@amoy/components
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text/typescript
import * as PIXI from "pixi.js"
import { configComponents, Sprite, View, Rect, Text, Circle, AnimatedSprite, Utils } from '../lib/index'
import "./main.scss"
// @ts-ignore
import rect from './images/rect.jpg'
// @ts-ignore
import span from './images/09.png'
// @ts-ignore
import rabit1 from './images/rabit1.png'
// @ts-ignore
import rabit2 from './images/rabit2.png'
// @ts-ignore
import body from './images/body.png'
// @ts-ignore
import title from './images/title.png'
import json from './images/spriteSheet/successSheet.json'
const { innerWidth: width, innerHeight: height } = window
const game = new PIXI.Application({
width,
height,
backgroundColor: 0x00ffff,
resolution: 2,
})
game.view.style.width = width + 'px'
game.view.style.height = height + 'px'
document.body.appendChild(game.view)
configComponents({
// debug: true,
uiDesignWidth: 750,
})
game.loader
.add('rect', rect)
.add('span', span)
.add('rabit1', rabit1)
.add('rabit2', rabit2)
.add('body', body)
.add('title', title)
.add('json', './dist/spriteSheet/successSheet.json')
.load((loader, resources) => {
const textArr = ['rabit1', 'rabit2'].map((name: string) => {
return PIXI.Texture.from(name)
})
// const parent = View({
// centerX: 0,
// centerY: 0,
// borderWidth: 2,
// }) as any
// parent.id = 'parent'
// parent.appendTo(game.stage)
// const sprite = Sprite(title, {
// width: '375',
// center: ['0', '100'],
// })
// sprite.appendTo(game.stage)
// sprite.setStyle({
// center: 0,
// })
// const spriteText = Text('Sprite', {
// fontSize: 30,
// centerX: 0,
// centerY: -20,
// }) as any
// spriteText.appendTo(sprite)
// sprite.appendTo(parent)
const rect = Rect({
backgroundColor: '#000000',
borderWidth: 2,
borderColor: '#dc5353',
// borderRadius: 20,
width: 200,
height: 200,
left: 200,
top: 100,
})
rect.appendTo(game.stage)
// const rectText = Text('Rect', {
// color: '#a72461',
// fontSize: 30,
// centerX: 0,
// centerY: -20,
// }) as any
// rect.appendTo(parent)
// rectText.appendTo(rect)
// const circle = Circle({
// backgroundColor: '#ecfcff',
// borderWidth: 5,
// borderColor: '#5edfff',
// width: 200,
// height: 200,
// right: 100,
// top: 100,
// }) as any
// const circleText = Text('Circle', {
// color: '#3e64ff',
// fontSize: 30,
// centerX: 0,
// centerY: -20,
// }) as any
// circleText.appendTo(circle)
// circle.appendTo(parent)
// const frames = resources.json.spritesheet.animations.success_frame
// const animatedSprite = AnimatedSprite(frames, {
// width: 200,
// left: 100,
// bottom: 150,
// // animatedLoop: false,
// animationSpeed: .4,
// }) as any
// animatedSprite.appendTo(parent)
// console.log(resources)
// const rabitSprite = AnimatedSprite(Object.keys(resources.json.textures), {
// width: 75,
// bottom: 200,
// centerX: 0,
// animatedLoop: 'true',
// animatedSpeed: '30',
// zIndex: 2,
// }) as any
// rabitSprite.appendTo(game.stage)
// const text = Text('我是一排文字~我会根据宽度自动换行~~', {
// width: 200,
// right: 100,
// bottom: 150,
// fontSize: 30,
// color: '#a72461',
// lineHeight: 60,
// }) as any
// text.appendTo(parent)
})