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@angular/cdk

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Angular Material Component Development Kit

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import * as i0 from '@angular/core'; import { inject, PLATFORM_ID, Injectable } from '@angular/core'; import { isPlatformBrowser } from '@angular/common'; // Whether the current platform supports the V8 Break Iterator. The V8 check // is necessary to detect all Blink based browsers. let hasV8BreakIterator; // We need a try/catch around the reference to `Intl`, because accessing it in some cases can // cause IE to throw. These cases are tied to particular versions of Windows and can happen if // the consumer is providing a polyfilled `Map`. See: // https://github.com/Microsoft/ChakraCore/issues/3189 // https://github.com/angular/components/issues/15687 try { hasV8BreakIterator = typeof Intl !== 'undefined' && Intl.v8BreakIterator; } catch { hasV8BreakIterator = false; } /** * Service to detect the current platform by comparing the userAgent strings and * checking browser-specific global properties. */ class Platform { _platformId = inject(PLATFORM_ID); // We want to use the Angular platform check because if the Document is shimmed // without the navigator, the following checks will fail. This is preferred because // sometimes the Document may be shimmed without the user's knowledge or intention /** Whether the Angular application is being rendered in the browser. */ isBrowser = this._platformId ? isPlatformBrowser(this._platformId) : typeof document === 'object' && !!document; /** Whether the current browser is Microsoft Edge. */ EDGE = this.isBrowser && /(edge)/i.test(navigator.userAgent); /** Whether the current rendering engine is Microsoft Trident. */ TRIDENT = this.isBrowser && /(msie|trident)/i.test(navigator.userAgent); // EdgeHTML and Trident mock Blink specific things and need to be excluded from this check. /** Whether the current rendering engine is Blink. */ BLINK = this.isBrowser && !!(window.chrome || hasV8BreakIterator) && typeof CSS !== 'undefined' && !this.EDGE && !this.TRIDENT; // Webkit is part of the userAgent in EdgeHTML, Blink and Trident. Therefore we need to // ensure that Webkit runs standalone and is not used as another engine's base. /** Whether the current rendering engine is WebKit. */ WEBKIT = this.isBrowser && /AppleWebKit/i.test(navigator.userAgent) && !this.BLINK && !this.EDGE && !this.TRIDENT; /** Whether the current platform is Apple iOS. */ IOS = this.isBrowser && /iPad|iPhone|iPod/.test(navigator.userAgent) && !('MSStream' in window); // It's difficult to detect the plain Gecko engine, because most of the browsers identify // them self as Gecko-like browsers and modify the userAgent's according to that. // Since we only cover one explicit Firefox case, we can simply check for Firefox // instead of having an unstable check for Gecko. /** Whether the current browser is Firefox. */ FIREFOX = this.isBrowser && /(firefox|minefield)/i.test(navigator.userAgent); /** Whether the current platform is Android. */ // Trident on mobile adds the android platform to the userAgent to trick detections. ANDROID = this.isBrowser && /android/i.test(navigator.userAgent) && !this.TRIDENT; // Safari browsers will include the Safari keyword in their userAgent. Some browsers may fake // this and just place the Safari keyword in the userAgent. To be more safe about Safari every // Safari browser should also use Webkit as its layout engine. /** Whether the current browser is Safari. */ SAFARI = this.isBrowser && /safari/i.test(navigator.userAgent) && this.WEBKIT; constructor() { } static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.2.0", ngImport: i0, type: Platform, deps: [], target: i0.ɵɵFactoryTarget.Injectable }); static ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "19.2.0", ngImport: i0, type: Platform, providedIn: 'root' }); } i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.2.0", ngImport: i0, type: Platform, decorators: [{ type: Injectable, args: [{ providedIn: 'root' }] }], ctorParameters: () => [] }); export { Platform as P }; //# sourceMappingURL=platform-20fc4de8.mjs.map