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@angular/material

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import { _AbstractConstructor } from '@angular/material/core'; import { CanColor } from '@angular/material/core'; import { _Constructor } from '@angular/material/core'; import { ElementRef } from '@angular/core'; import * as i0 from '@angular/core'; import * as i2 from '@angular/common'; import * as i3 from '@angular/material/core'; import { InjectionToken } from '@angular/core'; import { NumberInput } from '@angular/cdk/coercion'; import { ThemePalette } from '@angular/material/core'; declare namespace i1 { export { MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS_FACTORY, ProgressSpinnerMode, MatProgressSpinnerDefaultOptions, MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS, MatProgressSpinner, MatSpinner } } /** Injection token to be used to override the default options for `mat-progress-spinner`. */ export declare const MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS: InjectionToken<MatProgressSpinnerDefaultOptions>; /** @docs-private */ export declare function MAT_PROGRESS_SPINNER_DEFAULT_OPTIONS_FACTORY(): MatProgressSpinnerDefaultOptions; export declare class MatProgressSpinner extends _MatProgressSpinnerBase implements CanColor { /** Whether the _mat-animation-noopable class should be applied, disabling animations. */ _noopAnimations: boolean; /** The element of the determinate spinner. */ _determinateCircle: ElementRef<HTMLElement>; constructor(elementRef: ElementRef<HTMLElement>, animationMode: string, defaults?: MatProgressSpinnerDefaultOptions); /** * Mode of the progress bar. * * Input must be one of these values: determinate, indeterminate, buffer, query, defaults to * 'determinate'. * Mirrored to mode attribute. */ mode: ProgressSpinnerMode; /** Value of the progress bar. Defaults to zero. Mirrored to aria-valuenow. */ get value(): number; set value(v: NumberInput); private _value; /** The diameter of the progress spinner (will set width and height of svg). */ get diameter(): number; set diameter(size: NumberInput); private _diameter; /** Stroke width of the progress spinner. */ get strokeWidth(): number; set strokeWidth(value: NumberInput); private _strokeWidth; /** The radius of the spinner, adjusted for stroke width. */ _circleRadius(): number; /** The view box of the spinner's svg element. */ _viewBox(): string; /** The stroke circumference of the svg circle. */ _strokeCircumference(): number; /** The dash offset of the svg circle. */ _strokeDashOffset(): number | null; /** Stroke width of the circle in percent. */ _circleStrokeWidth(): number; static ɵfac: i0.ɵɵFactoryDeclaration<MatProgressSpinner, [null, { optional: true; }, null]>; static ɵcmp: i0.ɵɵComponentDeclaration<MatProgressSpinner, "mat-progress-spinner, mat-spinner", ["matProgressSpinner"], { "color": "color"; "mode": "mode"; "value": "value"; "diameter": "diameter"; "strokeWidth": "strokeWidth"; }, {}, never, never, false, never>; } declare const _MatProgressSpinnerBase: _Constructor<CanColor> & _AbstractConstructor<CanColor> & { new (_elementRef: ElementRef): { _elementRef: ElementRef; }; }; /** Default `mat-progress-spinner` options that can be overridden. */ export declare interface MatProgressSpinnerDefaultOptions { /** Default color of the spinner. */ color?: ThemePalette; /** Diameter of the spinner. */ diameter?: number; /** Width of the spinner's stroke. */ strokeWidth?: number; /** * Whether the animations should be force to be enabled, ignoring if the current environment is * using NoopAnimationsModule. */ _forceAnimations?: boolean; } export declare class MatProgressSpinnerModule { static ɵfac: i0.ɵɵFactoryDeclaration<MatProgressSpinnerModule, never>; static ɵmod: i0.ɵɵNgModuleDeclaration<MatProgressSpinnerModule, [typeof i1.MatProgressSpinner, typeof i1.MatProgressSpinner], [typeof i2.CommonModule], [typeof i1.MatProgressSpinner, typeof i1.MatProgressSpinner, typeof i3.MatCommonModule]>; static ɵinj: i0.ɵɵInjectorDeclaration<MatProgressSpinnerModule>; } /** * @deprecated Import Progress Spinner instead. Note that the * `mat-spinner` selector isn't deprecated. * @breaking-change 16.0.0 */ export declare const MatSpinner: typeof MatProgressSpinner; /** Possible mode for a progress spinner. */ export declare type ProgressSpinnerMode = 'determinate' | 'indeterminate'; export { }