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@angular/material

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/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** Possible states for a ripple element. */ export declare const enum RippleState { FADING_IN = 0, VISIBLE = 1, FADING_OUT = 2, HIDDEN = 3 } export declare type RippleConfig = { color?: string; centered?: boolean; radius?: number; persistent?: boolean; animation?: RippleAnimationConfig; terminateOnPointerUp?: boolean; }; /** * Interface that describes the configuration for the animation of a ripple. * There are two animation phases with different durations for the ripples. */ export interface RippleAnimationConfig { /** Duration in milliseconds for the enter animation (expansion from point of contact). */ enterDuration?: number; /** Duration in milliseconds for the exit animation (fade-out). */ exitDuration?: number; } /** * Reference to a previously launched ripple element. */ export declare class RippleRef { private _renderer; /** Reference to the ripple HTML element. */ element: HTMLElement; /** Ripple configuration used for the ripple. */ config: RippleConfig; /** Current state of the ripple. */ state: RippleState; constructor(_renderer: { fadeOutRipple(ref: RippleRef): void; }, /** Reference to the ripple HTML element. */ element: HTMLElement, /** Ripple configuration used for the ripple. */ config: RippleConfig); /** Fades out the ripple element. */ fadeOut(): void; }