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@angular/material

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/** * @license * Copyright Google Inc. All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { OnDestroy, ElementRef, NgZone, Renderer2 } from '@angular/core'; import { CanColor } from '@angular/material/core'; /** Default stroke width as a percentage of the viewBox. */ export declare const PROGRESS_SPINNER_STROKE_WIDTH = 10; export declare type ProgressSpinnerMode = 'determinate' | 'indeterminate'; /** * Directive whose purpose is to add the mat- CSS styling to this selector. * @docs-private */ export declare class MdProgressSpinnerCssMatStyler { } /** @docs-private */ export declare class MdProgressSpinnerBase { _renderer: Renderer2; _elementRef: ElementRef; constructor(_renderer: Renderer2, _elementRef: ElementRef); } export declare const _MdProgressSpinnerMixinBase: (new (...args: any[]) => CanColor) & typeof MdProgressSpinnerBase; /** * <md-progress-spinner> component. */ export declare class MdProgressSpinner extends _MdProgressSpinnerMixinBase implements OnDestroy, CanColor { private _ngZone; /** The id of the last requested animation. */ private _lastAnimationId; /** The id of the indeterminate interval. */ private _interdeterminateInterval; /** The SVG <path> node that is used to draw the circle. */ private _path; private _mode; private _value; /** Stroke width of the progress spinner. By default uses 10px as stroke width. */ strokeWidth: number; /** * Values for aria max and min are only defined as numbers when in a determinate mode. We do this * because voiceover does not report the progress indicator as indeterminate if the aria min * and/or max value are number values. */ readonly _ariaValueMin: number | null; readonly _ariaValueMax: number | null; /** @docs-private */ /** @docs-private */ interdeterminateInterval: number | null; /** * Clean up any animations that were running. */ ngOnDestroy(): void; /** Value of the progress circle. It is bound to the host as the attribute aria-valuenow. */ value: number; /** * Mode of the progress circle * * Input must be one of the values from ProgressMode, defaults to 'determinate'. * mode is bound to the host as the attribute host. */ mode: ProgressSpinnerMode; constructor(renderer: Renderer2, elementRef: ElementRef, _ngZone: NgZone); /** * Animates the circle from one percentage value to another. * * @param animateFrom The percentage of the circle filled starting the animation. * @param animateTo The percentage of the circle filled ending the animation. * @param ease The easing function to manage the pace of change in the animation. * @param duration The length of time to show the animation, in milliseconds. * @param rotation The starting angle of the circle fill, with 0° represented at the top center * of the circle. */ private _animateCircle(animateFrom, animateTo, ease?, duration?, rotation?); /** * Starts the indeterminate animation interval, if it is not already running. */ private _startIndeterminateAnimation(); /** * Removes interval, ending the animation. */ private _cleanupIndeterminateAnimation(); /** * Renders the arc onto the SVG element. Proxies `getArc` while setting the proper * DOM attribute on the `<path>`. */ private _renderArc(currentValue, rotation?); } /** * <md-spinner> component. * * This is a component definition to be used as a convenience reference to create an * indeterminate <md-progress-spinner> instance. */ export declare class MdSpinner extends MdProgressSpinner { constructor(elementRef: ElementRef, ngZone: NgZone, renderer: Renderer2); }