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@andreabiagini5/applicazioni-e-servizi-web-project

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.deleteMatch = exports.saveMatch = exports.addMove = exports.getEndedMatchesByPlayer = exports.getMatch = exports.newMatch = void 0; const Match_1 = require("../models/Match"); const endedMatchRepo = __importStar(require("../repositories/endedMatch")); const inProgressMatchRepo = __importStar(require("../repositories/inProgressMatch")); /** * Creates a new match and returns its ID. * * @param player1 the first player. * @param player2 the second player. * @param creationDate the match creation date. * @returns the ID of the just created match. */ const newMatch = async (player1, player2, creationDate) => { const match = Match_1.MatchFactory.createWithDefaultInitialState(player1, player2, creationDate); // These lines are For debug purposes only. They create a match ready to be ended. // const match = MatchFactory.createWithCustomInitialState( // player1, // player2, // creationDate, // BoardFactory.createCustom(9, 9, [ // { x: 1, y: 1, pile: PileFactory.create(player1, 1) }, // { x: 1, y: 2, pile: PileFactory.create(player2, 1) }, // { x: 2, y: 1, pile: PileFactory.create(player1, 1) }, // { x: 2, y: 2, pile: PileFactory.create(player2, 1) }, // ]), // ); return await inProgressMatchRepo.createMatch(match); }; exports.newMatch = newMatch; /** * Returns the match corresponding to the provided ID, searching in both * "in progress" and "ended" matches repositories. * * @param matchId the desired match ID * @returns the match corresponding to the provided ID */ const getMatch = async (matchId) => { var _a; let match = (_a = (await inProgressMatchRepo.findMatch(matchId))) !== null && _a !== void 0 ? _a : (await endedMatchRepo.findMatch(matchId)); return match; }; exports.getMatch = getMatch; /** * Returns a list of matches played by the provided player, searching in both * "in progress" and "ended" matches repositories. * * @param player the player by which the matches are played. * @returns a list of matches played by the provided player. */ const getEndedMatchesByPlayer = async (player) => { return await endedMatchRepo.findMatchesByPlayer(player); }; exports.getEndedMatchesByPlayer = getEndedMatchesByPlayer; /** * Adds a move to the match corresponding to the provided ID, if it is valid. * * @param matchId the ID of the match in which the move has to be added. * @param movingPlayer the player who is making the move. * @param newMove the move to be added. * @returns true if the move has been successfully added, false otherwise. */ const addMove = async (matchId, movingPlayer, newMove) => { let match = await inProgressMatchRepo.findMatch(matchId); if (match == null) { return false; } let ret = false; if ((movingPlayer == match.player1 && match.moves.length % 2 == 0) || (movingPlayer == match.player2 && match.moves.length % 2 == 1)) { ret = match.addMove(newMove); await inProgressMatchRepo.updateMatch(matchId, match); } return ret; }; exports.addMove = addMove; /** * Permanently saves a match in the ended match repository. * * Note: considering the current implementation of the two repositories, * the ID does not change. * * @param matchId the ID of the match to be saved permanently. * @param ratingDelta the absolute value of the rating score exchanged between players. * @returns the new ID of the permanently saved match. */ const saveMatch = async (matchId, ratingDelta) => { const match = await inProgressMatchRepo.findMatch(matchId); if (match == null) { return null; } match.ratingDelta = ratingDelta; await inProgressMatchRepo.deleteMatch(matchId); return await endedMatchRepo.createMatch(match, matchId); }; exports.saveMatch = saveMatch; /** * Deletes the match corresponding to the provided ID, searching in both * "in progress" and "ended" matches repositories. * * @param matchId the ID of the match to be deleted. * @returns true if the match has been deleted, false otherwise. */ const deleteMatch = async (matchId) => { if (await inProgressMatchRepo.deleteMatch(matchId)) { return true; } else { return await endedMatchRepo.deleteMatch(matchId); } }; exports.deleteMatch = deleteMatch; //# sourceMappingURL=match.js.map