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@andrewray/glsl-deparser

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through stream that translates glsl-parser AST nodes into working glsl code

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# glsl-deparser Forked to add synchronous object handling ```javascript var Path = require("path"); var tokenize = require("glsl-tokenizer/string"), parse = require("glsl-parser"), deparse = require("glsl-deparser"); const tokens = tokenize(src); const ast = parse(tokens); console.log(deparse(ast, with_whitespace, indent)); ``` transform an AST from [glsl-parser](https://github.com/chrisdickinson/glsl-parser) AST nodes into strings. only operates on top-level statements emitted by `glsl-parser`, so the code it emits is executable by webgl. # api ### deparser(ast={}, whitespace_enabled=true, tab_text=' ') If no args are provided, `whitespace` is assumed to be enabled, and the tab text will be `' '`. If you pass `false` for the first arg, only syntactically significant whitespace will be emitted (it'll behave like a poor man's minifier). If you pass `true` and tab text, that tab text will be used to indent code. # note the big caveat is that preprocessor if statements (`#if*`, `#endif`) won't work unless each branch produces a parseable tree. # license MIT