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@angular/material

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import { AfterViewInit, ChangeDetectorRef, ElementRef, EventEmitter, OnDestroy, Renderer2 } from '@angular/core'; import { ControlValueAccessor } from '@angular/forms'; import { CanColor, CanDisable, CanDisableRipple, MdRipple } from '@angular/material/core'; import { FocusMonitor } from '@angular/cdk/a11y'; /** * Provider Expression that allows md-checkbox to register as a ControlValueAccessor. * This allows it to support [(ngModel)]. * @docs-private */ export declare const MD_CHECKBOX_CONTROL_VALUE_ACCESSOR: any; /** * Represents the different states that require custom transitions between them. * @docs-private */ export declare enum TransitionCheckState { /** The initial state of the component before any user interaction. */ Init = 0, /** The state representing the component when it's becoming checked. */ Checked = 1, /** The state representing the component when it's becoming unchecked. */ Unchecked = 2, /** The state representing the component when it's becoming indeterminate. */ Indeterminate = 3, } /** Change event object emitted by MdCheckbox. */ export declare class MdCheckboxChange { /** The source MdCheckbox of the event. */ source: MdCheckbox; /** The new `checked` value of the checkbox. */ checked: boolean; } /** @docs-private */ export declare class MdCheckboxBase { _renderer: Renderer2; _elementRef: ElementRef; constructor(_renderer: Renderer2, _elementRef: ElementRef); } export declare const _MdCheckboxMixinBase: (new (...args: any[]) => CanColor) & (new (...args: any[]) => CanDisableRipple) & (new (...args: any[]) => CanDisable) & typeof MdCheckboxBase; /** * A material design checkbox component. Supports all of the functionality of an HTML5 checkbox, * and exposes a similar API. A MdCheckbox can be either checked, unchecked, indeterminate, or * disabled. Note that all additional accessibility attributes are taken care of by the component, * so there is no need to provide them yourself. However, if you want to omit a label and still * have the checkbox be accessible, you may supply an [aria-label] input. * See: https://www.google.com/design/spec/components/selection-controls.html */ export declare class MdCheckbox extends _MdCheckboxMixinBase implements ControlValueAccessor, AfterViewInit, OnDestroy, CanColor, CanDisable, CanDisableRipple { private _changeDetectorRef; private _focusMonitor; /** * Attached to the aria-label attribute of the host element. In most cases, arial-labelledby will * take precedence so this may be omitted. */ ariaLabel: string; /** * Users can specify the `aria-labelledby` attribute which will be forwarded to the input element */ ariaLabelledby: string | null; private _uniqueId; /** A unique id for the checkbox input. If none is supplied, it will be auto-generated. */ id: string; /** Returns the unique id for the visual hidden input. */ readonly inputId: string; private _required; /** Whether the checkbox is required. */ required: boolean; /** * Whether or not the checkbox should appear before or after the label. * @deprecated */ align: 'start' | 'end'; /** Whether the label should appear after or before the checkbox. Defaults to 'after' */ labelPosition: 'before' | 'after'; /** Tabindex value that is passed to the underlying input element. */ tabIndex: number; /** Name value will be applied to the input element if present */ name: string | null; /** Event emitted when the checkbox's `checked` value changes. */ change: EventEmitter<MdCheckboxChange>; /** Event emitted when the checkbox's `indeterminate` value changes. */ indeterminateChange: EventEmitter<boolean>; /** The value attribute of the native input element */ value: string; /** The native `<input type="checkbox"> element */ _inputElement: ElementRef; /** Called when the checkbox is blurred. Needed to properly implement ControlValueAccessor. */ _ripple: MdRipple; /** * Called when the checkbox is blurred. Needed to properly implement ControlValueAccessor. * @docs-private */ onTouched: () => any; private _currentAnimationClass; private _currentCheckState; private _checked; private _indeterminate; private _controlValueAccessorChangeFn; /** Reference to the focused state ripple. */ private _focusRipple; constructor(renderer: Renderer2, elementRef: ElementRef, _changeDetectorRef: ChangeDetectorRef, _focusMonitor: FocusMonitor); ngAfterViewInit(): void; ngOnDestroy(): void; /** * Whether the checkbox is checked. */ checked: boolean; /** * Whether the checkbox is indeterminate. This is also known as "mixed" mode and can be used to * represent a checkbox with three states, e.g. a checkbox that represents a nested list of * checkable items. Note that whenever checkbox is manually clicked, indeterminate is immediately * set to false. */ indeterminate: boolean; _isRippleDisabled(): boolean; /** Method being called whenever the label text changes. */ _onLabelTextChange(): void; /** * Sets the model value. Implemented as part of ControlValueAccessor. * @param value Value to be set to the model. */ writeValue(value: any): void; /** * Registers a callback to be triggered when the value has changed. * Implemented as part of ControlValueAccessor. * @param fn Function to be called on change. */ registerOnChange(fn: (value: any) => void): void; /** * Registers a callback to be triggered when the control has been touched. * Implemented as part of ControlValueAccessor. * @param fn Callback to be triggered when the checkbox is touched. */ registerOnTouched(fn: any): void; /** * Sets the checkbox's disabled state. Implemented as a part of ControlValueAccessor. * @param isDisabled Whether the checkbox should be disabled. */ setDisabledState(isDisabled: boolean): void; private _transitionCheckState(newState); private _emitChangeEvent(); /** Function is called whenever the focus changes for the input element. */ private _onInputFocusChange(focusOrigin); /** Toggles the `checked` state of the checkbox. */ toggle(): void; /** * Event handler for checkbox input element. * Toggles checked state if element is not disabled. * Do not toggle on (change) event since IE doesn't fire change event when * indeterminate checkbox is clicked. * @param event */ _onInputClick(event: Event): void; /** Focuses the checkbox. */ focus(): void; _onInteractionEvent(event: Event): void; private _getAnimationClassForCheckStateTransition(oldState, newState); /** Fades out the focus state ripple. */ private _removeFocusRipple(); }