@angular-devkit/architect
Version:
Angular Build Facade
74 lines (73 loc) • 2.77 kB
JavaScript
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.dev/license
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.JobState = exports.JobOutboundMessageKind = exports.JobInboundMessageKind = void 0;
exports.isJobHandler = isJobHandler;
/**
* Messages that can be sent TO a job. The job needs to listen to those.
*/
var JobInboundMessageKind;
(function (JobInboundMessageKind) {
JobInboundMessageKind["Ping"] = "ip";
JobInboundMessageKind["Stop"] = "is";
// Channel specific messages.
JobInboundMessageKind["Input"] = "in";
// Input channel does not allow completion / error. Erroring this will just close the Subject
// but not notify the job.
})(JobInboundMessageKind || (exports.JobInboundMessageKind = JobInboundMessageKind = {}));
/**
* Kind of messages that can be outputted from a job.
*/
var JobOutboundMessageKind;
(function (JobOutboundMessageKind) {
// Lifecycle specific messages.
JobOutboundMessageKind["OnReady"] = "c";
JobOutboundMessageKind["Start"] = "s";
JobOutboundMessageKind["End"] = "e";
JobOutboundMessageKind["Pong"] = "p";
// Feedback messages.
JobOutboundMessageKind["Output"] = "o";
// Channel specific messages.
JobOutboundMessageKind["ChannelCreate"] = "cn";
JobOutboundMessageKind["ChannelMessage"] = "cm";
JobOutboundMessageKind["ChannelError"] = "ce";
JobOutboundMessageKind["ChannelComplete"] = "cc";
})(JobOutboundMessageKind || (exports.JobOutboundMessageKind = JobOutboundMessageKind = {}));
/**
* The state of a job. These are changed as the job reports a new state through its messages.
*/
var JobState;
(function (JobState) {
/**
* The job was queued and is waiting to start.
*/
JobState["Queued"] = "queued";
/**
* The job description was found, its dependencies (see "Synchronizing and Dependencies")
* are done running, and the job's argument is validated and the job's code will be executed.
*/
JobState["Ready"] = "ready";
/**
* The job has been started. The job implementation is expected to send this as soon as its
* work is starting.
*/
JobState["Started"] = "started";
/**
* The job has ended and is done running.
*/
JobState["Ended"] = "ended";
/**
* An error occured and the job stopped because of internal state.
*/
JobState["Errored"] = "errored";
})(JobState || (exports.JobState = JobState = {}));
function isJobHandler(value) {
const job = value;
return (typeof job == 'function' && typeof job.jobDescription == 'object' && job.jobDescription !== null);
}
;