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@angular/cdk

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Angular Material Component Development Kit

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import * as i1 from '@angular/cdk/scrolling'; import { ScrollingModule } from '@angular/cdk/scrolling'; export { CdkScrollable, ScrollDispatcher, ViewportRuler } from '@angular/cdk/scrolling'; import * as i6 from '@angular/common'; import { DOCUMENT } from '@angular/common'; import * as i0 from '@angular/core'; import { Injectable, Inject, ElementRef, ApplicationRef, InjectionToken, Directive, EventEmitter, Optional, Input, Output, NgModule } from '@angular/core'; import { coerceCssPixelValue, coerceArray, coerceBooleanProperty } from '@angular/cdk/coercion'; import * as i1$1 from '@angular/cdk/platform'; import { supportsScrollBehavior, _getEventTarget, _isTestEnvironment } from '@angular/cdk/platform'; import * as i5 from '@angular/cdk/bidi'; import { BidiModule } from '@angular/cdk/bidi'; import { DomPortalOutlet, TemplatePortal, PortalModule } from '@angular/cdk/portal'; import { Subject, Subscription, merge } from 'rxjs'; import { take, takeUntil, takeWhile } from 'rxjs/operators'; import { ESCAPE, hasModifierKey } from '@angular/cdk/keycodes'; /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ const scrollBehaviorSupported = supportsScrollBehavior(); /** * Strategy that will prevent the user from scrolling while the overlay is visible. */ class BlockScrollStrategy { constructor(_viewportRuler, document) { this._viewportRuler = _viewportRuler; this._previousHTMLStyles = { top: '', left: '' }; this._isEnabled = false; this._document = document; } /** Attaches this scroll strategy to an overlay. */ attach() { } /** Blocks page-level scroll while the attached overlay is open. */ enable() { if (this._canBeEnabled()) { const root = this._document.documentElement; this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition(); // Cache the previous inline styles in case the user had set them. this._previousHTMLStyles.left = root.style.left || ''; this._previousHTMLStyles.top = root.style.top || ''; // Note: we're using the `html` node, instead of the `body`, because the `body` may // have the user agent margin, whereas the `html` is guaranteed not to have one. root.style.left = coerceCssPixelValue(-this._previousScrollPosition.left); root.style.top = coerceCssPixelValue(-this._previousScrollPosition.top); root.classList.add('cdk-global-scrollblock'); this._isEnabled = true; } } /** Unblocks page-level scroll while the attached overlay is open. */ disable() { if (this._isEnabled) { const html = this._document.documentElement; const body = this._document.body; const htmlStyle = html.style; const bodyStyle = body.style; const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || ''; const previousBodyScrollBehavior = bodyStyle.scrollBehavior || ''; this._isEnabled = false; htmlStyle.left = this._previousHTMLStyles.left; htmlStyle.top = this._previousHTMLStyles.top; html.classList.remove('cdk-global-scrollblock'); // Disable user-defined smooth scrolling temporarily while we restore the scroll position. // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`, // because it can throw off feature detections in `supportsScrollBehavior` which // checks for `'scrollBehavior' in documentElement.style`. if (scrollBehaviorSupported) { htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto'; } window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top); if (scrollBehaviorSupported) { htmlStyle.scrollBehavior = previousHtmlScrollBehavior; bodyStyle.scrollBehavior = previousBodyScrollBehavior; } } } _canBeEnabled() { // Since the scroll strategies can't be singletons, we have to use a global CSS class // (`cdk-global-scrollblock`) to make sure that we don't try to disable global // scrolling multiple times. const html = this._document.documentElement; if (html.classList.contains('cdk-global-scrollblock') || this._isEnabled) { return false; } const body = this._document.body; const viewport = this._viewportRuler.getViewportSize(); return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width; } } /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Returns an error to be thrown when attempting to attach an already-attached scroll strategy. */ function getMatScrollStrategyAlreadyAttachedError() { return Error(`Scroll strategy has already been attached.`); } /** * Strategy that will close the overlay as soon as the user starts scrolling. */ class CloseScrollStrategy { constructor(_scrollDispatcher, _ngZone, _viewportRuler, _config) { this._scrollDispatcher = _scrollDispatcher; this._ngZone = _ngZone; this._viewportRuler = _viewportRuler; this._config = _config; this._scrollSubscription = null; /** Detaches the overlay ref and disables the scroll strategy. */ this._detach = () => { this.disable(); if (this._overlayRef.hasAttached()) { this._ngZone.run(() => this._overlayRef.detach()); } }; } /** Attaches this scroll strategy to an overlay. */ attach(overlayRef) { if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) { throw getMatScrollStrategyAlreadyAttachedError(); } this._overlayRef = overlayRef; } /** Enables the closing of the attached overlay on scroll. */ enable() { if (this._scrollSubscription) { return; } const stream = this._scrollDispatcher.scrolled(0); if (this._config && this._config.threshold && this._config.threshold > 1) { this._initialScrollPosition = this._viewportRuler.getViewportScrollPosition().top; this._scrollSubscription = stream.subscribe(() => { const scrollPosition = this._viewportRuler.getViewportScrollPosition().top; if (Math.abs(scrollPosition - this._initialScrollPosition) > this._config.threshold) { this._detach(); } else { this._overlayRef.updatePosition(); } }); } else { this._scrollSubscription = stream.subscribe(this._detach); } } /** Disables the closing the attached overlay on scroll. */ disable() { if (this._scrollSubscription) { this._scrollSubscription.unsubscribe(); this._scrollSubscription = null; } } detach() { this.disable(); this._overlayRef = null; } } /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** Scroll strategy that doesn't do anything. */ class NoopScrollStrategy { /** Does nothing, as this scroll strategy is a no-op. */ enable() { } /** Does nothing, as this scroll strategy is a no-op. */ disable() { } /** Does nothing, as this scroll strategy is a no-op. */ attach() { } } /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Gets whether an element is scrolled outside of view by any of its parent scrolling containers. * @param element Dimensions of the element (from getBoundingClientRect) * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect) * @returns Whether the element is scrolled out of view * @docs-private */ function isElementScrolledOutsideView(element, scrollContainers) { return scrollContainers.some(containerBounds => { const outsideAbove = element.bottom < containerBounds.top; const outsideBelow = element.top > containerBounds.bottom; const outsideLeft = element.right < containerBounds.left; const outsideRight = element.left > containerBounds.right; return outsideAbove || outsideBelow || outsideLeft || outsideRight; }); } /** * Gets whether an element is clipped by any of its scrolling containers. * @param element Dimensions of the element (from getBoundingClientRect) * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect) * @returns Whether the element is clipped * @docs-private */ function isElementClippedByScrolling(element, scrollContainers) { return scrollContainers.some(scrollContainerRect => { const clippedAbove = element.top < scrollContainerRect.top; const clippedBelow = element.bottom > scrollContainerRect.bottom; const clippedLeft = element.left < scrollContainerRect.left; const clippedRight = element.right > scrollContainerRect.right; return clippedAbove || clippedBelow || clippedLeft || clippedRight; }); } /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Strategy that will update the element position as the user is scrolling. */ class RepositionScrollStrategy { constructor(_scrollDispatcher, _viewportRuler, _ngZone, _config) { this._scrollDispatcher = _scrollDispatcher; this._viewportRuler = _viewportRuler; this._ngZone = _ngZone; this._config = _config; this._scrollSubscription = null; } /** Attaches this scroll strategy to an overlay. */ attach(overlayRef) { if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) { throw getMatScrollStrategyAlreadyAttachedError(); } this._overlayRef = overlayRef; } /** Enables repositioning of the attached overlay on scroll. */ enable() { if (!this._scrollSubscription) { const throttle = this._config ? this._config.scrollThrottle : 0; this._scrollSubscription = this._scrollDispatcher.scrolled(throttle).subscribe(() => { this._overlayRef.updatePosition(); // TODO(crisbeto): make `close` on by default once all components can handle it. if (this._config && this._config.autoClose) { const overlayRect = this._overlayRef.overlayElement.getBoundingClientRect(); const { width, height } = this._viewportRuler.getViewportSize(); // TODO(crisbeto): include all ancestor scroll containers here once // we have a way of exposing the trigger element to the scroll strategy. const parentRects = [{ width, height, bottom: height, right: width, top: 0, left: 0 }]; if (isElementScrolledOutsideView(overlayRect, parentRects)) { this.disable(); this._ngZone.run(() => this._overlayRef.detach()); } } }); } } /** Disables repositioning of the attached overlay on scroll. */ disable() { if (this._scrollSubscription) { this._scrollSubscription.unsubscribe(); this._scrollSubscription = null; } } detach() { this.disable(); this._overlayRef = null; } } /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Options for how an overlay will handle scrolling. * * Users can provide a custom value for `ScrollStrategyOptions` to replace the default * behaviors. This class primarily acts as a factory for ScrollStrategy instances. */ class ScrollStrategyOptions { constructor(_scrollDispatcher, _viewportRuler, _ngZone, document) { this._scrollDispatcher = _scrollDispatcher; this._viewportRuler = _viewportRuler; this._ngZone = _ngZone; /** Do nothing on scroll. */ this.noop = () => new NoopScrollStrategy(); /** * Close the overlay as soon as the user scrolls. * @param config Configuration to be used inside the scroll strategy. */ this.close = (config) => new CloseScrollStrategy(this._scrollDispatcher, this._ngZone, this._viewportRuler, config); /** Block scrolling. */ this.block = () => new BlockScrollStrategy(this._viewportRuler, this._document); /** * Update the overlay's position on scroll. * @param config Configuration to be used inside the scroll strategy. * Allows debouncing the reposition calls. */ this.reposition = (config) => new RepositionScrollStrategy(this._scrollDispatcher, this._viewportRuler, this._ngZone, config); this._document = document; } } ScrollStrategyOptions.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: ScrollStrategyOptions, deps: [{ token: i1.ScrollDispatcher }, { token: i1.ViewportRuler }, { token: i0.NgZone }, { token: DOCUMENT }], target: i0.ɵɵFactoryTarget.Injectable }); ScrollStrategyOptions.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: ScrollStrategyOptions, providedIn: 'root' }); i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: ScrollStrategyOptions, decorators: [{ type: Injectable, args: [{ providedIn: 'root' }] }], ctorParameters: function () { return [{ type: i1.ScrollDispatcher }, { type: i1.ViewportRuler }, { type: i0.NgZone }, { type: undefined, decorators: [{ type: Inject, args: [DOCUMENT] }] }]; } }); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** Initial configuration used when creating an overlay. */ class OverlayConfig { constructor(config) { /** Strategy to be used when handling scroll events while the overlay is open. */ this.scrollStrategy = new NoopScrollStrategy(); /** Custom class to add to the overlay pane. */ this.panelClass = ''; /** Whether the overlay has a backdrop. */ this.hasBackdrop = false; /** Custom class to add to the backdrop */ this.backdropClass = 'cdk-overlay-dark-backdrop'; /** * Whether the overlay should be disposed of when the user goes backwards/forwards in history. * Note that this usually doesn't include clicking on links (unless the user is using * the `HashLocationStrategy`). */ this.disposeOnNavigation = false; if (config) { // Use `Iterable` instead of `Array` because TypeScript, as of 3.6.3, // loses the array generic type in the `for of`. But we *also* have to use `Array` because // typescript won't iterate over an `Iterable` unless you compile with `--downlevelIteration` const configKeys = Object.keys(config); for (const key of configKeys) { if (config[key] !== undefined) { // TypeScript, as of version 3.5, sees the left-hand-side of this expression // as "I don't know *which* key this is, so the only valid value is the intersection // of all the posible values." In this case, that happens to be `undefined`. TypeScript // is not smart enough to see that the right-hand-side is actually an access of the same // exact type with the same exact key, meaning that the value type must be identical. // So we use `any` to work around this. this[key] = config[key]; } } } } } /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** The points of the origin element and the overlay element to connect. */ class ConnectionPositionPair { constructor(origin, overlay, /** Offset along the X axis. */ offsetX, /** Offset along the Y axis. */ offsetY, /** Class(es) to be applied to the panel while this position is active. */ panelClass) { this.offsetX = offsetX; this.offsetY = offsetY; this.panelClass = panelClass; this.originX = origin.originX; this.originY = origin.originY; this.overlayX = overlay.overlayX; this.overlayY = overlay.overlayY; } } /** * Set of properties regarding the position of the origin and overlay relative to the viewport * with respect to the containing Scrollable elements. * * The overlay and origin are clipped if any part of their bounding client rectangle exceeds the * bounds of any one of the strategy's Scrollable's bounding client rectangle. * * The overlay and origin are outside view if there is no overlap between their bounding client * rectangle and any one of the strategy's Scrollable's bounding client rectangle. * * ----------- ----------- * | outside | | clipped | * | view | -------------------------- * | | | | | | * ---------- | ----------- | * -------------------------- | | * | | | Scrollable | * | | | | * | | -------------------------- * | Scrollable | * | | * -------------------------- * * @docs-private */ class ScrollingVisibility { } /** The change event emitted by the strategy when a fallback position is used. */ class ConnectedOverlayPositionChange { constructor( /** The position used as a result of this change. */ connectionPair, /** @docs-private */ scrollableViewProperties) { this.connectionPair = connectionPair; this.scrollableViewProperties = scrollableViewProperties; } } /** * Validates whether a vertical position property matches the expected values. * @param property Name of the property being validated. * @param value Value of the property being validated. * @docs-private */ function validateVerticalPosition(property, value) { if (value !== 'top' && value !== 'bottom' && value !== 'center') { throw Error(`ConnectedPosition: Invalid ${property} "${value}". ` + `Expected "top", "bottom" or "center".`); } } /** * Validates whether a horizontal position property matches the expected values. * @param property Name of the property being validated. * @param value Value of the property being validated. * @docs-private */ function validateHorizontalPosition(property, value) { if (value !== 'start' && value !== 'end' && value !== 'center') { throw Error(`ConnectedPosition: Invalid ${property} "${value}". ` + `Expected "start", "end" or "center".`); } } /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Service for dispatching events that land on the body to appropriate overlay ref, * if any. It maintains a list of attached overlays to determine best suited overlay based * on event target and order of overlay opens. */ class BaseOverlayDispatcher { constructor(document) { /** Currently attached overlays in the order they were attached. */ this._attachedOverlays = []; this._document = document; } ngOnDestroy() { this.detach(); } /** Add a new overlay to the list of attached overlay refs. */ add(overlayRef) { // Ensure that we don't get the same overlay multiple times. this.remove(overlayRef); this._attachedOverlays.push(overlayRef); } /** Remove an overlay from the list of attached overlay refs. */ remove(overlayRef) { const index = this._attachedOverlays.indexOf(overlayRef); if (index > -1) { this._attachedOverlays.splice(index, 1); } // Remove the global listener once there are no more overlays. if (this._attachedOverlays.length === 0) { this.detach(); } } } BaseOverlayDispatcher.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: BaseOverlayDispatcher, deps: [{ token: DOCUMENT }], target: i0.ɵɵFactoryTarget.Injectable }); BaseOverlayDispatcher.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: BaseOverlayDispatcher, providedIn: 'root' }); i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: BaseOverlayDispatcher, decorators: [{ type: Injectable, args: [{ providedIn: 'root' }] }], ctorParameters: function () { return [{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT] }] }]; } }); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Service for dispatching keyboard events that land on the body to appropriate overlay ref, * if any. It maintains a list of attached overlays to determine best suited overlay based * on event target and order of overlay opens. */ class OverlayKeyboardDispatcher extends BaseOverlayDispatcher { constructor(document) { super(document); /** Keyboard event listener that will be attached to the body. */ this._keydownListener = (event) => { const overlays = this._attachedOverlays; for (let i = overlays.length - 1; i > -1; i--) { // Dispatch the keydown event to the top overlay which has subscribers to its keydown events. // We want to target the most recent overlay, rather than trying to match where the event came // from, because some components might open an overlay, but keep focus on a trigger element // (e.g. for select and autocomplete). We skip overlays without keydown event subscriptions, // because we don't want overlays that don't handle keyboard events to block the ones below // them that do. if (overlays[i]._keydownEvents.observers.length > 0) { overlays[i]._keydownEvents.next(event); break; } } }; } /** Add a new overlay to the list of attached overlay refs. */ add(overlayRef) { super.add(overlayRef); // Lazily start dispatcher once first overlay is added if (!this._isAttached) { this._document.body.addEventListener('keydown', this._keydownListener); this._isAttached = true; } } /** Detaches the global keyboard event listener. */ detach() { if (this._isAttached) { this._document.body.removeEventListener('keydown', this._keydownListener); this._isAttached = false; } } } OverlayKeyboardDispatcher.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayKeyboardDispatcher, deps: [{ token: DOCUMENT }], target: i0.ɵɵFactoryTarget.Injectable }); OverlayKeyboardDispatcher.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayKeyboardDispatcher, providedIn: 'root' }); i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayKeyboardDispatcher, decorators: [{ type: Injectable, args: [{ providedIn: 'root' }] }], ctorParameters: function () { return [{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT] }] }]; } }); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Service for dispatching mouse click events that land on the body to appropriate overlay ref, * if any. It maintains a list of attached overlays to determine best suited overlay based * on event target and order of overlay opens. */ class OverlayOutsideClickDispatcher extends BaseOverlayDispatcher { constructor(document, _platform) { super(document); this._platform = _platform; this._cursorStyleIsSet = false; /** Store pointerdown event target to track origin of click. */ this._pointerDownListener = (event) => { this._pointerDownEventTarget = _getEventTarget(event); }; /** Click event listener that will be attached to the body propagate phase. */ this._clickListener = (event) => { const target = _getEventTarget(event); // In case of a click event, we want to check the origin of the click // (e.g. in case where a user starts a click inside the overlay and // releases the click outside of it). // This is done by using the event target of the preceding pointerdown event. // Every click event caused by a pointer device has a preceding pointerdown // event, unless the click was programmatically triggered (e.g. in a unit test). const origin = event.type === 'click' && this._pointerDownEventTarget ? this._pointerDownEventTarget : target; // Reset the stored pointerdown event target, to avoid having it interfere // in subsequent events. this._pointerDownEventTarget = null; // We copy the array because the original may be modified asynchronously if the // outsidePointerEvents listener decides to detach overlays resulting in index errors inside // the for loop. const overlays = this._attachedOverlays.slice(); // Dispatch the mouse event to the top overlay which has subscribers to its mouse events. // We want to target all overlays for which the click could be considered as outside click. // As soon as we reach an overlay for which the click is not outside click we break off // the loop. for (let i = overlays.length - 1; i > -1; i--) { const overlayRef = overlays[i]; if (overlayRef._outsidePointerEvents.observers.length < 1 || !overlayRef.hasAttached()) { continue; } // If it's a click inside the overlay, just break - we should do nothing // If it's an outside click (both origin and target of the click) dispatch the mouse event, // and proceed with the next overlay if (overlayRef.overlayElement.contains(target) || overlayRef.overlayElement.contains(origin)) { break; } overlayRef._outsidePointerEvents.next(event); } }; } /** Add a new overlay to the list of attached overlay refs. */ add(overlayRef) { super.add(overlayRef); // Safari on iOS does not generate click events for non-interactive // elements. However, we want to receive a click for any element outside // the overlay. We can force a "clickable" state by setting // `cursor: pointer` on the document body. See: // https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event#Safari_Mobile // https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html if (!this._isAttached) { const body = this._document.body; body.addEventListener('pointerdown', this._pointerDownListener, true); body.addEventListener('click', this._clickListener, true); body.addEventListener('auxclick', this._clickListener, true); body.addEventListener('contextmenu', this._clickListener, true); // click event is not fired on iOS. To make element "clickable" we are // setting the cursor to pointer if (this._platform.IOS && !this._cursorStyleIsSet) { this._cursorOriginalValue = body.style.cursor; body.style.cursor = 'pointer'; this._cursorStyleIsSet = true; } this._isAttached = true; } } /** Detaches the global keyboard event listener. */ detach() { if (this._isAttached) { const body = this._document.body; body.removeEventListener('pointerdown', this._pointerDownListener, true); body.removeEventListener('click', this._clickListener, true); body.removeEventListener('auxclick', this._clickListener, true); body.removeEventListener('contextmenu', this._clickListener, true); if (this._platform.IOS && this._cursorStyleIsSet) { body.style.cursor = this._cursorOriginalValue; this._cursorStyleIsSet = false; } this._isAttached = false; } } } OverlayOutsideClickDispatcher.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayOutsideClickDispatcher, deps: [{ token: DOCUMENT }, { token: i1$1.Platform }], target: i0.ɵɵFactoryTarget.Injectable }); OverlayOutsideClickDispatcher.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayOutsideClickDispatcher, providedIn: 'root' }); i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayOutsideClickDispatcher, decorators: [{ type: Injectable, args: [{ providedIn: 'root' }] }], ctorParameters: function () { return [{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT] }] }, { type: i1$1.Platform }]; } }); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** Container inside which all overlays will render. */ class OverlayContainer { constructor(document, _platform) { this._platform = _platform; this._document = document; } ngOnDestroy() { this._containerElement?.remove(); } /** * This method returns the overlay container element. It will lazily * create the element the first time it is called to facilitate using * the container in non-browser environments. * @returns the container element */ getContainerElement() { if (!this._containerElement) { this._createContainer(); } return this._containerElement; } /** * Create the overlay container element, which is simply a div * with the 'cdk-overlay-container' class on the document body. */ _createContainer() { const containerClass = 'cdk-overlay-container'; // TODO(crisbeto): remove the testing check once we have an overlay testing // module or Angular starts tearing down the testing `NgModule`. See: // https://github.com/angular/angular/issues/18831 if (this._platform.isBrowser || _isTestEnvironment()) { const oppositePlatformContainers = this._document.querySelectorAll(`.${containerClass}[platform="server"], ` + `.${containerClass}[platform="test"]`); // Remove any old containers from the opposite platform. // This can happen when transitioning from the server to the client. for (let i = 0; i < oppositePlatformContainers.length; i++) { oppositePlatformContainers[i].remove(); } } const container = this._document.createElement('div'); container.classList.add(containerClass); // A long time ago we kept adding new overlay containers whenever a new app was instantiated, // but at some point we added logic which clears the duplicate ones in order to avoid leaks. // The new logic was a little too aggressive since it was breaking some legitimate use cases. // To mitigate the problem we made it so that only containers from a different platform are // cleared, but the side-effect was that people started depending on the overly-aggressive // logic to clean up their tests for them. Until we can introduce an overlay-specific testing // module which does the cleanup, we try to detect that we're in a test environment and we // always clear the container. See #17006. // TODO(crisbeto): remove the test environment check once we have an overlay testing module. if (_isTestEnvironment()) { container.setAttribute('platform', 'test'); } else if (!this._platform.isBrowser) { container.setAttribute('platform', 'server'); } this._document.body.appendChild(container); this._containerElement = container; } } OverlayContainer.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayContainer, deps: [{ token: DOCUMENT }, { token: i1$1.Platform }], target: i0.ɵɵFactoryTarget.Injectable }); OverlayContainer.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayContainer, providedIn: 'root' }); i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "13.2.0", ngImport: i0, type: OverlayContainer, decorators: [{ type: Injectable, args: [{ providedIn: 'root' }] }], ctorParameters: function () { return [{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT] }] }, { type: i1$1.Platform }]; } }); /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ /** * Reference to an overlay that has been created with the Overlay service. * Used to manipulate or dispose of said overlay. */ class OverlayRef { constructor(_portalOutlet, _host, _pane, _config, _ngZone, _keyboardDispatcher, _document, _location, _outsideClickDispatcher) { this._portalOutlet = _portalOutlet; this._host = _host; this._pane = _pane; this._config = _config; this._ngZone = _ngZone; this._keyboardDispatcher = _keyboardDispatcher; this._document = _document; this._location = _location; this._outsideClickDispatcher = _outsideClickDispatcher; this._backdropElement = null; this._backdropClick = new Subject(); this._attachments = new Subject(); this._detachments = new Subject(); this._locationChanges = Subscription.EMPTY; this._backdropClickHandler = (event) => this._backdropClick.next(event); /** Stream of keydown events dispatched to this overlay. */ this._keydownEvents = new Subject(); /** Stream of mouse outside events dispatched to this overlay. */ this._outsidePointerEvents = new Subject(); if (_config.scrollStrategy) { this._scrollStrategy = _config.scrollStrategy; this._scrollStrategy.attach(this); } this._positionStrategy = _config.positionStrategy; } /** The overlay's HTML element */ get overlayElement() { return this._pane; } /** The overlay's backdrop HTML element. */ get backdropElement() { return this._backdropElement; } /** * Wrapper around the panel element. Can be used for advanced * positioning where a wrapper with specific styling is * required around the overlay pane. */ get hostElement() { return this._host; } /** * Attaches content, given via a Portal, to the overlay. * If the overlay is configured to have a backdrop, it will be created. * * @param portal Portal instance to which to attach the overlay. * @returns The portal attachment result. */ attach(portal) { let attachResult = this._portalOutlet.attach(portal); // Update the pane element with the given configuration. if (!this._host.parentElement && this._previousHostParent) { this._previousHostParent.appendChild(this._host); } if (this._positionStrategy) { this._positionStrategy.attach(this); } this._updateStackingOrder(); this._updateElementSize(); this._updateElementDirection(); if (this._scrollStrategy) { this._scrollStrategy.enable(); } // Update the position once the zone is stable so that the overlay will be fully rendered // before attempting to position it, as the position may depend on the size of the rendered // content. this._ngZone.onStable.pipe(take(1)).subscribe(() => { // The overlay could've been detached before the zone has stabilized. if (this.hasAttached()) { this.updatePosition(); } }); // Enable pointer events for the overlay pane element. this._togglePointerEvents(true); if (this._config.hasBackdrop) { this._attachBackdrop(); } if (this._config.panelClass) { this._toggleClasses(this._pane, this._config.panelClass, true); } // Only emit the `attachments` event once all other setup is done. this._attachments.next(); // Track this overlay by the keyboard dispatcher this._keyboardDispatcher.add(this); if (this._config.disposeOnNavigation) { this._locationChanges = this._location.subscribe(() => this.dispose()); } this._outsideClickDispatcher.add(this); return attachResult; } /** * Detaches an overlay from a portal. * @returns The portal detachment result. */ detach() { if (!this.hasAttached()) { return; } this.detachBackdrop(); // When the overlay is detached, the pane element should disable pointer events. // This is necessary because otherwise the pane element will cover the page and disable // pointer events therefore. Depends on the position strategy and the applied pane boundaries. this._togglePointerEvents(false); if (this._positionStrategy && this._positionStrategy.detach) { this._positionStrategy.detach(); } if (this._scrollStrategy) { this._scrollStrategy.disable(); } const detachmentResult = this._portalOutlet.detach(); // Only emit after everything is detached. this._detachments.next(); // Remove this overlay from keyboard dispatcher tracking. this._keyboardDispatcher.remove(this); // Keeping the host element in the DOM can cause scroll jank, because it still gets // rendered, even though it's transparent and unclickable which is why we remove it. this._detachContentWhenStable(); this._locationChanges.unsubscribe(); this._outsideClickDispatcher.remove(this); return detachmentResult; } /** Cleans up the overlay from the DOM. */ dispose() { const isAttached = this.hasAttached(); if (this._positionStrategy) { this._positionStrategy.dispose(); } this._disposeScrollStrategy(); this._disposeBackdrop(this._backdropElement); this._locationChanges.unsubscribe(); this._keyboardDispatcher.remove(this); this._portalOutlet.dispose(); this._attachments.complete(); this._backdropClick.complete(); this._keydownEvents.complete(); this._outsidePointerEvents.complete(); this._outsideClickDispatcher.remove(this); this._host?.remove(); this._previousHostParent = this._pane = this._host = null; if (isAttached) { this._detachments.next(); } this._detachments.complete(); } /** Whether the overlay has attached content. */ hasAttached() { return this._portalOutlet.hasAttached(); } /** Gets an observable that emits when the backdrop has been clicked. */ backdropClick() { return this._backdropClick; } /** Gets an observable that emits when the overlay has been attached. */ attachments() { return this._attachments; } /** Gets an observable that emits when the overlay has been detached. */ detachments() { return this._detachments; } /** Gets an observable of keydown events targeted to this overlay. */ keydownEvents() { return this._keydownEvents; } /** Gets an observable of pointer events targeted outside this overlay. */ outsidePointerEvents() { return this._outsidePointerEvents; } /** Gets the current overlay configuration, which is immutable. */ getConfig() { return this._config; } /** Updates the position of the overlay based on the position strategy. */ updatePosition() { if (this._positionStrategy) { this._positionStrategy.apply(); } } /** Switches to a new position strategy and updates the overlay position. */ updatePositionStrategy(strategy) { if (strategy === this._positionStrategy) { return; } if (this._positionStrategy) { this._positionStrategy.dispose(); } this._positionStrategy = strategy; if (this.hasAttached()) { strategy.attach(this); this.updatePosition(); } } /** Update the size properties of the overlay. */ updateSize(sizeConfig) { this._config = { ...this._config, ...sizeConfig }; this._updateElementSize(); } /** Sets the LTR/RTL direction for the overlay. */ setDirection(dir) { this._config = { ...this._config, direction: dir }; this._updateElementDirection(); } /** Add a CSS class or an array of classes to the overlay pane. */ addPanelClass(classes) { if (this._pane) { this._toggleClasses(this._pane, classes, true); } } /** Remove a CSS class or an array of classes from the overlay pane. */ removePanelClass(classes) { if (this._pane) { this._toggleClasses(this._pane, classes, false); } } /** * Returns the layout direction of the overlay panel. */ getDirection() { const direction = this._config.direction; if (!direction) { return 'ltr'; } return typeof direction === 'string' ? direction : direction.value; } /** Switches to a new scroll strategy. */ updateScrollStrategy(strategy) { if (strategy === this._scrollStrategy) { return; } this._disposeScrollStrategy(); this._scrollStrategy = strategy; if (this.hasAttached()) { strategy.attach(this); strategy.enable(); } } /** Updates the text direction of the overlay panel. */ _updateElementDirection() { this._host.setAttribute('dir', this.getDirection()); } /** Updates the size of the overlay element based on the overlay config. */ _updateElementSize() { if (!this._pane) { return; } const style = this._pane.style; style.width = coerceCssPixelValue(this._config.width); style.height = coerceCssPixelValue(this._config.height); style.minWidth = coerceCssPixelValue(this._config.minWidth); style.minHeight = coerceCssPixelValue(this._config.minHeight); style.maxWidth = coerceCssPixelValue(this._config.maxWidth); style.maxHeight = coerceCssPixelValue(this._config.maxHeight); } /** Toggles the pointer events for the overlay pane element. */ _togglePointerEvents(enablePointer) { this._pane.style.pointerEvents = enablePointer ? '' : 'none'; } /** Attaches a backdrop for this overlay. */ _attachBackdrop() { const showingClass = 'cdk-overlay-backdrop-showing'; this._backdropElement = this._document.createElement('div'); this._backdropElement.classList.add('cdk-overlay-backdrop'); if (this._config.backdropClass) { this._toggleClasses(this._backdropElement, this._config.backdropClass, true); } // Insert the backdrop before the pane in the DOM order, // in order to handle stacked overlays properly. this._host.parentElement.insertBefore(this._backdropElement, this._host); // Forward backdrop clicks such that the consumer of the overlay can perform whatever // action desired when such a click occurs (usually closing the overlay). this._backdropElement.addEventListener('click', this._backdropClickHandler); // Add class to fade-in the backdrop after one frame. if (typeof requestAnimationFrame !== 'undefined') { this._ngZone.runOutsideAngular(() => { requestAnimationFrame(() => { if (this._backdropElement) { this._backdropElement.classList.add(showingClass); } }); }); } else { this._backdropElement.classList.add(showingClass); } } /** * Updates the stacking order of the element, moving it to the top if necessary. * This is required in cases where one overlay was detached, while another one, * that should be behind it, was destroyed. The next time both of them are opened, * the stacking will be wrong, because the detached element's pane will still be * in its original DOM position. */ _updateStackingOrder() { if (this._host.nextSibling) { this._host.parentNode.appendChild(this._host); } } /** Detaches the backdrop (if any) associated with the overlay. */ detachBackdrop() { const backdropToDetach = this._backdropElement; if (!backdropToDetach) { return; } let timeoutId; const finishDetach = () => { // It may not be attached to anything in certain cases (e.g. unit tests). if (backdropToDetach) { backdropToDetach.removeEventListener('click', this._backdropClickHandler); backdropToDetach.removeEventListener('transitionend', finishDetach); this._disposeBackdrop(backdropToDetach); } if (this._config.backdropClass) { this._toggleClasses(backdropToDetach, this._config.backdropClass, false); } clearTimeout(timeoutId); }; backdropToDetach.classList.remove('cdk-overlay-backdrop-showing'); this._ngZone.runOutsideAngular(() => { backdropToDetach.addEventListener('transitionend', finishDetach); }); // If the backdrop doesn't have a transition, the `transitionend` event won't fire. // In this case we make it unclickable and we try to remove it after a delay. backdropToDetach.style.pointerEvents = 'none'; // Run this outside the Angular zone because there's nothing that Angular cares about. // If it were to run inside the Angular zone, every test that used Overlay would have to be // either async or fakeAsync. timeoutId = this._ngZone.runOutsideAngular(() => setTimeout(finishDetach, 500)); } /** Toggles a single CSS class or an array of classes on an element. */ _toggleClasses(element, cssClasses, isAdd) { const classes = coerceArray(cssClasses || []).filter(c => !!c); if (classes.length) { isAdd ? element.classList.add(...classes) : element.class