrategy;
};
/** Default top padding of the menu panel. */
export declare const MENU_PANEL_TOP_PADDING = 8;
/**
* This directive is intended to be used in conjunction with an mat-menu tag. It is
* responsible for toggling the display of the provided menu instance.
*/
export declare class MatMenuTrigger implements AfterContentInit, OnDestroy {
private _overlay;
private _element;
private _viewContainerRef;
private _scrollStrategy;
private _parentMenu;
private _menuItemInstance;
private _dir;
private _portal;
private _overlayRef;
private _menuOpen;
private _closeSubscription;
private _positionSubscription;
private _hoverSubscription;
private _openedByMouse;
/** @deprecated */
_deprecatedMatMenuTriggerFor: MatMenuPanel;
/** References the menu instance that the trigger is associated with. */
menu: MatMenuPanel;
/** Event emitted when the associated menu is opened. */
onMenuOpen: EventEmitter<void>;
/** Event emitted when the associated menu is closed. */
onMenuClose: EventEmitter<void>;
constructor(_overlay: Overlay, _element: ElementRef, _viewContainerRef: ViewContainerRef, _scrollStrategy: any, _parentMenu: MatMenu, _menuItemInstance: MatMenuItem, _dir: Directionality);
ngAfterContentInit(): void;
ngOnDestroy(): void;
/** Whether the menu is open. */
readonly menuOpen: boolean;
/** The text direction of the containing app. */
readonly dir: Direction;
/** Whether the menu triggers a sub-menu or a top-level one. */
triggersSubmenu(): boolean;
/** Toggles the menu between the open and closed states. */
toggleMenu(): void;
/** Opens the menu. */
openMenu(): void;
/** Closes the menu. */
closeMenu(): void;
/** Focuses the menu trigger. */
focus(): void;
/** Closes the menu and does the necessary cleanup. */
private _destroyMenu();
/**
* This method sets the menu state to open and focuses the first item if
* the menu was opened via the keyboard.
*/
private _initMenu();
/** Updates the menu elevation based on the amount of parent menus that it has. */
private _setMenuElevation();
/**
* This method resets the menu when it's closed, most importantly restoring
* focus to the menu trigger if the menu was opened via the keyboard.
*/
private _resetMenu();
private _setIsMenuOpen(isOpen);
/**
* This method checks that a valid instance of MatMenu has been passed into
* matMenuTriggerFor. If not, an exception is thrown.
*/
private _checkMenu();
/**
* This method creates the overlay from the provided menu's template and saves its
* OverlayRef so that it can be attached to the DOM when openMenu is called.
*/
private _createOverlay();
/**
* This method builds the configuration object needed to create the overlay, the OverlayState.
* @returns OverlayConfig
*/
private _getOverlayConfig();
/**
* Listens to changes in the position of the overlay and sets the correct classes
* on the menu based on the new position. This ensures the animation origin is always
* correct, even if a fallback position is used for the overlay.
*/
private _subscribeToPositions(position);
/**
* This method builds the position strategy for the overlay, so the menu is properly connected
* to the trigger.
* @returns ConnectedPositionStrategy
*/
private _getPosition();
/** Cleans up the active subscriptions. */
private _cleanUpSubscriptions();
/** Returns a stream that emits whenever an action that should close the menu occurs. */
private _menuClosingActions();
/** Handles mouse presses on the trigger. */
_handleMousedown(event: MouseEvent): void;
/** Handles key presses on the trigger. */
_handleKeydown(event: KeyboardEvent): void;
/** Handles click events on the trigger. */
_handleClick(event: MouseEvent): void;
}