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@amcharts/amcharts4

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/** * Functionality for drawing paths. */ /** * ============================================================================ * IMPORTS * ============================================================================ * @hidden */ import { Container, IContainerProperties, IContainerAdapters, IContainerEvents } from "../../core/Container"; import { Sprite, AMEvent, ISpriteEvents } from "../../core/Sprite"; import { IInteractionEvents } from "../../core/interaction/Interaction"; import { Polyspline } from "../../core/elements/Polyspline"; import { IPoint } from "../../core/defs/IPoint"; import { Orientation } from "../../core/defs/Orientation"; import { Optional } from "../../core/utils/Type"; /** * ============================================================================ * REQUISITES * ============================================================================ * @hidden */ /** * Defines properties for [[FreeDraw]]. */ export interface IFreeDrawProperties extends IContainerProperties { } /** * Defines events for [[FreeDraw]]. */ export interface IFreeDrawEvents extends IContainerEvents { } /** * Defines adapters for [[FreeDraw]]. * * @see {@link Adapter} */ export interface IFreeDrawAdapters extends IContainerAdapters, IFreeDrawProperties { } /** * ============================================================================ * MAIN CLASS * ============================================================================ * @hidden */ /** * FreeDraw class is capable of drawing a simple rectangular button with * optionally rounded corners and an icon in it. * * @see {@link IFreeDrawEvents} for a list of available events * @see {@link IFreeDrawAdapters} for a list of available Adapters */ export declare class FreeDraw extends Container { /** * Defines available properties. */ _properties: IFreeDrawProperties; /** * Defines available adapters. */ _adapter: IFreeDrawAdapters; /** * Defines available events. */ _events: IFreeDrawEvents; splines: Polyspline[]; currentSpline: Polyspline; currentPoints: IPoint[]; isDrawing: boolean; protected _direction: Optional<Orientation>; protected _prevPoint: Optional<IPoint>; /** * Constructor */ constructor(); handleKeyUp(): void; handleDraw(event: IInteractionEvents["track"]): void; handleDrawStart(event?: AMEvent<Sprite, ISpriteEvents>["down"]): void; handleDrawEnd(event: IInteractionEvents["up"]): void; }