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@angular/cdk

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Angular Material Component Development Kit

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/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { normalizePassiveListenerOptions } from '@angular/cdk/platform'; import { coerceBooleanProperty, coerceElement } from '@angular/cdk/coercion'; import { Subscription, Subject } from 'rxjs'; import { startWith } from 'rxjs/operators'; import { extendStyles, toggleNativeDragInteractions } from './drag-styling'; import { getTransformTransitionDurationInMs } from './transition-duration'; /** Options that can be used to bind a passive event listener. */ var passiveEventListenerOptions = normalizePassiveListenerOptions({ passive: true }); /** Options that can be used to bind an active event listener. */ var activeEventListenerOptions = normalizePassiveListenerOptions({ passive: false }); /** * Time in milliseconds for which to ignore mouse events, after * receiving a touch event. Used to avoid doing double work for * touch devices where the browser fires fake mouse events, in * addition to touch events. */ var MOUSE_EVENT_IGNORE_TIME = 800; /** * Reference to a draggable item. Used to manipulate or dispose of the item. */ var DragRef = /** @class */ (function () { function DragRef(element, _config, _document, _ngZone, _viewportRuler, _dragDropRegistry) { var _this = this; this._config = _config; this._document = _document; this._ngZone = _ngZone; this._viewportRuler = _viewportRuler; this._dragDropRegistry = _dragDropRegistry; /** * CSS `transform` applied to the element when it isn't being dragged. We need a * passive transform in order for the dragged element to retain its new position * after the user has stopped dragging and because we need to know the relative * position in case they start dragging again. This corresponds to `element.style.transform`. */ this._passiveTransform = { x: 0, y: 0 }; /** CSS `transform` that is applied to the element while it's being dragged. */ this._activeTransform = { x: 0, y: 0 }; /** Emits when the item is being moved. */ this._moveEvents = new Subject(); /** Subscription to pointer movement events. */ this._pointerMoveSubscription = Subscription.EMPTY; /** Subscription to the event that is dispatched when the user lifts their pointer. */ this._pointerUpSubscription = Subscription.EMPTY; /** Subscription to the viewport being scrolled. */ this._scrollSubscription = Subscription.EMPTY; /** Subscription to the viewport being resized. */ this._resizeSubscription = Subscription.EMPTY; /** Cached reference to the boundary element. */ this._boundaryElement = null; /** Whether the native dragging interactions have been enabled on the root element. */ this._nativeInteractionsEnabled = true; /** Elements that can be used to drag the draggable item. */ this._handles = []; /** Registered handles that are currently disabled. */ this._disabledHandles = new Set(); /** Layout direction of the item. */ this._direction = 'ltr'; /** * Amount of milliseconds to wait after the user has put their * pointer down before starting to drag the element. */ this.dragStartDelay = 0; this._disabled = false; /** Emits as the drag sequence is being prepared. */ this.beforeStarted = new Subject(); /** Emits when the user starts dragging the item. */ this.started = new Subject(); /** Emits when the user has released a drag item, before any animations have started. */ this.released = new Subject(); /** Emits when the user stops dragging an item in the container. */ this.ended = new Subject(); /** Emits when the user has moved the item into a new container. */ this.entered = new Subject(); /** Emits when the user removes the item its container by dragging it into another container. */ this.exited = new Subject(); /** Emits when the user drops the item inside a container. */ this.dropped = new Subject(); /** * Emits as the user is dragging the item. Use with caution, * because this event will fire for every pixel that the user has dragged. */ this.moved = this._moveEvents.asObservable(); /** Handler for the `mousedown`/`touchstart` events. */ this._pointerDown = function (event) { _this.beforeStarted.next(); // Delegate the event based on whether it started from a handle or the element itself. if (_this._handles.length) { var targetHandle = _this._handles.find(function (handle) { var target = event.target; return !!target && (target === handle || handle.contains(target)); }); if (targetHandle && !_this._disabledHandles.has(targetHandle) && !_this.disabled) { _this._initializeDragSequence(targetHandle, event); } } else if (!_this.disabled) { _this._initializeDragSequence(_this._rootElement, event); } }; /** Handler that is invoked when the user moves their pointer after they've initiated a drag. */ this._pointerMove = function (event) { // Prevent the default action as early as possible in order to block // native actions like dragging the selected text or images with the mouse. event.preventDefault(); if (!_this._hasStartedDragging) { var pointerPosition = _this._getPointerPositionOnPage(event); var distanceX = Math.abs(pointerPosition.x - _this._pickupPositionOnPage.x); var distanceY = Math.abs(pointerPosition.y - _this._pickupPositionOnPage.y); var isOverThreshold = distanceX + distanceY >= _this._config.dragStartThreshold; // Only start dragging after the user has moved more than the minimum distance in either // direction. Note that this is preferrable over doing something like `skip(minimumDistance)` // in the `pointerMove` subscription, because we're not guaranteed to have one move event // per pixel of movement (e.g. if the user moves their pointer quickly). if (isOverThreshold) { var isDelayElapsed = Date.now() >= _this._dragStartTime + _this._getDragStartDelay(event); if (!isDelayElapsed) { _this._endDragSequence(event); return; } // Prevent other drag sequences from starting while something in the container is still // being dragged. This can happen while we're waiting for the drop animation to finish // and can cause errors, because some elements might still be moving around. if (!_this._dropContainer || !_this._dropContainer.isDragging()) { _this._hasStartedDragging = true; _this._ngZone.run(function () { return _this._startDragSequence(event); }); } } return; } // We only need the preview dimensions if we have a boundary element. if (_this._boundaryElement) { // Cache the preview element rect if we haven't cached it already or if // we cached it too early before the element dimensions were computed. if (!_this._previewRect || (!_this._previewRect.width && !_this._previewRect.height)) { _this._previewRect = (_this._preview || _this._rootElement).getBoundingClientRect(); } } var constrainedPointerPosition = _this._getConstrainedPointerPosition(event); _this._hasMoved = true; _this._updatePointerDirectionDelta(constrainedPointerPosition); if (_this._dropContainer) { _this._updateActiveDropContainer(constrainedPointerPosition); } else { var activeTransform = _this._activeTransform; activeTransform.x = constrainedPointerPosition.x - _this._pickupPositionOnPage.x + _this._passiveTransform.x; activeTransform.y = constrainedPointerPosition.y - _this._pickupPositionOnPage.y + _this._passiveTransform.y; _this._applyRootElementTransform(activeTransform.x, activeTransform.y); // Apply transform as attribute if dragging and svg element to work for IE if (typeof SVGElement !== 'undefined' && _this._rootElement instanceof SVGElement) { var appliedTransform = "translate(" + activeTransform.x + " " + activeTransform.y + ")"; _this._rootElement.setAttribute('transform', appliedTransform); } } // Since this event gets fired for every pixel while dragging, we only // want to fire it if the consumer opted into it. Also we have to // re-enter the zone because we run all of the events on the outside. if (_this._moveEvents.observers.length) { _this._ngZone.run(function () { _this._moveEvents.next({ source: _this, pointerPosition: constrainedPointerPosition, event: event, distance: _this._getDragDistance(constrainedPointerPosition), delta: _this._pointerDirectionDelta }); }); } }; /** Handler that is invoked when the user lifts their pointer up, after initiating a drag. */ this._pointerUp = function (event) { _this._endDragSequence(event); }; this.withRootElement(element); _dragDropRegistry.registerDragItem(this); } Object.defineProperty(DragRef.prototype, "disabled", { /** Whether starting to drag this element is disabled. */ get: function () { return this._disabled || !!(this._dropContainer && this._dropContainer.disabled); }, set: function (value) { var newValue = coerceBooleanProperty(value); if (newValue !== this._disabled) { this._disabled = newValue; this._toggleNativeDragInteractions(); } }, enumerable: true, configurable: true }); /** * Returns the element that is being used as a placeholder * while the current element is being dragged. */ DragRef.prototype.getPlaceholderElement = function () { return this._placeholder; }; /** Returns the root draggable element. */ DragRef.prototype.getRootElement = function () { return this._rootElement; }; /** Registers the handles that can be used to drag the element. */ DragRef.prototype.withHandles = function (handles) { this._handles = handles.map(function (handle) { return coerceElement(handle); }); this._handles.forEach(function (handle) { return toggleNativeDragInteractions(handle, false); }); this._toggleNativeDragInteractions(); return this; }; /** * Registers the template that should be used for the drag preview. * @param template Template that from which to stamp out the preview. */ DragRef.prototype.withPreviewTemplate = function (template) { this._previewTemplate = template; return this; }; /** * Registers the template that should be used for the drag placeholder. * @param template Template that from which to stamp out the placeholder. */ DragRef.prototype.withPlaceholderTemplate = function (template) { this._placeholderTemplate = template; return this; }; /** * Sets an alternate drag root element. The root element is the element that will be moved as * the user is dragging. Passing an alternate root element is useful when trying to enable * dragging on an element that you might not have access to. */ DragRef.prototype.withRootElement = function (rootElement) { var element = coerceElement(rootElement); if (element !== this._rootElement) { if (this._rootElement) { this._removeRootElementListeners(this._rootElement); } element.addEventListener('mousedown', this._pointerDown, activeEventListenerOptions); element.addEventListener('touchstart', this._pointerDown, passiveEventListenerOptions); this._initialTransform = undefined; this._rootElement = element; } return this; }; /** * Element to which the draggable's position will be constrained. */ DragRef.prototype.withBoundaryElement = function (boundaryElement) { var _this = this; this._boundaryElement = boundaryElement ? coerceElement(boundaryElement) : null; this._resizeSubscription.unsubscribe(); if (boundaryElement) { this._resizeSubscription = this._viewportRuler .change(10) .subscribe(function () { return _this._containInsideBoundaryOnResize(); }); } return this; }; /** Removes the dragging functionality from the DOM element. */ DragRef.prototype.dispose = function () { this._removeRootElementListeners(this._rootElement); // Do this check before removing from the registry since it'll // stop being considered as dragged once it is removed. if (this.isDragging()) { // Since we move out the element to the end of the body while it's being // dragged, we have to make sure that it's removed if it gets destroyed. removeNode(this._rootElement); } removeNode(this._anchor); this._destroyPreview(); this._destroyPlaceholder(); this._dragDropRegistry.removeDragItem(this); this._removeSubscriptions(); this.beforeStarted.complete(); this.started.complete(); this.released.complete(); this.ended.complete(); this.entered.complete(); this.exited.complete(); this.dropped.complete(); this._moveEvents.complete(); this._handles = []; this._disabledHandles.clear(); this._dropContainer = undefined; this._resizeSubscription.unsubscribe(); this._boundaryElement = this._rootElement = this._placeholderTemplate = this._previewTemplate = this._anchor = null; }; /** Checks whether the element is currently being dragged. */ DragRef.prototype.isDragging = function () { return this._hasStartedDragging && this._dragDropRegistry.isDragging(this); }; /** Resets a standalone drag item to its initial position. */ DragRef.prototype.reset = function () { this._rootElement.style.transform = this._initialTransform || ''; this._activeTransform = { x: 0, y: 0 }; this._passiveTransform = { x: 0, y: 0 }; }; /** * Sets a handle as disabled. While a handle is disabled, it'll capture and interrupt dragging. * @param handle Handle element that should be disabled. */ DragRef.prototype.disableHandle = function (handle) { if (this._handles.indexOf(handle) > -1) { this._disabledHandles.add(handle); } }; /** * Enables a handle, if it has been disabled. * @param handle Handle element to be enabled. */ DragRef.prototype.enableHandle = function (handle) { this._disabledHandles.delete(handle); }; /** Sets the layout direction of the draggable item. */ DragRef.prototype.withDirection = function (direction) { this._direction = direction; return this; }; /** Sets the container that the item is part of. */ DragRef.prototype._withDropContainer = function (container) { this._dropContainer = container; }; /** * Gets the current position in pixels the draggable outside of a drop container. */ DragRef.prototype.getFreeDragPosition = function () { var position = this.isDragging() ? this._activeTransform : this._passiveTransform; return { x: position.x, y: position.y }; }; /** * Sets the current position in pixels the draggable outside of a drop container. * @param value New position to be set. */ DragRef.prototype.setFreeDragPosition = function (value) { this._activeTransform = { x: 0, y: 0 }; this._passiveTransform.x = value.x; this._passiveTransform.y = value.y; if (!this._dropContainer) { this._applyRootElementTransform(value.x, value.y); } return this; }; /** Updates the item's sort order based on the last-known pointer position. */ DragRef.prototype._sortFromLastPointerPosition = function () { var position = this._pointerPositionAtLastDirectionChange; if (position && this._dropContainer) { this._updateActiveDropContainer(position); } }; /** Unsubscribes from the global subscriptions. */ DragRef.prototype._removeSubscriptions = function () { this._pointerMoveSubscription.unsubscribe(); this._pointerUpSubscription.unsubscribe(); this._scrollSubscription.unsubscribe(); }; /** Destroys the preview element and its ViewRef. */ DragRef.prototype._destroyPreview = function () { if (this._preview) { removeNode(this._preview); } if (this._previewRef) { this._previewRef.destroy(); } this._preview = this._previewRef = null; }; /** Destroys the placeholder element and its ViewRef. */ DragRef.prototype._destroyPlaceholder = function () { if (this._placeholder) { removeNode(this._placeholder); } if (this._placeholderRef) { this._placeholderRef.destroy(); } this._placeholder = this._placeholderRef = null; }; /** * Clears subscriptions and stops the dragging sequence. * @param event Browser event object that ended the sequence. */ DragRef.prototype._endDragSequence = function (event) { var _this = this; // Note that here we use `isDragging` from the service, rather than from `this`. // The difference is that the one from the service reflects whether a dragging sequence // has been initiated, whereas the one on `this` includes whether the user has passed // the minimum dragging threshold. if (!this._dragDropRegistry.isDragging(this)) { return; } this._removeSubscriptions(); this._dragDropRegistry.stopDragging(this); this._toggleNativeDragInteractions(); if (this._handles) { this._rootElement.style.webkitTapHighlightColor = this._rootElementTapHighlight; } if (!this._hasStartedDragging) { return; } this.released.next({ source: this }); if (this._dropContainer) { // Stop scrolling immediately, instead of waiting for the animation to finish. this._dropContainer._stopScrolling(); this._animatePreviewToPlaceholder().then(function () { _this._cleanupDragArtifacts(event); _this._cleanupCachedDimensions(); _this._dragDropRegistry.stopDragging(_this); }); } else { // Convert the active transform into a passive one. This means that next time // the user starts dragging the item, its position will be calculated relatively // to the new passive transform. this._passiveTransform.x = this._activeTransform.x; this._passiveTransform.y = this._activeTransform.y; this._ngZone.run(function () { _this.ended.next({ source: _this, distance: _this._getDragDistance(_this._getPointerPositionOnPage(event)) }); }); this._cleanupCachedDimensions(); this._dragDropRegistry.stopDragging(this); } }; /** Starts the dragging sequence. */ DragRef.prototype._startDragSequence = function (event) { // Emit the event on the item before the one on the container. this.started.next({ source: this }); if (isTouchEvent(event)) { this._lastTouchEventTime = Date.now(); } this._toggleNativeDragInteractions(); if (this._dropContainer) { var element = this._rootElement; var parent_1 = element.parentNode; var preview = this._preview = this._createPreviewElement(); var placeholder = this._placeholder = this._createPlaceholderElement(); var anchor = this._anchor = this._anchor || this._document.createComment(''); // Insert an anchor node so that we can restore the element's position in the DOM. parent_1.insertBefore(anchor, element); // We move the element out at the end of the body and we make it hidden, because keeping it in // place will throw off the consumer's `:last-child` selectors. We can't remove the element // from the DOM completely, because iOS will stop firing all subsequent events in the chain. element.style.display = 'none'; this._document.body.appendChild(parent_1.replaceChild(placeholder, element)); getPreviewInsertionPoint(this._document).appendChild(preview); this._dropContainer.start(); } }; /** * Sets up the different variables and subscriptions * that will be necessary for the dragging sequence. * @param referenceElement Element that started the drag sequence. * @param event Browser event object that started the sequence. */ DragRef.prototype._initializeDragSequence = function (referenceElement, event) { var _this = this; // Always stop propagation for the event that initializes // the dragging sequence, in order to prevent it from potentially // starting another sequence for a draggable parent somewhere up the DOM tree. event.stopPropagation(); var isDragging = this.isDragging(); var isTouchSequence = isTouchEvent(event); var isAuxiliaryMouseButton = !isTouchSequence && event.button !== 0; var rootElement = this._rootElement; var isSyntheticEvent = !isTouchSequence && this._lastTouchEventTime && this._lastTouchEventTime + MOUSE_EVENT_IGNORE_TIME > Date.now(); // If the event started from an element with the native HTML drag&drop, it'll interfere // with our own dragging (e.g. `img` tags do it by default). Prevent the default action // to stop it from happening. Note that preventing on `dragstart` also seems to work, but // it's flaky and it fails if the user drags it away quickly. Also note that we only want // to do this for `mousedown` since doing the same for `touchstart` will stop any `click` // events from firing on touch devices. if (event.target && event.target.draggable && event.type === 'mousedown') { event.preventDefault(); } // Abort if the user is already dragging or is using a mouse button other than the primary one. if (isDragging || isAuxiliaryMouseButton || isSyntheticEvent) { return; } // If we've got handles, we need to disable the tap highlight on the entire root element, // otherwise iOS will still add it, even though all the drag interactions on the handle // are disabled. if (this._handles.length) { this._rootElementTapHighlight = rootElement.style.webkitTapHighlightColor; rootElement.style.webkitTapHighlightColor = 'transparent'; } this._hasStartedDragging = this._hasMoved = false; this._initialContainer = this._dropContainer; // Avoid multiple subscriptions and memory leaks when multi touch // (isDragging check above isn't enough because of possible temporal and/or dimensional delays) this._removeSubscriptions(); this._pointerMoveSubscription = this._dragDropRegistry.pointerMove.subscribe(this._pointerMove); this._pointerUpSubscription = this._dragDropRegistry.pointerUp.subscribe(this._pointerUp); this._scrollSubscription = this._dragDropRegistry.scroll.pipe(startWith(null)).subscribe(function () { _this._scrollPosition = _this._viewportRuler.getViewportScrollPosition(); }); if (this._boundaryElement) { this._boundaryRect = this._boundaryElement.getBoundingClientRect(); } // If we have a custom preview template, the element won't be visible anyway so we avoid the // extra `getBoundingClientRect` calls and just move the preview next to the cursor. this._pickupPositionInElement = this._previewTemplate && this._previewTemplate.template ? { x: 0, y: 0 } : this._getPointerPositionInElement(referenceElement, event); var pointerPosition = this._pickupPositionOnPage = this._getPointerPositionOnPage(event); this._pointerDirectionDelta = { x: 0, y: 0 }; this._pointerPositionAtLastDirectionChange = { x: pointerPosition.x, y: pointerPosition.y }; this._dragStartTime = Date.now(); this._dragDropRegistry.startDragging(this, event); }; /** Cleans up the DOM artifacts that were added to facilitate the element being dragged. */ DragRef.prototype._cleanupDragArtifacts = function (event) { var _this = this; // Restore the element's visibility and insert it at its old position in the DOM. // It's important that we maintain the position, because moving the element around in the DOM // can throw off `NgFor` which does smart diffing and re-creates elements only when necessary, // while moving the existing elements in all other cases. this._rootElement.style.display = ''; this._anchor.parentNode.replaceChild(this._rootElement, this._anchor); this._destroyPreview(); this._destroyPlaceholder(); this._boundaryRect = this._previewRect = undefined; // Re-enter the NgZone since we bound `document` events on the outside. this._ngZone.run(function () { var container = _this._dropContainer; var currentIndex = container.getItemIndex(_this); var pointerPosition = _this._getPointerPositionOnPage(event); var distance = _this._getDragDistance(_this._getPointerPositionOnPage(event)); var isPointerOverContainer = container._isOverContainer(pointerPosition.x, pointerPosition.y); _this.ended.next({ source: _this, distance: distance }); _this.dropped.next({ item: _this, currentIndex: currentIndex, previousIndex: _this._initialContainer.getItemIndex(_this), container: container, previousContainer: _this._initialContainer, isPointerOverContainer: isPointerOverContainer, distance: distance }); container.drop(_this, currentIndex, _this._initialContainer, isPointerOverContainer, distance); _this._dropContainer = _this._initialContainer; }); }; /** * Updates the item's position in its drop container, or moves it * into a new one, depending on its current drag position. */ DragRef.prototype._updateActiveDropContainer = function (_a) { var _this = this; var x = _a.x, y = _a.y; // Drop container that draggable has been moved into. var newContainer = this._initialContainer._getSiblingContainerFromPosition(this, x, y); // If we couldn't find a new container to move the item into, and the item has left its // initial container, check whether the it's over the initial container. This handles the // case where two containers are connected one way and the user tries to undo dragging an // item into a new container. if (!newContainer && this._dropContainer !== this._initialContainer && this._initialContainer._isOverContainer(x, y)) { newContainer = this._initialContainer; } if (newContainer && newContainer !== this._dropContainer) { this._ngZone.run(function () { // Notify the old container that the item has left. _this.exited.next({ item: _this, container: _this._dropContainer }); _this._dropContainer.exit(_this); // Notify the new container that the item has entered. _this._dropContainer = newContainer; _this._dropContainer.enter(_this, x, y); _this.entered.next({ item: _this, container: newContainer, currentIndex: newContainer.getItemIndex(_this) }); }); } this._dropContainer._startScrollingIfNecessary(x, y); this._dropContainer._sortItem(this, x, y, this._pointerDirectionDelta); this._preview.style.transform = getTransform(x - this._pickupPositionInElement.x, y - this._pickupPositionInElement.y); }; /** * Creates the element that will be rendered next to the user's pointer * and will be used as a preview of the element that is being dragged. */ DragRef.prototype._createPreviewElement = function () { var previewConfig = this._previewTemplate; var previewClass = this.previewClass; var previewTemplate = previewConfig ? previewConfig.template : null; var preview; if (previewTemplate) { var viewRef = previewConfig.viewContainer.createEmbeddedView(previewTemplate, previewConfig.context); preview = getRootNode(viewRef, this._document); this._previewRef = viewRef; preview.style.transform = getTransform(this._pickupPositionOnPage.x, this._pickupPositionOnPage.y); } else { var element = this._rootElement; var elementRect = element.getBoundingClientRect(); preview = deepCloneNode(element); preview.style.width = elementRect.width + "px"; preview.style.height = elementRect.height + "px"; preview.style.transform = getTransform(elementRect.left, elementRect.top); } extendStyles(preview.style, { // It's important that we disable the pointer events on the preview, because // it can throw off the `document.elementFromPoint` calls in the `CdkDropList`. pointerEvents: 'none', // We have to reset the margin, because it can throw off positioning relative to the viewport. margin: '0', position: 'fixed', top: '0', left: '0', zIndex: '1000' }); toggleNativeDragInteractions(preview, false); preview.classList.add('cdk-drag-preview'); preview.setAttribute('dir', this._direction); if (previewClass) { if (Array.isArray(previewClass)) { previewClass.forEach(function (className) { return preview.classList.add(className); }); } else { preview.classList.add(previewClass); } } return preview; }; /** * Animates the preview element from its current position to the location of the drop placeholder. * @returns Promise that resolves when the animation completes. */ DragRef.prototype._animatePreviewToPlaceholder = function () { var _this = this; // If the user hasn't moved yet, the transitionend event won't fire. if (!this._hasMoved) { return Promise.resolve(); } var placeholderRect = this._placeholder.getBoundingClientRect(); // Apply the class that adds a transition to the preview. this._preview.classList.add('cdk-drag-animating'); // Move the preview to the placeholder position. this._preview.style.transform = getTransform(placeholderRect.left, placeholderRect.top); // If the element doesn't have a `transition`, the `transitionend` event won't fire. Since // we need to trigger a style recalculation in order for the `cdk-drag-animating` class to // apply its style, we take advantage of the available info to figure out whether we need to // bind the event in the first place. var duration = getTransformTransitionDurationInMs(this._preview); if (duration === 0) { return Promise.resolve(); } return this._ngZone.runOutsideAngular(function () { return new Promise(function (resolve) { var handler = (function (event) { if (!event || (event.target === _this._preview && event.propertyName === 'transform')) { _this._preview.removeEventListener('transitionend', handler); resolve(); clearTimeout(timeout); } }); // If a transition is short enough, the browser might not fire the `transitionend` event. // Since we know how long it's supposed to take, add a timeout with a 50% buffer that'll // fire if the transition hasn't completed when it was supposed to. var timeout = setTimeout(handler, duration * 1.5); _this._preview.addEventListener('transitionend', handler); }); }); }; /** Creates an element that will be shown instead of the current element while dragging. */ DragRef.prototype._createPlaceholderElement = function () { var placeholderConfig = this._placeholderTemplate; var placeholderTemplate = placeholderConfig ? placeholderConfig.template : null; var placeholder; if (placeholderTemplate) { this._placeholderRef = placeholderConfig.viewContainer.createEmbeddedView(placeholderTemplate, placeholderConfig.context); placeholder = getRootNode(this._placeholderRef, this._document); } else { placeholder = deepCloneNode(this._rootElement); } placeholder.classList.add('cdk-drag-placeholder'); return placeholder; }; /** * Figures out the coordinates at which an element was picked up. * @param referenceElement Element that initiated the dragging. * @param event Event that initiated the dragging. */ DragRef.prototype._getPointerPositionInElement = function (referenceElement, event) { var elementRect = this._rootElement.getBoundingClientRect(); var handleElement = referenceElement === this._rootElement ? null : referenceElement; var referenceRect = handleElement ? handleElement.getBoundingClientRect() : elementRect; var point = isTouchEvent(event) ? event.targetTouches[0] : event; var x = point.pageX - referenceRect.left - this._scrollPosition.left; var y = point.pageY - referenceRect.top - this._scrollPosition.top; return { x: referenceRect.left - elementRect.left + x, y: referenceRect.top - elementRect.top + y }; }; /** Determines the point of the page that was touched by the user. */ DragRef.prototype._getPointerPositionOnPage = function (event) { // `touches` will be empty for start/end events so we have to fall back to `changedTouches`. var point = isTouchEvent(event) ? (event.touches[0] || event.changedTouches[0]) : event; return { x: point.pageX - this._scrollPosition.left, y: point.pageY - this._scrollPosition.top }; }; /** Gets the pointer position on the page, accounting for any position constraints. */ DragRef.prototype._getConstrainedPointerPosition = function (event) { var point = this._getPointerPositionOnPage(event); var constrainedPoint = this.constrainPosition ? this.constrainPosition(point, this) : point; var dropContainerLock = this._dropContainer ? this._dropContainer.lockAxis : null; if (this.lockAxis === 'x' || dropContainerLock === 'x') { constrainedPoint.y = this._pickupPositionOnPage.y; } else if (this.lockAxis === 'y' || dropContainerLock === 'y') { constrainedPoint.x = this._pickupPositionOnPage.x; } if (this._boundaryRect) { var _a = this._pickupPositionInElement, pickupX = _a.x, pickupY = _a.y; var boundaryRect = this._boundaryRect; var previewRect = this._previewRect; var minY = boundaryRect.top + pickupY; var maxY = boundaryRect.bottom - (previewRect.height - pickupY); var minX = boundaryRect.left + pickupX; var maxX = boundaryRect.right - (previewRect.width - pickupX); constrainedPoint.x = clamp(constrainedPoint.x, minX, maxX); constrainedPoint.y = clamp(constrainedPoint.y, minY, maxY); } return constrainedPoint; }; /** Updates the current drag delta, based on the user's current pointer position on the page. */ DragRef.prototype._updatePointerDirectionDelta = function (pointerPositionOnPage) { var x = pointerPositionOnPage.x, y = pointerPositionOnPage.y; var delta = this._pointerDirectionDelta; var positionSinceLastChange = this._pointerPositionAtLastDirectionChange; // Amount of pixels the user has dragged since the last time the direction changed. var changeX = Math.abs(x - positionSinceLastChange.x); var changeY = Math.abs(y - positionSinceLastChange.y); // Because we handle pointer events on a per-pixel basis, we don't want the delta // to change for every pixel, otherwise anything that depends on it can look erratic. // To make the delta more consistent, we track how much the user has moved since the last // delta change and we only update it after it has reached a certain threshold. if (changeX > this._config.pointerDirectionChangeThreshold) { delta.x = x > positionSinceLastChange.x ? 1 : -1; positionSinceLastChange.x = x; } if (changeY > this._config.pointerDirectionChangeThreshold) { delta.y = y > positionSinceLastChange.y ? 1 : -1; positionSinceLastChange.y = y; } return delta; }; /** Toggles the native drag interactions, based on how many handles are registered. */ DragRef.prototype._toggleNativeDragInteractions = function () { if (!this._rootElement || !this._handles) { return; } var shouldEnable = this._handles.length > 0 || !this.isDragging(); if (shouldEnable !== this._nativeInteractionsEnabled) { this._nativeInteractionsEnabled = shouldEnable; toggleNativeDragInteractions(this._rootElement, shouldEnable); } }; /** Removes the manually-added event listeners from the root element. */ DragRef.prototype._removeRootElementListeners = function (element) { element.removeEventListener('mousedown', this._pointerDown, activeEventListenerOptions); element.removeEventListener('touchstart', this._pointerDown, passiveEventListenerOptions); }; /** * Applies a `transform` to the root element, taking into account any existing transforms on it. * @param x New transform value along the X axis. * @param y New transform value along the Y axis. */ DragRef.prototype._applyRootElementTransform = function (x, y) { var transform = getTransform(x, y); // Cache the previous transform amount only after the first drag sequence, because // we don't want our own transforms to stack on top of each other. if (this._initialTransform == null) { this._initialTransform = this._rootElement.style.transform || ''; } // Preserve the previous `transform` value, if there was one. Note that we apply our own // transform before the user's, because things like rotation can affect which direction // the element will be translated towards. this._rootElement.style.transform = this._initialTransform ? transform + ' ' + this._initialTransform : transform; }; /** * Gets the distance that the user has dragged during the current drag sequence. * @param currentPosition Current position of the user's pointer. */ DragRef.prototype._getDragDistance = function (currentPosition) { var pickupPosition = this._pickupPositionOnPage; if (pickupPosition) { return { x: currentPosition.x - pickupPosition.x, y: currentPosition.y - pickupPosition.y }; } return { x: 0, y: 0 }; }; /** Cleans up any cached element dimensions that we don't need after dragging has stopped. */ DragRef.prototype._cleanupCachedDimensions = function () { this._boundaryRect = this._previewRect = undefined; }; /** * Checks whether the element is still inside its boundary after the viewport has been resized. * If not, the position is adjusted so that the element fits again. */ DragRef.prototype._containInsideBoundaryOnResize = function () { var _a = this._passiveTransform, x = _a.x, y = _a.y; if ((x === 0 && y === 0) || this.isDragging() || !this._boundaryElement) { return; } var boundaryRect = this._boundaryElement.getBoundingClientRect(); var elementRect = this._rootElement.getBoundingClientRect(); // It's possible that the element got hidden away after dragging (e.g. by switching to a // different tab). Don't do anything in this case so we don't clear the user's position. if ((boundaryRect.width === 0 && boundaryRect.height === 0) || (elementRect.width === 0 && elementRect.height === 0)) { return; } var leftOverflow = boundaryRect.left - elementRect.left; var rightOverflow = elementRect.right - boundaryRect.right; var topOverflow = boundaryRect.top - elementRect.top; var bottomOverflow = elementRect.bottom - boundaryRect.bottom; // If the element has become wider than the boundary, we can't // do much to make it fit so we just anchor it to the left. if (boundaryRect.width > elementRect.width) { if (leftOverflow > 0) { x += leftOverflow; } if (rightOverflow > 0) { x -= rightOverflow; } } else { x = 0; } // If the element has become taller than the boundary, we can't // do much to make it fit so we just anchor it to the top. if (boundaryRect.height > elementRect.height) { if (topOverflow > 0) { y += topOverflow; } if (bottomOverflow > 0) { y -= bottomOverflow; } } else { y = 0; } if (x !== this._passiveTransform.x || y !== this._passiveTransform.y) { this.setFreeDragPosition({ y: y, x: x }); } }; /** Gets the drag start delay, based on the event type. */ DragRef.prototype._getDragStartDelay = function (event) { var value = this.dragStartDelay; if (typeof value === 'number') { return value; } else if (isTouchEvent(event)) { return value.touch; } return value ? value.mouse : 0; }; return DragRef; }()); export { DragRef }; /** * Gets a 3d `transform` that can be applied to an element. * @param x Desired position of the element along the X axis. * @param y Desired position of the element along the Y axis. */ function getTransform(x, y) { // Round the transforms since some browsers will // blur the elements for sub-pixel transforms. return "translate3d(" + Math.round(x) + "px, " + Math.round(y) + "px, 0)"; } /** Creates a deep clone of an element. */ function deepCloneNode(node) { var clone = node.cloneNode(true); var descendantsWithId = clone.querySelectorAll('[id]'); var descendantCanvases = node.querySelectorAll('canvas'); // Remove the `id` to avoid having multiple elements with the same id on the page. clone.removeAttribute('id'); for (var i = 0; i < descendantsWithId.length; i++) { descendantsWithId[i].removeAttribute('id'); } // `cloneNode` won't transfer the content of `canvas` elements so we have to do it ourselves. // We match up the cloned canvas to their sources using their index in the DOM. if (descendantCanvases.length) { var cloneCanvases = clone.querySelectorAll('canvas'); for (var i = 0; i < descendantCanvases.length; i++) { var correspondingCloneContext = cloneCanvases[i].getContext('2d'); if (correspondingCloneContext) { correspondingCloneContext.drawImage(descendantCanvases[i], 0, 0); } } } return clone; } /** Clamps a value between a minimum and a maximum. */ function clamp(value, min, max) { return Math.max(min, Math.min(max, value)); } /** * Helper to remove a node from the DOM and to do all the necessary null checks. * @param node Node to be removed. */ function removeNode(node) { if (node && node.parentNode) { node.parentNode.removeChild(node); } } /** Determines whether an event is a touch event. */ function isTouchEvent(event) { // This function is called for every pixel that the user has dragged so we need it to be // as fast as possible. Since we only bind mouse events and touch events, we can assume // that if the event's name starts with `t`, it's a touch event. return event.type[0] === 't'; } /** Gets the element into which the drag preview should be inserted. */ function getPreviewInsertionPoint(documentRef) { // We can't use the body if the user is in fullscreen mode, // because the preview will render under the fullscreen element. // TODO(crisbeto): dedupe this with the `FullscreenOverlayContainer` eventually. return documentRef.fullscreenElement || documentRef.webkitFullscreenElement || documentRef.mozFullScreenElement || documentRef.msFullscreenElement || documentRef.body; } /** * Gets the root HTML element of an embedded view. * If the root is not an HTML element it gets wrapped in one. */ function getRootNode(viewRef, _document) { var rootNode = viewRef.rootNodes[0]; if (rootNode.nodeType !== _document.ELEMENT_NODE) { var wrapper = _document.createElement('div'); wrapper.appendChild(rootNode); return wrapper; } return rootNode; } //# sourceMappingURL=data:application/json;base64,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