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@angular/cdk

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Angular Material Component Development Kit

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/** * @fileoverview added by tsickle * Generated from: src/cdk/drag-drop/drop-list-ref.ts * @suppress {checkTypes,constantProperty,extraRequire,missingOverride,missingReturn,unusedPrivateMembers,uselessCode} checked by tsc */ /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { coerceElement } from '@angular/cdk/coercion'; import { _supportsShadowDom } from '@angular/cdk/platform'; import { Subject, Subscription, interval, animationFrameScheduler } from 'rxjs'; import { takeUntil } from 'rxjs/operators'; import { moveItemInArray } from './drag-utils'; /** * Proximity, as a ratio to width/height, at which a * dragged item will affect the drop container. * @type {?} */ const DROP_PROXIMITY_THRESHOLD = 0.05; /** * Proximity, as a ratio to width/height at which to start auto-scrolling the drop list or the * viewport. The value comes from trying it out manually until it feels right. * @type {?} */ const SCROLL_PROXIMITY_THRESHOLD = 0.05; /** * Number of pixels to scroll for each frame when auto-scrolling an element. * The value comes from trying it out manually until it feels right. * @type {?} */ const AUTO_SCROLL_STEP = 2; /** * Entry in the position cache for draggable items. * \@docs-private * @record */ function CachedItemPosition() { } if (false) { /** * Instance of the drag item. * @type {?} */ CachedItemPosition.prototype.drag; /** * Dimensions of the item. * @type {?} */ CachedItemPosition.prototype.clientRect; /** * Amount by which the item has been moved since dragging started. * @type {?} */ CachedItemPosition.prototype.offset; } /** * Object holding the scroll position of something. * @record */ function ScrollPosition() { } if (false) { /** @type {?} */ ScrollPosition.prototype.top; /** @type {?} */ ScrollPosition.prototype.left; } /** @enum {number} */ const AutoScrollVerticalDirection = { NONE: 0, UP: 1, DOWN: 2, }; /** @enum {number} */ const AutoScrollHorizontalDirection = { NONE: 0, LEFT: 1, RIGHT: 2, }; /** * Internal compile-time-only representation of a `DropListRef`. * Used to avoid circular import issues between the `DropListRef` and the `DragRef`. * \@docs-private * @record */ export function DropListRefInternal() { } /** * Reference to a drop list. Used to manipulate or dispose of the container. * @template T */ export class DropListRef { /** * @param {?} element * @param {?} _dragDropRegistry * @param {?} _document * @param {?} _ngZone * @param {?} _viewportRuler */ constructor(element, _dragDropRegistry, _document, _ngZone, _viewportRuler) { this._dragDropRegistry = _dragDropRegistry; this._ngZone = _ngZone; this._viewportRuler = _viewportRuler; /** * Whether starting a dragging sequence from this container is disabled. */ this.disabled = false; /** * Whether sorting items within the list is disabled. */ this.sortingDisabled = false; /** * Whether auto-scrolling the view when the user * moves their pointer close to the edges is disabled. */ this.autoScrollDisabled = false; /** * Function that is used to determine whether an item * is allowed to be moved into a drop container. */ this.enterPredicate = (/** * @return {?} */ () => true); /** * Emits right before dragging has started. */ this.beforeStarted = new Subject(); /** * Emits when the user has moved a new drag item into this container. */ this.entered = new Subject(); /** * Emits when the user removes an item from the container * by dragging it into another container. */ this.exited = new Subject(); /** * Emits when the user drops an item inside the container. */ this.dropped = new Subject(); /** * Emits as the user is swapping items while actively dragging. */ this.sorted = new Subject(); /** * Whether an item in the list is being dragged. */ this._isDragging = false; /** * Cache of the dimensions of all the items inside the container. */ this._itemPositions = []; /** * Keeps track of the container's scroll position. */ this._scrollPosition = { top: 0, left: 0 }; /** * Keeps track of the scroll position of the viewport. */ this._viewportScrollPosition = { top: 0, left: 0 }; /** * Keeps track of the item that was last swapped with the dragged item, as * well as what direction the pointer was moving in when the swap occured. */ this._previousSwap = { drag: (/** @type {?} */ (null)), delta: 0 }; /** * Drop lists that are connected to the current one. */ this._siblings = []; /** * Direction in which the list is oriented. */ this._orientation = 'vertical'; /** * Connected siblings that currently have a dragged item. */ this._activeSiblings = new Set(); /** * Layout direction of the drop list. */ this._direction = 'ltr'; /** * Subscription to the window being scrolled. */ this._viewportScrollSubscription = Subscription.EMPTY; /** * Vertical direction in which the list is currently scrolling. */ this._verticalScrollDirection = 0 /* NONE */; /** * Horizontal direction in which the list is currently scrolling. */ this._horizontalScrollDirection = 0 /* NONE */; /** * Used to signal to the current auto-scroll sequence when to stop. */ this._stopScrollTimers = new Subject(); /** * Shadow root of the current element. Necessary for `elementFromPoint` to resolve correctly. */ this._cachedShadowRoot = null; /** * Handles the container being scrolled. Has to be an arrow function to preserve the context. */ this._handleScroll = (/** * @return {?} */ () => { if (!this.isDragging()) { return; } /** @type {?} */ const element = coerceElement(this.element); this._updateAfterScroll(this._scrollPosition, element.scrollTop, element.scrollLeft); }); /** * Starts the interval that'll auto-scroll the element. */ this._startScrollInterval = (/** * @return {?} */ () => { this._stopScrolling(); interval(0, animationFrameScheduler) .pipe(takeUntil(this._stopScrollTimers)) .subscribe((/** * @return {?} */ () => { /** @type {?} */ const node = this._scrollNode; if (this._verticalScrollDirection === 1 /* UP */) { incrementVerticalScroll(node, -AUTO_SCROLL_STEP); } else if (this._verticalScrollDirection === 2 /* DOWN */) { incrementVerticalScroll(node, AUTO_SCROLL_STEP); } if (this._horizontalScrollDirection === 1 /* LEFT */) { incrementHorizontalScroll(node, -AUTO_SCROLL_STEP); } else if (this._horizontalScrollDirection === 2 /* RIGHT */) { incrementHorizontalScroll(node, AUTO_SCROLL_STEP); } })); }); this.element = coerceElement(element); this._document = _document; _dragDropRegistry.registerDropContainer(this); } /** * Removes the drop list functionality from the DOM element. * @return {?} */ dispose() { this._stopScrolling(); this._stopScrollTimers.complete(); this._removeListeners(); this.beforeStarted.complete(); this.entered.complete(); this.exited.complete(); this.dropped.complete(); this.sorted.complete(); this._activeSiblings.clear(); this._scrollNode = (/** @type {?} */ (null)); this._dragDropRegistry.removeDropContainer(this); } /** * Whether an item from this list is currently being dragged. * @return {?} */ isDragging() { return this._isDragging; } /** * Starts dragging an item. * @return {?} */ start() { /** @type {?} */ const element = coerceElement(this.element); this.beforeStarted.next(); this._isDragging = true; this._cacheItems(); this._siblings.forEach((/** * @param {?} sibling * @return {?} */ sibling => sibling._startReceiving(this))); this._removeListeners(); this._ngZone.runOutsideAngular((/** * @return {?} */ () => element.addEventListener('scroll', this._handleScroll))); this._listenToScrollEvents(); } /** * Emits an event to indicate that the user moved an item into the container. * @param {?} item Item that was moved into the container. * @param {?} pointerX Position of the item along the X axis. * @param {?} pointerY Position of the item along the Y axis. * @return {?} */ enter(item, pointerX, pointerY) { this.start(); // If sorting is disabled, we want the item to return to its starting // position if the user is returning it to its initial container. /** @type {?} */ let newIndex = this.sortingDisabled ? this._draggables.indexOf(item) : -1; if (newIndex === -1) { // We use the coordinates of where the item entered the drop // zone to figure out at which index it should be inserted. newIndex = this._getItemIndexFromPointerPosition(item, pointerX, pointerY); } /** @type {?} */ const activeDraggables = this._activeDraggables; /** @type {?} */ const currentIndex = activeDraggables.indexOf(item); /** @type {?} */ const placeholder = item.getPlaceholderElement(); /** @type {?} */ let newPositionReference = activeDraggables[newIndex]; // If the item at the new position is the same as the item that is being dragged, // it means that we're trying to restore the item to its initial position. In this // case we should use the next item from the list as the reference. if (newPositionReference === item) { newPositionReference = activeDraggables[newIndex + 1]; } // Since the item may be in the `activeDraggables` already (e.g. if the user dragged it // into another container and back again), we have to ensure that it isn't duplicated. if (currentIndex > -1) { activeDraggables.splice(currentIndex, 1); } // Don't use items that are being dragged as a reference, because // their element has been moved down to the bottom of the body. if (newPositionReference && !this._dragDropRegistry.isDragging(newPositionReference)) { /** @type {?} */ const element = newPositionReference.getRootElement(); (/** @type {?} */ (element.parentElement)).insertBefore(placeholder, element); activeDraggables.splice(newIndex, 0, item); } else { coerceElement(this.element).appendChild(placeholder); activeDraggables.push(item); } // The transform needs to be cleared so it doesn't throw off the measurements. placeholder.style.transform = ''; // Note that the positions were already cached when we called `start` above, // but we need to refresh them since the amount of items has changed. this._cacheItemPositions(); this.entered.next({ item, container: this, currentIndex: this.getItemIndex(item) }); } /** * Removes an item from the container after it was dragged into another container by the user. * @param {?} item Item that was dragged out. * @return {?} */ exit(item) { this._reset(); this.exited.next({ item, container: this }); } /** * Drops an item into this container. * @param {?} item Item being dropped into the container. * @param {?} currentIndex Index at which the item should be inserted. * @param {?} previousContainer Container from which the item got dragged in. * @param {?} isPointerOverContainer Whether the user's pointer was over the * container when the item was dropped. * @param {?} distance Distance the user has dragged since the start of the dragging sequence. * @return {?} */ drop(item, currentIndex, previousContainer, isPointerOverContainer, distance) { this._reset(); this.dropped.next({ item, currentIndex, previousIndex: previousContainer.getItemIndex(item), container: this, previousContainer, isPointerOverContainer, distance }); } /** * Sets the draggable items that are a part of this list. * @template THIS * @this {THIS} * @param {?} items Items that are a part of this list. * @return {THIS} */ withItems(items) { (/** @type {?} */ (this))._draggables = items; items.forEach((/** * @param {?} item * @return {?} */ item => item._withDropContainer((/** @type {?} */ (this))))); if ((/** @type {?} */ (this)).isDragging()) { (/** @type {?} */ (this))._cacheItems(); } return (/** @type {?} */ (this)); } /** * Sets the layout direction of the drop list. * @template THIS * @this {THIS} * @param {?} direction * @return {THIS} */ withDirection(direction) { (/** @type {?} */ (this))._direction = direction; return (/** @type {?} */ (this)); } /** * Sets the containers that are connected to this one. When two or more containers are * connected, the user will be allowed to transfer items between them. * @template THIS * @this {THIS} * @param {?} connectedTo Other containers that the current containers should be connected to. * @return {THIS} */ connectedTo(connectedTo) { (/** @type {?} */ (this))._siblings = connectedTo.slice(); return (/** @type {?} */ (this)); } /** * Sets the orientation of the container. * @template THIS * @this {THIS} * @param {?} orientation New orientation for the container. * @return {THIS} */ withOrientation(orientation) { (/** @type {?} */ (this))._orientation = orientation; return (/** @type {?} */ (this)); } /** * Figures out the index of an item in the container. * @param {?} item Item whose index should be determined. * @return {?} */ getItemIndex(item) { if (!this._isDragging) { return this._draggables.indexOf(item); } // Items are sorted always by top/left in the cache, however they flow differently in RTL. // The rest of the logic still stands no matter what orientation we're in, however // we need to invert the array when determining the index. /** @type {?} */ const items = this._orientation === 'horizontal' && this._direction === 'rtl' ? this._itemPositions.slice().reverse() : this._itemPositions; return findIndex(items, (/** * @param {?} currentItem * @return {?} */ currentItem => currentItem.drag === item)); } /** * Whether the list is able to receive the item that * is currently being dragged inside a connected drop list. * @return {?} */ isReceiving() { return this._activeSiblings.size > 0; } /** * Sorts an item inside the container based on its position. * @param {?} item Item to be sorted. * @param {?} pointerX Position of the item along the X axis. * @param {?} pointerY Position of the item along the Y axis. * @param {?} pointerDelta Direction in which the pointer is moving along each axis. * @return {?} */ _sortItem(item, pointerX, pointerY, pointerDelta) { // Don't sort the item if sorting is disabled or it's out of range. if (this.sortingDisabled || !this._isPointerNearDropContainer(pointerX, pointerY)) { return; } /** @type {?} */ const siblings = this._itemPositions; /** @type {?} */ const newIndex = this._getItemIndexFromPointerPosition(item, pointerX, pointerY, pointerDelta); if (newIndex === -1 && siblings.length > 0) { return; } /** @type {?} */ const isHorizontal = this._orientation === 'horizontal'; /** @type {?} */ const currentIndex = findIndex(siblings, (/** * @param {?} currentItem * @return {?} */ currentItem => currentItem.drag === item)); /** @type {?} */ const siblingAtNewPosition = siblings[newIndex]; /** @type {?} */ const currentPosition = siblings[currentIndex].clientRect; /** @type {?} */ const newPosition = siblingAtNewPosition.clientRect; /** @type {?} */ const delta = currentIndex > newIndex ? 1 : -1; this._previousSwap.drag = siblingAtNewPosition.drag; this._previousSwap.delta = isHorizontal ? pointerDelta.x : pointerDelta.y; // How many pixels the item's placeholder should be offset. /** @type {?} */ const itemOffset = this._getItemOffsetPx(currentPosition, newPosition, delta); // How many pixels all the other items should be offset. /** @type {?} */ const siblingOffset = this._getSiblingOffsetPx(currentIndex, siblings, delta); // Save the previous order of the items before moving the item to its new index. // We use this to check whether an item has been moved as a result of the sorting. /** @type {?} */ const oldOrder = siblings.slice(); // Shuffle the array in place. moveItemInArray(siblings, currentIndex, newIndex); this.sorted.next({ previousIndex: currentIndex, currentIndex: newIndex, container: this, item }); siblings.forEach((/** * @param {?} sibling * @param {?} index * @return {?} */ (sibling, index) => { // Don't do anything if the position hasn't changed. if (oldOrder[index] === sibling) { return; } /** @type {?} */ const isDraggedItem = sibling.drag === item; /** @type {?} */ const offset = isDraggedItem ? itemOffset : siblingOffset; /** @type {?} */ const elementToOffset = isDraggedItem ? item.getPlaceholderElement() : sibling.drag.getRootElement(); // Update the offset to reflect the new position. sibling.offset += offset; // Since we're moving the items with a `transform`, we need to adjust their cached // client rects to reflect their new position, as well as swap their positions in the cache. // Note that we shouldn't use `getBoundingClientRect` here to update the cache, because the // elements may be mid-animation which will give us a wrong result. if (isHorizontal) { // Round the transforms since some browsers will // blur the elements, for sub-pixel transforms. elementToOffset.style.transform = `translate3d(${Math.round(sibling.offset)}px, 0, 0)`; adjustClientRect(sibling.clientRect, 0, offset); } else { elementToOffset.style.transform = `translate3d(0, ${Math.round(sibling.offset)}px, 0)`; adjustClientRect(sibling.clientRect, offset, 0); } })); } /** * Checks whether the user's pointer is close to the edges of either the * viewport or the drop list and starts the auto-scroll sequence. * @param {?} pointerX User's pointer position along the x axis. * @param {?} pointerY User's pointer position along the y axis. * @return {?} */ _startScrollingIfNecessary(pointerX, pointerY) { if (this.autoScrollDisabled) { return; } /** @type {?} */ let scrollNode; /** @type {?} */ let verticalScrollDirection = 0 /* NONE */; /** @type {?} */ let horizontalScrollDirection = 0 /* NONE */; // Check whether we should start scrolling the container. if (this._isPointerNearDropContainer(pointerX, pointerY)) { /** @type {?} */ const element = coerceElement(this.element); [verticalScrollDirection, horizontalScrollDirection] = getElementScrollDirections(element, this._clientRect, pointerX, pointerY); if (verticalScrollDirection || horizontalScrollDirection) { scrollNode = element; } } // Otherwise check if we can start scrolling the viewport. if (!verticalScrollDirection && !horizontalScrollDirection) { const { width, height } = this._viewportRuler.getViewportSize(); /** @type {?} */ const clientRect = { width, height, top: 0, right: width, bottom: height, left: 0 }; verticalScrollDirection = getVerticalScrollDirection(clientRect, pointerY); horizontalScrollDirection = getHorizontalScrollDirection(clientRect, pointerX); scrollNode = window; } if (scrollNode && (verticalScrollDirection !== this._verticalScrollDirection || horizontalScrollDirection !== this._horizontalScrollDirection || scrollNode !== this._scrollNode)) { this._verticalScrollDirection = verticalScrollDirection; this._horizontalScrollDirection = horizontalScrollDirection; this._scrollNode = scrollNode; if ((verticalScrollDirection || horizontalScrollDirection) && scrollNode) { this._ngZone.runOutsideAngular(this._startScrollInterval); } else { this._stopScrolling(); } } } /** * Stops any currently-running auto-scroll sequences. * @return {?} */ _stopScrolling() { this._stopScrollTimers.next(); } /** * Caches the position of the drop list. * @private * @return {?} */ _cacheOwnPosition() { /** @type {?} */ const element = coerceElement(this.element); this._clientRect = getMutableClientRect(element); this._scrollPosition = { top: element.scrollTop, left: element.scrollLeft }; } /** * Refreshes the position cache of the items and sibling containers. * @private * @return {?} */ _cacheItemPositions() { /** @type {?} */ const isHorizontal = this._orientation === 'horizontal'; this._itemPositions = this._activeDraggables.map((/** * @param {?} drag * @return {?} */ drag => { /** @type {?} */ const elementToMeasure = this._dragDropRegistry.isDragging(drag) ? // If the element is being dragged, we have to measure the // placeholder, because the element is hidden. drag.getPlaceholderElement() : drag.getRootElement(); return { drag, offset: 0, clientRect: getMutableClientRect(elementToMeasure) }; })).sort((/** * @param {?} a * @param {?} b * @return {?} */ (a, b) => { return isHorizontal ? a.clientRect.left - b.clientRect.left : a.clientRect.top - b.clientRect.top; })); } /** * Resets the container to its initial state. * @private * @return {?} */ _reset() { this._isDragging = false; // TODO(crisbeto): may have to wait for the animations to finish. this._activeDraggables.forEach((/** * @param {?} item * @return {?} */ item => item.getRootElement().style.transform = '')); this._siblings.forEach((/** * @param {?} sibling * @return {?} */ sibling => sibling._stopReceiving(this))); this._activeDraggables = []; this._itemPositions = []; this._previousSwap.drag = null; this._previousSwap.delta = 0; this._stopScrolling(); this._removeListeners(); } /** * Gets the offset in pixels by which the items that aren't being dragged should be moved. * @private * @param {?} currentIndex Index of the item currently being dragged. * @param {?} siblings All of the items in the list. * @param {?} delta Direction in which the user is moving. * @return {?} */ _getSiblingOffsetPx(currentIndex, siblings, delta) { /** @type {?} */ const isHorizontal = this._orientation === 'horizontal'; /** @type {?} */ const currentPosition = siblings[currentIndex].clientRect; /** @type {?} */ const immediateSibling = siblings[currentIndex + delta * -1]; /** @type {?} */ let siblingOffset = currentPosition[isHorizontal ? 'width' : 'height'] * delta; if (immediateSibling) { /** @type {?} */ const start = isHorizontal ? 'left' : 'top'; /** @type {?} */ const end = isHorizontal ? 'right' : 'bottom'; // Get the spacing between the start of the current item and the end of the one immediately // after it in the direction in which the user is dragging, or vice versa. We add it to the // offset in order to push the element to where it will be when it's inline and is influenced // by the `margin` of its siblings. if (delta === -1) { siblingOffset -= immediateSibling.clientRect[start] - currentPosition[end]; } else { siblingOffset += currentPosition[start] - immediateSibling.clientRect[end]; } } return siblingOffset; } /** * Checks whether the pointer coordinates are close to the drop container. * @private * @param {?} pointerX Coordinates along the X axis. * @param {?} pointerY Coordinates along the Y axis. * @return {?} */ _isPointerNearDropContainer(pointerX, pointerY) { const { top, right, bottom, left, width, height } = this._clientRect; /** @type {?} */ const xThreshold = width * DROP_PROXIMITY_THRESHOLD; /** @type {?} */ const yThreshold = height * DROP_PROXIMITY_THRESHOLD; return pointerY > top - yThreshold && pointerY < bottom + yThreshold && pointerX > left - xThreshold && pointerX < right + xThreshold; } /** * Gets the offset in pixels by which the item that is being dragged should be moved. * @private * @param {?} currentPosition Current position of the item. * @param {?} newPosition Position of the item where the current item should be moved. * @param {?} delta Direction in which the user is moving. * @return {?} */ _getItemOffsetPx(currentPosition, newPosition, delta) { /** @type {?} */ const isHorizontal = this._orientation === 'horizontal'; /** @type {?} */ let itemOffset = isHorizontal ? newPosition.left - currentPosition.left : newPosition.top - currentPosition.top; // Account for differences in the item width/height. if (delta === -1) { itemOffset += isHorizontal ? newPosition.width - currentPosition.width : newPosition.height - currentPosition.height; } return itemOffset; } /** * Gets the index of an item in the drop container, based on the position of the user's pointer. * @private * @param {?} item Item that is being sorted. * @param {?} pointerX Position of the user's pointer along the X axis. * @param {?} pointerY Position of the user's pointer along the Y axis. * @param {?=} delta Direction in which the user is moving their pointer. * @return {?} */ _getItemIndexFromPointerPosition(item, pointerX, pointerY, delta) { /** @type {?} */ const isHorizontal = this._orientation === 'horizontal'; return findIndex(this._itemPositions, (/** * @param {?} __0 * @param {?} _ * @param {?} array * @return {?} */ ({ drag, clientRect }, _, array) => { if (drag === item) { // If there's only one item left in the container, it must be // the dragged item itself so we use it as a reference. return array.length < 2; } if (delta) { /** @type {?} */ const direction = isHorizontal ? delta.x : delta.y; // If the user is still hovering over the same item as last time, and they didn't change // the direction in which they're dragging, we don't consider it a direction swap. if (drag === this._previousSwap.drag && direction === this._previousSwap.delta) { return false; } } return isHorizontal ? // Round these down since most browsers report client rects with // sub-pixel precision, whereas the pointer coordinates are rounded to pixels. pointerX >= Math.floor(clientRect.left) && pointerX <= Math.floor(clientRect.right) : pointerY >= Math.floor(clientRect.top) && pointerY <= Math.floor(clientRect.bottom); })); } /** * Caches the current items in the list and their positions. * @private * @return {?} */ _cacheItems() { this._activeDraggables = this._draggables.slice(); this._cacheItemPositions(); this._cacheOwnPosition(); } /** * Updates the internal state of the container after a scroll event has happened. * @private * @param {?} scrollPosition Object that is keeping track of the scroll position. * @param {?} newTop New top scroll position. * @param {?} newLeft New left scroll position. * @param {?=} extraClientRect Extra `ClientRect` object that should be updated, in addition to the * ones of the drag items. Useful when the viewport has been scrolled and we also need to update * the `ClientRect` of the list. * @return {?} */ _updateAfterScroll(scrollPosition, newTop, newLeft, extraClientRect) { /** @type {?} */ const topDifference = scrollPosition.top - newTop; /** @type {?} */ const leftDifference = scrollPosition.left - newLeft; if (extraClientRect) { adjustClientRect(extraClientRect, topDifference, leftDifference); } // Since we know the amount that the user has scrolled we can shift all of the client rectangles // ourselves. This is cheaper than re-measuring everything and we can avoid inconsistent // behavior where we might be measuring the element before its position has changed. this._itemPositions.forEach((/** * @param {?} __0 * @return {?} */ ({ clientRect }) => { adjustClientRect(clientRect, topDifference, leftDifference); })); // We need two loops for this, because we want all of the cached // positions to be up-to-date before we re-sort the item. this._itemPositions.forEach((/** * @param {?} __0 * @return {?} */ ({ drag }) => { if (this._dragDropRegistry.isDragging(drag)) { // We need to re-sort the item manually, because the pointer move // events won't be dispatched while the user is scrolling. drag._sortFromLastPointerPosition(); } })); scrollPosition.top = newTop; scrollPosition.left = newLeft; } /** * Removes the event listeners associated with this drop list. * @private * @return {?} */ _removeListeners() { coerceElement(this.element).removeEventListener('scroll', this._handleScroll); this._viewportScrollSubscription.unsubscribe(); } /** * Checks whether the user's pointer is positioned over the container. * @param {?} x Pointer position along the X axis. * @param {?} y Pointer position along the Y axis. * @return {?} */ _isOverContainer(x, y) { return isInsideClientRect(this._clientRect, x, y); } /** * Figures out whether an item should be moved into a sibling * drop container, based on its current position. * @param {?} item Drag item that is being moved. * @param {?} x Position of the item along the X axis. * @param {?} y Position of the item along the Y axis. * @return {?} */ _getSiblingContainerFromPosition(item, x, y) { return this._siblings.find((/** * @param {?} sibling * @return {?} */ sibling => sibling._canReceive(item, x, y))); } /** * Checks whether the drop list can receive the passed-in item. * @param {?} item Item that is being dragged into the list. * @param {?} x Position of the item along the X axis. * @param {?} y Position of the item along the Y axis. * @return {?} */ _canReceive(item, x, y) { if (!isInsideClientRect(this._clientRect, x, y) || !this.enterPredicate(item, this)) { return false; } /** @type {?} */ const elementFromPoint = (/** @type {?} */ (this._getShadowRoot().elementFromPoint(x, y))); // If there's no element at the pointer position, then // the client rect is probably scrolled out of the view. if (!elementFromPoint) { return false; } /** @type {?} */ const nativeElement = coerceElement(this.element); // The `ClientRect`, that we're using to find the container over which the user is // hovering, doesn't give us any information on whether the element has been scrolled // out of the view or whether it's overlapping with other containers. This means that // we could end up transferring the item into a container that's invisible or is positioned // below another one. We use the result from `elementFromPoint` to get the top-most element // at the pointer position and to find whether it's one of the intersecting drop containers. return elementFromPoint === nativeElement || nativeElement.contains(elementFromPoint); } /** * Called by one of the connected drop lists when a dragging sequence has started. * @param {?} sibling Sibling in which dragging has started. * @return {?} */ _startReceiving(sibling) { /** @type {?} */ const activeSiblings = this._activeSiblings; if (!activeSiblings.has(sibling)) { activeSiblings.add(sibling); this._cacheOwnPosition(); this._listenToScrollEvents(); } } /** * Called by a connected drop list when dragging has stopped. * @param {?} sibling Sibling whose dragging has stopped. * @return {?} */ _stopReceiving(sibling) { this._activeSiblings.delete(sibling); this._viewportScrollSubscription.unsubscribe(); } /** * Starts listening to scroll events on the viewport. * Used for updating the internal state of the list. * @private * @return {?} */ _listenToScrollEvents() { this._viewportScrollPosition = (/** @type {?} */ (this._viewportRuler)).getViewportScrollPosition(); this._viewportScrollSubscription = this._dragDropRegistry.scroll.subscribe((/** * @return {?} */ () => { if (this.isDragging()) { /** @type {?} */ const newPosition = (/** @type {?} */ (this._viewportRuler)).getViewportScrollPosition(); this._updateAfterScroll(this._viewportScrollPosition, newPosition.top, newPosition.left, this._clientRect); } else if (this.isReceiving()) { this._cacheOwnPosition(); } })); } /** * Lazily resolves and returns the shadow root of the element. We do this in a function, rather * than saving it in property directly on init, because we want to resolve it as late as possible * in order to ensure that the element has been moved into the shadow DOM. Doing it inside the * constructor might be too early if the element is inside of something like `ngFor` or `ngIf`. * @private * @return {?} */ _getShadowRoot() { if (!this._cachedShadowRoot) { this._cachedShadowRoot = getShadowRoot(coerceElement(this.element)) || this._document; } return this._cachedShadowRoot; } } if (false) { /** * Element that the drop list is attached to. * @type {?} */ DropListRef.prototype.element; /** * Whether starting a dragging sequence from this container is disabled. * @type {?} */ DropListRef.prototype.disabled; /** * Whether sorting items within the list is disabled. * @type {?} */ DropListRef.prototype.sortingDisabled; /** * Locks the position of the draggable elements inside the container along the specified axis. * @type {?} */ DropListRef.prototype.lockAxis; /** * Whether auto-scrolling the view when the user * moves their pointer close to the edges is disabled. * @type {?} */ DropListRef.prototype.autoScrollDisabled; /** * Function that is used to determine whether an item * is allowed to be moved into a drop container. * @type {?} */ DropListRef.prototype.enterPredicate; /** * Emits right before dragging has started. * @type {?} */ DropListRef.prototype.beforeStarted; /** * Emits when the user has moved a new drag item into this container. * @type {?} */ DropListRef.prototype.entered; /** * Emits when the user removes an item from the container * by dragging it into another container. * @type {?} */ DropListRef.prototype.exited; /** * Emits when the user drops an item inside the container. * @type {?} */ DropListRef.prototype.dropped; /** * Emits as the user is swapping items while actively dragging. * @type {?} */ DropListRef.prototype.sorted; /** * Arbitrary data that can be attached to the drop list. * @type {?} */ DropListRef.prototype.data; /** * Whether an item in the list is being dragged. * @type {?} * @private */ DropListRef.prototype._isDragging; /** * Cache of the dimensions of all the items inside the container. * @type {?} * @private */ DropListRef.prototype._itemPositions; /** * Keeps track of the container's scroll position. * @type {?} * @private */ DropListRef.prototype._scrollPosition; /** * Keeps track of the scroll position of the viewport. * @type {?} * @private */ DropListRef.prototype._viewportScrollPosition; /** * Cached `ClientRect` of the drop list. * @type {?} * @private */ DropListRef.prototype._clientRect; /** * Draggable items that are currently active inside the container. Includes the items * from `_draggables`, as well as any items that have been dragged in, but haven't * been dropped yet. * @type {?} * @private */ DropListRef.prototype._activeDraggables; /** * Keeps track of the item that was last swapped with the dragged item, as * well as what direction the pointer was moving in when the swap occured. * @type {?} * @private */ DropListRef.prototype._previousSwap; /** * Draggable items in the container. * @type {?} * @private */ DropListRef.prototype._draggables; /** * Drop lists that are connected to the current one. * @type {?} * @private */ DropListRef.prototype._siblings; /** * Direction in which the list is oriented. * @type {?} * @private */ DropListRef.prototype._orientation; /** * Connected siblings that currently have a dragged item. * @type {?} * @private */ DropListRef.prototype._activeSiblings; /** * Layout direction of the drop list. * @type {?} * @private */ DropListRef.prototype._direction; /** * Subscription to the window being scrolled. * @type {?} * @private */ DropListRef.prototype._viewportScrollSubscription; /** * Vertical direction in which the list is currently scrolling. * @type {?} * @private */ DropListRef.prototype._verticalScrollDirection; /** * Horizontal direction in which the list is currently scrolling. * @type {?} * @private */ DropListRef.prototype._horizontalScrollDirection; /** * Node that is being auto-scrolled. * @type {?} * @private */ DropListRef.prototype._scrollNode; /** * Used to signal to the current auto-scroll sequence when to stop. * @type {?} * @private */ DropListRef.prototype._stopScrollTimers; /** * Shadow root of the current element. Necessary for `elementFromPoint` to resolve correctly. * @type {?} * @private */ DropListRef.prototype._cachedShadowRoot; /** * Reference to the document. * @type {?} * @private */ DropListRef.prototype._document; /** * Handles the container being scrolled. Has to be an arrow function to preserve the context. * @type {?} * @private */ DropListRef.prototype._handleScroll; /** * Starts the interval that'll auto-scroll the element. * @type {?} * @private */ DropListRef.prototype._startScrollInterval; /** * @type {?} * @private */ DropListRef.prototype._dragDropRegistry; /** * @type {?} * @private */ DropListRef.prototype._ngZone; /** * @type {?} * @private */ DropListRef.prototype._viewportRuler; } /** * Updates the top/left positions of a `ClientRect`, as well as their bottom/right counterparts. * @param {?} clientRect `ClientRect` that should be updated. * @param {?} top Amount to add to the `top` position. * @param {?} left Amount to add to the `left` position. * @return {?} */ function adjustClientRect(clientRect, top, left) { clientRect.top += top; clientRect.bottom = clientRect.top + clientRect.height; clientRect.left += left; clientRect.right = clientRect.left + clientRect.width; } /** * Finds the index of an item that matches a predicate function. Used as an equivalent * of `Array.prototype.findIndex` which isn't part of the standard Google typings. * @template T * @param {?} array Array in which to look for matches. * @param {?} predicate Function used to determine whether an item is a match. * @return {?} */ function findIndex(array, predicate) { for (let i = 0; i < array.length; i++) { if (predicate(array[i], i, array)) { return i; } } return -1; } /** * Checks whether some coordinates are within a `ClientRect`. * @param {?} clientRect ClientRect that is being checked. * @param {?} x Coordinates along the X axis. * @param {?} y Coordinates along the Y axis. * @return {?} */ function isInsideClientRect(clientRect, x, y) { const { top, bottom, left, right } = clientRect; return y >= top && y <= bottom && x >= left && x <= right; } /** * Gets a mutable version of an element's bounding `ClientRect`. * @param {?} element * @return {?} */ function getMutableClientRect(element) { /** @type {?} */ const clientRect = element.getBoundingClientRect(); // We need to clone the `clientRect` here, because all the values on it are readonly // and we need to be able to update them. Also we can't use a spread here, because // the values on a `ClientRect` aren't own properties. See: // https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect#Notes return { top: clientRect.top, right: clientRect.right, bottom: clientRect.bottom, left: clientRect.left, width: clientRect.width, height: clientRect.height }; } /** * Increments the vertical scroll position of a node. * @param {?} node Node whose scroll position should change. * @param {?} amount Amount of pixels that the `node` should be scrolled. * @return {?} */ function incrementVerticalScroll(node, amount) { if (node === window) { ((/** @type {?} */ (node))).scrollBy(0, amount); } else { // Ideally we could use `Element.scrollBy` here as well, but IE and Edge don't support it. ((/** @type {?} */ (node))).scrollTop += amount; } } /** * Increments the horizontal scroll position of a node. * @param {?} node Node whose scroll position should change. * @param {?} amount Amount of pixels that the `node` should be scrolled. * @return {?} */ function incrementHorizontalScroll(node, amount) { if (node === window) { ((/** @type {?} */ (node))).scrollBy(amount, 0); } else { // Ideally we could use `Element.scrollBy` here as well, but IE and Edge don't support it. ((/** @type {?} */ (node))).scrollLeft += amount; } } /** * Gets whether the vertical auto-scroll direction of a node. * @param {?} clientRect Dimensions of the node. * @param {?} pointerY Position of the user's pointer along the y axis. * @return {?} */ function getVerticalScrollDirection(clientRect, pointerY) { const { top, bottom, height } = clientRect; /** @type {?} */ const yThreshold = height * SCROLL_PROXIMITY_THRESHOLD; if (pointerY >= top - yThreshold && pointerY <= top + yThreshold) { return 1 /* UP */; } else if (pointerY >= bottom - yThreshold && pointerY <= bottom + yThreshold) { return 2 /* DOWN */; } return 0 /* NONE */; } /** * Gets whether the horizontal auto-scroll direction of a node. * @param {?} clientRect Dimensions of the node. * @param {?} pointerX Position of the user's pointer along the x axis. * @return {?} */ function getHorizontalScrollDirection(clientRect, pointerX) { const { left, right, width } = clientRect; /** @type {?} */ const xThreshold = width * SCROLL_PROXIMITY_THRESHOLD; if (pointerX >= left - xThreshold && pointerX <= left + xThreshold) { return 1 /* LEFT */; } else if (pointerX >= right - xThreshold && pointerX <= right + xThreshold) { return 2 /* RIGHT */; } return 0 /* NONE */; } /** * Gets the directions in which an element node should be scrolled, * assuming that the user's pointer is already within it scrollable region. * @param {?} element Element for which we should calculate the scroll direction. * @param {?} clientRect Bounding client rectangle of the element. * @param {?} pointerX Position of the user's pointer along the x axis. * @param {?} pointerY Position of the user's pointer along the y axis. * @return {?} */ function getElementScrollDirections(element, clientRect, pointerX, pointerY) { /** @type {?} */ const computedVertical = getVerticalScrollDirection(clientRect, pointerY); /** @type {?} */ const computedHorizontal = getHorizontalScrollDirection(clientRect, pointerX); /** @type {?} */ let verticalScrollDirection = 0 /* NONE */; /** @type {?} */ let horizontalScrollDirection = 0 /* NONE */; // Note that we here we do some extra checks for whether the element is actually scrollable in // a certain direction and we only assign the scroll direction if it is. We do this so that we // can allow other elements to be scrolled, if the current element can't be scrolled anymore. // This allows us to handle cases where the scroll regions of two scrollable elements overlap. if (computedVertical) { /** @type {?} */ const scrollTop = element.scrollTop; if (computedVertical === 1 /* UP */) { if (scrollTop > 0) { verticalScrollDirection = 1 /* UP */; } } else if (element.scrollHeight - scrollTop > element.clientHeight) { verticalScrollDirection = 2 /* DOWN */; } } if (computedHorizontal) { /** @type {?} */ const scrollLeft = element.scrollLeft; if (computedHorizontal === 1 /* LE