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@angular/core

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Angular - the core framework

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/** * @license * Copyright Google Inc. All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { ChangeDetectorRef, ComponentRef, DebugElement, ElementRef, NgZone } from '@angular/core'; /** * Fixture for debugging and testing a component. * * @stable */ export declare class ComponentFixture<T> { componentRef: ComponentRef<T>; ngZone: NgZone | null; private _autoDetect; /** * The DebugElement associated with the root element of this component. */ debugElement: DebugElement; /** * The instance of the root component class. */ componentInstance: T; /** * The native element at the root of the component. */ nativeElement: any; /** * The ElementRef for the element at the root of the component. */ elementRef: ElementRef; /** * The ChangeDetectorRef for the component */ changeDetectorRef: ChangeDetectorRef; private _renderer; private _isStable; private _isDestroyed; private _resolve; private _promise; private _onUnstableSubscription; private _onStableSubscription; private _onMicrotaskEmptySubscription; private _onErrorSubscription; constructor(componentRef: ComponentRef<T>, ngZone: NgZone | null, _autoDetect: boolean); private _tick(checkNoChanges); /** * Trigger a change detection cycle for the component. */ detectChanges(checkNoChanges?: boolean): void; /** * Do a change detection run to make sure there were no changes. */ checkNoChanges(): void; /** * Set whether the fixture should autodetect changes. * * Also runs detectChanges once so that any existing change is detected. */ autoDetectChanges(autoDetect?: boolean): void; /** * Return whether the fixture is currently stable or has async tasks that have not been completed * yet. */ isStable(): boolean; /** * Get a promise that resolves when the fixture is stable. * * This can be used to resume testing after events have triggered asynchronous activity or * asynchronous change detection. */ whenStable(): Promise<any>; private _getRenderer(); /** * Get a promise that resolves when the ui state is stable following animations. */ whenRenderingDone(): Promise<any>; /** * Trigger component destruction. */ destroy(): void; }